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animation-stepper

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Javascript library to handle several animations at once using a singleton approach. One window.requestAnimationFrame instance will be running in the background to orchest all animations.

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//<script> /* Opera engineer Erik Möller wrote about rAF and developed a polyfill that better handles browsers without native support. You can read about it, but basically his code will choose a delay of between 4ms and 16ms in order to more closely match 60fps. Here it is, in case you’d like to use it. Note it uses the standard method name. I have also fixed the cancel* method’s name, as it has changed in WebKit. */ /* (function() { var lastTime = 0; var vendors = ['webkit', 'moz']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); */ (function() { var lastTime = 0, vendors = ['ms', 'moz', 'webkit', 'o'], x, length, currTime, timeToCall; for(x = 0, length = vendors.length; x < length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { currTime = new Date().getTime(); timeToCall = Math.max(0, 16 - (currTime - lastTime)); lastTime = currTime + timeToCall; return window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); // requestAnimationFrame polyfill ends here. //</script>