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animare

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Advanced animation library for modern JavaScript.

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import { Event } from '../types.js'; import type { EventCallback, EventUnsubscribe } from '../types.js'; export default class EventManager { #private; /** * Attaches an event listener to the timeline. * * @param event - The event to listen for. * @param callback - The callback function to be executed when the event is triggered. * @returns A function to unsubscribe the event listener. * * @example * const unsubscribe = on(Event.Play, () => { * // do something * }); * * unsubscribe(); // To remove the event listener */ on(event: Event, callback: EventCallback): EventUnsubscribe; /** * Attaches an event listener to the timeline that will be triggered only once. * * @param event - The event to listen for. * @param callback - The callback function to be executed when the event is triggered. * @returns A function to unsubscribe the event listener. * * @example * const unsubscribe = once(Event.Play, () => { * // do something * }); * * unsubscribe(); // To remove the event listener */ once(event: Event, callback: EventCallback): EventUnsubscribe; emit(event: Event): void; /** Removes all event listeners. */ clear(): void; /** * Waits until the timeline starts playing. * @example * await onPlayAsync(); */ onPlayAsync(): Promise<unknown> | undefined; /** * Waits until the timeline resumes. * @example * await onResumeAsync(); */ onResumeAsync(): Promise<unknown> | undefined; /** * Waits until the timeline pauses. * @example * await onPauseAsync(); */ onPauseAsync(): Promise<unknown> | undefined; /** * Waits until the timeline stops. * @example * await onStopAsync(); */ onStopAsync(): Promise<unknown> | undefined; /** * Waits until the timeline completes. * @example * await onCompleteAsync(); */ onCompleteAsync(): Promise<unknown> | undefined; /** * Waits until the timeline repeats. * @example * await onRepeatAsync(); */ onRepeatAsync(): Promise<unknown> | undefined; } //# sourceMappingURL=EventManager.d.ts.map