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animare

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Advanced animation library for modern JavaScript.

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import { bounce, wobble } from './ease.js'; import type { Ease_in_out_inOut, EaseFn } from './types.js'; const easeInOut: Ease_in_out_inOut = { back: (c1 = 1.70158) => { return t => { const c2 = c1 * 1.525; return t < 0.5 ? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2 : (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2; }; }, bounce: t => (t < 0.5 ? (1 - bounce(1 - 2 * t)) / 2 : (1 + bounce(2 * t - 1)) / 2), circ: t => (t < 0.5 ? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2 : (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2), cubic: t => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2), elastic: t => { const c5 = (2 * Math.PI) / 4.5; return t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2 : (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1; }, expo: t => (t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2), sine: t => -(Math.cos(Math.PI * t) - 1) / 2, quad: t => (t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2), quart: t => (t < 0.5 ? 8 * t * t * t * t : 1 - Math.pow(-2 * t + 2, 4) / 2), quint: t => (t < 0.5 ? 16 * t * t * t * t * t : 1 - Math.pow(-2 * t + 2, 5) / 2), poly: n => { return t => (t < 0.5 ? Math.pow(2, n - 1) * Math.pow(t, n) : 1 - Math.pow(-2 * t + 2, n) / 2); }, wobble(bounciness = 1) { return inOut(wobble(bounciness)); }, }; /** * Makes any easing function symmetrical. The easing function will run * forwards for half of the duration, then backwards for the rest of the * duration. */ function inOut(easing: EaseFn): EaseFn { return t => { if (t < 0.5) return easing(t * 2) / 2; return 1 - easing((1 - t) * 2) / 2; }; } export default easeInOut;