animare
Version:
Advanced animation library for modern JavaScript.
53 lines (48 loc) • 1.9 kB
text/typescript
import { bounce, wobble } from './ease.js';
import type { Ease_in_out_inOut, EaseFn } from './types.js';
const easeInOut: Ease_in_out_inOut = {
back: (c1 = 1.70158) => {
return t => {
const c2 = c1 * 1.525;
return t < 0.5
? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
: (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
};
},
bounce: t => (t < 0.5 ? (1 - bounce(1 - 2 * t)) / 2 : (1 + bounce(2 * t - 1)) / 2),
circ: t => (t < 0.5 ? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2 : (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2),
cubic: t => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2),
elastic: t => {
const c5 = (2 * Math.PI) / 4.5;
return t === 0
? 0
: t === 1
? 1
: t < 0.5
? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
},
expo: t => (t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2),
sine: t => -(Math.cos(Math.PI * t) - 1) / 2,
quad: t => (t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2),
quart: t => (t < 0.5 ? 8 * t * t * t * t : 1 - Math.pow(-2 * t + 2, 4) / 2),
quint: t => (t < 0.5 ? 16 * t * t * t * t * t : 1 - Math.pow(-2 * t + 2, 5) / 2),
poly: n => {
return t => (t < 0.5 ? Math.pow(2, n - 1) * Math.pow(t, n) : 1 - Math.pow(-2 * t + 2, n) / 2);
},
wobble(bounciness = 1) {
return inOut(wobble(bounciness));
},
};
/**
* Makes any easing function symmetrical. The easing function will run
* forwards for half of the duration, then backwards for the rest of the
* duration.
*/
function inOut(easing: EaseFn): EaseFn {
return t => {
if (t < 0.5) return easing(t * 2) / 2;
return 1 - easing((1 - t) * 2) / 2;
};
}
export default easeInOut;