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animejs

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JavaScript animation engine

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/** * Anime.js - utils - CJS * @version v4.3.6 * @license MIT * @copyright 2026 - Julian Garnier */ 'use strict'; var chainable = require('./chainable.cjs'); var random = require('./random.cjs'); var time = require('./time.cjs'); var target = require('./target.cjs'); var stagger = require('./stagger.cjs'); var styles = require('../core/styles.cjs'); var targets = require('../core/targets.cjs'); exports.clamp = chainable.clamp; exports.damp = chainable.damp; exports.degToRad = chainable.degToRad; exports.lerp = chainable.lerp; exports.mapRange = chainable.mapRange; exports.padEnd = chainable.padEnd; exports.padStart = chainable.padStart; exports.radToDeg = chainable.radToDeg; exports.round = chainable.round; exports.roundPad = chainable.roundPad; exports.snap = chainable.snap; exports.wrap = chainable.wrap; exports.createSeededRandom = random.createSeededRandom; exports.random = random.random; exports.randomPick = random.randomPick; exports.shuffle = random.shuffle; exports.keepTime = time.keepTime; exports.sync = time.sync; exports.get = target.get; exports.remove = target.remove; exports.set = target.set; exports.stagger = stagger.stagger; exports.cleanInlineStyles = styles.cleanInlineStyles; exports.$ = targets.registerTargets;