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anime-info

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Plugin intended to collect informing of anime characters through the fandow wiki

99 lines (98 loc) 5.38 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var jsdom_1 = require("jsdom"); var elements_dom_1 = require("../utils/elements.dom"); var AnimesGeneric = /** @class */ (function () { function AnimesGeneric(_lang, _tags, _baseUrl, _defaultOption, _all_characters, _character, _document) { if (_character === void 0) { _character = ''; } if (_document === void 0) { _document = new jsdom_1.JSDOM().window.document; } this._lang = _lang; this._tags = _tags; this._baseUrl = _baseUrl; this._defaultOption = _defaultOption; this._all_characters = _all_characters; this._character = _character; this._document = _document; } AnimesGeneric.prototype.getListCharacters = function (search) { if (search === void 0) { search = ''; } var regExp = new RegExp(search, 'i'); return this._all_characters.filter(function (value) { var name = value; return regExp.test(name); }); }; AnimesGeneric.prototype.getCharacter = function (name, option) { if (option === void 0) { option = {}; } return __awaiter(this, void 0, void 0, function () { var _a, keys, _b, only_default, _c, exclude_1, _d, only, new_only, error_1; return __generator(this, function (_e) { switch (_e.label) { case 0: _e.trys.push([0, 2, , 3]); this._character = name; _a = this; return [4 /*yield*/, elements_dom_1.getDom(this._baseUrl + this._character)]; case 1: _a._document = _e.sent(); keys = []; _b = this._defaultOption.only, only_default = _b === void 0 ? [] : _b; _c = option.exclude, exclude_1 = _c === void 0 ? [] : _c, _d = option.only, only = _d === void 0 ? [] : _d; if (only.length > 0) { keys.push.apply(keys, only); } else if (exclude_1.length > 0) { new_only = only_default.filter(function (value) { return exclude_1.indexOf(value) < 0; }); keys.push.apply(keys, new_only); } else { keys.push.apply(keys, only_default); } return [2 /*return*/, this._toJson(keys)]; case 2: error_1 = _e.sent(); throw new Error('The requested Character does not exist'); case 3: return [2 /*return*/]; } }); }); }; return AnimesGeneric; }()); exports.AnimesGeneric = AnimesGeneric;