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animejs

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JavaScript animation engine

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/** * Anime.js - core - CJS * @version v4.3.6 * @license MIT * @copyright 2026 - Julian Garnier */ 'use strict'; var consts = require('./consts.cjs'); var helpers = require('./helpers.cjs'); var transforms = require('./transforms.cjs'); var colors = require('./colors.cjs'); /** * @import { * Target, * DOMTarget, * Tween, * TweenPropValue, * TweenDecomposedValue, * } from '../types/index.js' */ /** * @template T, D * @param {T|undefined} targetValue * @param {D} defaultValue * @return {T|D} */ const setValue = (targetValue, defaultValue) => { return helpers.isUnd(targetValue) ? defaultValue : targetValue; }; /** * @param {TweenPropValue} value * @param {Target} target * @param {Number} index * @param {Number} total * @param {Object} [store] * @return {any} */ const getFunctionValue = (value, target, index, total, store) => { let func; if (helpers.isFnc(value)) { func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }; } else if (helpers.isStr(value) && helpers.stringStartsWith(value, consts.cssVarPrefix)) { func = () => { const match = value.match(consts.cssVariableMatchRgx); const cssVarName = match[1]; const fallbackValue = match[2]; let computed = getComputedStyle(/** @type {HTMLElement} */(target))?.getPropertyValue(cssVarName); // Use fallback if CSS variable is not set or empty if ((!computed || computed.trim() === consts.emptyString) && fallbackValue) { computed = fallbackValue.trim(); } return computed || 0; }; } else { return value; } if (store) store.func = func; return func(); }; /** * @param {Target} target * @param {String} prop * @return {tweenTypes} */ const getTweenType = (target, prop) => { return !target[consts.isDomSymbol] ? consts.tweenTypes.OBJECT : // Handle SVG attributes target[consts.isSvgSymbol] && helpers.isValidSVGAttribute(target, prop) ? consts.tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations consts.validTransforms.includes(prop) || consts.shortTransforms.get(prop) ? consts.tweenTypes.TRANSFORM : // CSS variables helpers.stringStartsWith(prop, '--') ? consts.tweenTypes.CSS_VAR : // All other CSS properties prop in /** @type {DOMTarget} */(target).style ? consts.tweenTypes.CSS : // Handle other DOM Attributes prop in target ? consts.tweenTypes.OBJECT : consts.tweenTypes.ATTRIBUTE; }; /** * @param {DOMTarget} target * @param {String} propName * @param {Object} animationInlineStyles * @return {String} */ const getCSSValue = (target, propName, animationInlineStyles) => { const inlineStyles = target.style[propName]; if (inlineStyles && animationInlineStyles) { animationInlineStyles[propName] = inlineStyles; } const value = inlineStyles || getComputedStyle(target[consts.proxyTargetSymbol] || target).getPropertyValue(propName); return value === 'auto' ? '0' : value; }; /** * @param {Target} target * @param {String} propName * @param {tweenTypes} [tweenType] * @param {Object|void} [animationInlineStyles] * @return {String|Number} */ const getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !helpers.isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === consts.tweenTypes.OBJECT ? target[propName] || 0 : type === consts.tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) : type === consts.tweenTypes.TRANSFORM ? transforms.parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) : type === consts.tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() : getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles); }; /** * @param {Number} x * @param {Number} y * @param {String} operator * @return {Number} */ const getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }; /** @return {TweenDecomposedValue} */ const createDecomposedValueTargetObject = () => { return { /** @type {valueTypes} */ t: consts.valueTypes.NUMBER, n: 0, u: null, o: null, d: null, s: null, } }; /** * @param {String|Number} rawValue * @param {TweenDecomposedValue} targetObject * @return {TweenDecomposedValue} */ const decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = consts.valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) { // It's a number targetObject.n = num; return targetObject; } else { // let str = /** @type {String} */(rawValue).trim(); let str = /** @type {String} */(rawValue); // Parsing operators (+=, -=, *=) manually is much faster than using regex here if (str[1] === '=') { targetObject.o = str[0]; str = str.slice(2); } // Skip exec regex if the value type is complex or color to avoid long regex backtracking const unitMatch = str.includes(' ') ? false : consts.unitsExecRgx.exec(str); if (unitMatch) { // Has a number and a unit targetObject.t = consts.valueTypes.UNIT; targetObject.n = +unitMatch[1]; targetObject.u = unitMatch[2]; return targetObject; } else if (targetObject.o) { // Has an operator (+=, -=, *=) targetObject.n = +str; return targetObject; } else if (helpers.isCol(str)) { // Is a color targetObject.t = consts.valueTypes.COLOR; targetObject.d = colors.convertColorStringValuesToRgbaArray(str); return targetObject; } else { // Is a more complex string (generally svg coords, calc() or filters CSS values) const matchedNumbers = str.match(consts.digitWithExponentRgx); targetObject.t = consts.valueTypes.COMPLEX; targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : []; targetObject.s = str.split(consts.digitWithExponentRgx) || []; return targetObject; } } }; /** * @param {Tween} tween * @param {TweenDecomposedValue} targetObject * @return {TweenDecomposedValue} */ const decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = helpers.cloneArray(tween._toNumbers); targetObject.s = helpers.cloneArray(tween._strings); return targetObject; }; const decomposedOriginalValue = createDecomposedValueTargetObject(); exports.createDecomposedValueTargetObject = createDecomposedValueTargetObject; exports.decomposeRawValue = decomposeRawValue; exports.decomposeTweenValue = decomposeTweenValue; exports.decomposedOriginalValue = decomposedOriginalValue; exports.getFunctionValue = getFunctionValue; exports.getOriginalAnimatableValue = getOriginalAnimatableValue; exports.getRelativeValue = getRelativeValue; exports.getTweenType = getTweenType; exports.setValue = setValue;