anim-to-bvh
Version:
Anim to BVH converter(mostly for Second Life, including Bento bones). Anim, BVH parsers.
51 lines (45 loc) • 813 B
text/typescript
export interface Vector3 {
x: number;
y: number;
z: number;
}
export interface AnimKey {
x: number,
y: number,
z: number,
time: number
}
export interface AnimJoint {
joint_name: string;
joint_priority: number;
position_keys: AnimKey[],
rotation_keys: AnimKey[]
}
export interface AnimData {
constraints: any[];
duration: number;
emote_name: string;
joints: AnimJoint[];
loop: number;
sub_version: number;
version: number;
}
export interface BVHFrame {
position: Vector3;
rotation: Vector3;
time?: number;
}
export interface AnimKeys {
positions: AnimKey[];
rotations: AnimKey[];
}
export interface BVHNode {
bvhName: string;
channels?: string[];
bvhTimes?: number[];
children?: BVHNode[];
offset: Vector3;
animKeys?: AnimKeys;
bvhFrames: BVHFrame[];
parentName?: string;
}