animated
Version:
Declarative Animations Library for React and React Native
111 lines (98 loc) • 3.09 kB
JavaScript
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @flow
*/
'use strict';
var Animation = require('./Animation');
var AnimatedValue = require('./AnimatedValue');
var Easing = require('./Easing');
var RequestAnimationFrame = require('./injectable/RequestAnimationFrame');
var CancelAnimationFrame = require('./injectable/CancelAnimationFrame');
import type { AnimationConfig, EndCallback } from './Animation';
var easeInOut = Easing.inOut(Easing.ease);
type TimingAnimationConfigSingle = AnimationConfig & {
toValue: number | AnimatedValue;
easing?: (value: number) => number;
duration?: number;
delay?: number;
};
class TimingAnimation extends Animation {
_startTime: number;
_fromValue: number;
_toValue: any;
_duration: number;
_delay: number;
_easing: (value: number) => number;
_onUpdate: (value: number) => void;
_animationFrame: any;
_timeout: any;
constructor(
config: TimingAnimationConfigSingle,
) {
super();
this._toValue = config.toValue;
this._easing = config.easing !== undefined ? config.easing : easeInOut;
this._duration = config.duration !== undefined ? config.duration : 500;
this._delay = config.delay !== undefined ? config.delay : 0;
this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true;
}
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
): void {
this.__active = true;
this._fromValue = fromValue;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
var start = () => {
if (this._duration === 0) {
this._onUpdate(this._toValue);
this.__debouncedOnEnd({finished: true});
} else {
this._startTime = Date.now();
this._animationFrame = RequestAnimationFrame.current(this.onUpdate.bind(this));
}
};
if (this._delay) {
this._timeout = setTimeout(start, this._delay);
} else {
start();
}
}
onUpdate(): void {
var now = Date.now();
if (now >= this._startTime + this._duration) {
if (this._duration === 0) {
this._onUpdate(this._toValue);
} else {
this._onUpdate(
this._fromValue + this._easing(1) * (this._toValue - this._fromValue)
);
}
this.__debouncedOnEnd({finished: true});
return;
}
this._onUpdate(
this._fromValue +
this._easing((now - this._startTime) / this._duration) *
(this._toValue - this._fromValue)
);
if (this.__active) {
this._animationFrame = RequestAnimationFrame.current(this.onUpdate.bind(this));
}
}
stop(): void {
this.__active = false;
clearTimeout(this._timeout);
CancelAnimationFrame.current(this._animationFrame);
this.__debouncedOnEnd({finished: false});
}
}
module.exports = TimingAnimation;