UNPKG

animated

Version:

Declarative Animations Library for React and React Native

111 lines (98 loc) 3.09 kB
/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @flow */ 'use strict'; var Animation = require('./Animation'); var AnimatedValue = require('./AnimatedValue'); var Easing = require('./Easing'); var RequestAnimationFrame = require('./injectable/RequestAnimationFrame'); var CancelAnimationFrame = require('./injectable/CancelAnimationFrame'); import type { AnimationConfig, EndCallback } from './Animation'; var easeInOut = Easing.inOut(Easing.ease); type TimingAnimationConfigSingle = AnimationConfig & { toValue: number | AnimatedValue; easing?: (value: number) => number; duration?: number; delay?: number; }; class TimingAnimation extends Animation { _startTime: number; _fromValue: number; _toValue: any; _duration: number; _delay: number; _easing: (value: number) => number; _onUpdate: (value: number) => void; _animationFrame: any; _timeout: any; constructor( config: TimingAnimationConfigSingle, ) { super(); this._toValue = config.toValue; this._easing = config.easing !== undefined ? config.easing : easeInOut; this._duration = config.duration !== undefined ? config.duration : 500; this._delay = config.delay !== undefined ? config.delay : 0; this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true; } start( fromValue: number, onUpdate: (value: number) => void, onEnd: ?EndCallback, ): void { this.__active = true; this._fromValue = fromValue; this._onUpdate = onUpdate; this.__onEnd = onEnd; var start = () => { if (this._duration === 0) { this._onUpdate(this._toValue); this.__debouncedOnEnd({finished: true}); } else { this._startTime = Date.now(); this._animationFrame = RequestAnimationFrame.current(this.onUpdate.bind(this)); } }; if (this._delay) { this._timeout = setTimeout(start, this._delay); } else { start(); } } onUpdate(): void { var now = Date.now(); if (now >= this._startTime + this._duration) { if (this._duration === 0) { this._onUpdate(this._toValue); } else { this._onUpdate( this._fromValue + this._easing(1) * (this._toValue - this._fromValue) ); } this.__debouncedOnEnd({finished: true}); return; } this._onUpdate( this._fromValue + this._easing((now - this._startTime) / this._duration) * (this._toValue - this._fromValue) ); if (this.__active) { this._animationFrame = RequestAnimationFrame.current(this.onUpdate.bind(this)); } } stop(): void { this.__active = false; clearTimeout(this._timeout); CancelAnimationFrame.current(this._animationFrame); this.__debouncedOnEnd({finished: false}); } } module.exports = TimingAnimation;