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animejs

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JavaScript animation engine

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/** * Anime.js - core - ESM * @version v4.5.0 * @license MIT * @copyright 2026 - Julian Garnier */ import { valueTypes, unitsExecRgx, digitWithExponentRgx, tweenTypes, isDomSymbol, isSvgSymbol, validTransforms, shortTransforms, proxyTargetSymbol, cssVariableMatchRgx, emptyString, cssVarPrefix } from './consts.js'; import { isUnd, isCol, isValidSVGAttribute, stringStartsWith, isFnc, isStr, round, lerp, cloneArray } from './helpers.js'; import { parseInlineTransforms } from './transforms.js'; import { resolveAdapterEntry } from '../adapters/registry.js'; import { convertColorStringValuesToRgbaArray } from './colors.js'; /** * @import { * Target, * DOMTarget, * Tween, * TweenPropValue, * TweenDecomposedValue, * TargetsArray, * } from '../types/index.js' */ /** * @template T, D * @param {T|undefined} targetValue * @param {D} defaultValue * @return {T|D} */ const setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }; /** * Resolve against the target when it's a DOM element, otherwise fall back to :root so non-DOM targets like three.js meshes and custom adapters still pick up CSS variables defined on the document. * * @param {String} value * @param {Target} target * @return {String|Number} */ const resolveCssVar = (value, target) => { const match = value.match(cssVariableMatchRgx); const el = target[isDomSymbol] ? target : document.documentElement; let computed = getComputedStyle(/** @type {HTMLElement} */(el))?.getPropertyValue(match[1]); if ((!computed || computed.trim() === emptyString) && match[2]) computed = match[2].trim(); return computed || 0; }; /** * @param {TweenPropValue} value * @param {Target} target * @param {Number} index * @param {TargetsArray} targets * @param {Object|null} store * @param {Tween|null} prevTween * @return {any} */ const getFunctionValue = (value, target, index, targets, store, prevTween) => { if (isFnc(value)) { if (!store) { const computed = /** @type {Function} */(value)(target, index, targets, prevTween); // Fallback to 0 if the function returns undefined, NaN, null, false or 0 return !isNaN(+computed) ? +computed : computed || 0; } const func = () => { const computed = /** @type {Function} */(value)(target, index, targets, prevTween); return !isNaN(+computed) ? +computed : computed || 0; }; store.func = func; return func(); } if (isStr(value) && stringStartsWith(value, cssVarPrefix)) { if (!store) return resolveCssVar(/** @type {String} */(value), target); const func = () => resolveCssVar(/** @type {String} */(value), target); store.func = func; return func(); } return value; }; /** * @param {Target} target * @param {String} prop * @return {tweenTypes} */ const getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM : // CSS variables stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR : // All other CSS properties prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS : // Handle other DOM Attributes prop in target ? tweenTypes.OBJECT : tweenTypes.ATTRIBUTE; }; /** * @param {DOMTarget} target * @param {String} propName * @param {Object} animationInlineStyles * @return {String} */ const getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName); return value === 'auto' ? '0' : value; }; /** * @param {Target} target * @param {String} propName * @param {tweenTypes} [tweenType] * @param {Object|void} [animationInlineStyles] * @return {String|Number} */ const getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); const adapterProp = resolveAdapterEntry(target, propName); if (adapterProp) { const value = adapterProp.get(target); if (value && animationInlineStyles) animationInlineStyles[propName] = value; return value == null ? 0 : value; } if (type === tweenTypes.OBJECT) { const value = target[propName]; if (value && animationInlineStyles) animationInlineStyles[propName] = value; return value || 0; } if (type === tweenTypes.ATTRIBUTE) { const value = /** @type {DOMTarget} */(target).getAttribute(propName); if (value && animationInlineStyles) animationInlineStyles[propName] = value; return value; } return type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) : type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() : getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles); }; /** * @param {Number} x * @param {Number} y * @param {String} operator * @return {Number} */ const getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }; /** @return {TweenDecomposedValue} */ const createDecomposedValueTargetObject = () => { return { /** @type {valueTypes} */ t: valueTypes.NUMBER, n: 0, u: null, o: null, d: null, s: null, } }; /** * @param {String|Number|Object} rawValue * @param {TweenDecomposedValue} targetObject * @return {TweenDecomposedValue} */ const decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) { // It's a number targetObject.n = num; return targetObject; } // let str = /** @type {String} */(rawValue).trim(); let str = /** @type {String} */(rawValue); // Parsing operators (+=, -=, *=) manually is much faster than using regex here if (str[1] === '=') { targetObject.o = str[0]; str = str.slice(2); } // Skip exec regex if the value type is complex or color to avoid long regex backtracking const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str); if (unitMatch) { // Has a number and a unit targetObject.t = valueTypes.UNIT; targetObject.n = +unitMatch[1]; targetObject.u = unitMatch[2]; return targetObject; } else if (targetObject.o) { // Has an operator (+=, -=, *=) targetObject.n = +str; return targetObject; } else if (isCol(str)) { // Color string targetObject.t = valueTypes.COLOR; targetObject.d = convertColorStringValuesToRgbaArray(str); return targetObject; } else { // Is a more complex string (generally svg coords, calc() or filters CSS values) const matchedNumbers = str.match(digitWithExponentRgx); targetObject.t = valueTypes.COMPLEX; targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : []; targetObject.s = str.split(digitWithExponentRgx) || []; return targetObject; } }; /** * @param {Tween} tween * @param {TweenDecomposedValue} targetObject * @return {TweenDecomposedValue} */ const decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }; const decomposedOriginalValue = createDecomposedValueTargetObject(); /** * @param {Tween} tween * @param {Number} progress * @param {Number} precision * @return {String} */ const composeComplexValue = (tween, progress, precision) => { const mod = tween._modifier; const fn = tween._fromNumbers; const tn = tween._toNumbers; const ts = tween._strings; let v = ts[0]; for (let j = 0, l = tn.length; j < l; j++) { const n = /** @type {Number} */(mod(round(lerp(fn[j], tn[j], progress), precision))); const s = ts[j + 1]; v += `${s ? n + s : n}`; // Keep _numbers fresh for every tween, not only composed ones, so a non-composition setter that reads the lerped triplet such as three transformOrigin still animates. // Potential optimization, skip the write when nothing reads it: if (hasComposition || tween._setter) tween._numbers[j] = n; tween._numbers[j] = n; } return v; }; export { composeComplexValue, createDecomposedValueTargetObject, decomposeRawValue, decomposeTweenValue, decomposedOriginalValue, getFunctionValue, getOriginalAnimatableValue, getRelativeValue, getTweenType, setValue };