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animation-loop

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Easily make and manage animation loops.

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// Taken from Three.js, r92. See https://github.com/mrdoob/three.js /** * The MIT License * * Copyright © 2010-2018 three.js authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @author alteredq / http://alteredqualia.com/ */ function Clock( autoStart ) { this.autoStart = ( autoStart !== undefined ) ? autoStart : true; this.startTime = 0; this.oldTime = 0; this.elapsedTime = 0; this.running = false; } Object.assign( Clock.prototype, { start: function () { this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 this.oldTime = this.startTime; this.elapsedTime = 0; this.running = true; }, stop: function () { this.getElapsedTime(); this.running = false; this.autoStart = false; }, getElapsedTime: function () { this.getDelta(); return this.elapsedTime; }, getDelta: function () { var diff = 0; if ( this.autoStart && ! this.running ) { this.start(); return 0; } if ( this.running ) { var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); diff = ( newTime - this.oldTime ) / 1000; this.oldTime = newTime; this.elapsedTime += diff; } return diff; } } ); export default Clock;