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anim-to-bvh

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Anim to BVH converter(mostly for Second Life, including Bento bones). Anim, BVH parsers.

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export interface Vector3 { x: number; y: number; z: number; } export interface AnimKey { x: number, y: number, z: number, time: number } export interface AnimJoint { joint_name: string; joint_priority: number; position_keys: AnimKey[], rotation_keys: AnimKey[] } export interface AnimData { constraints: any[]; duration: number; emote_name: string; joints: AnimJoint[]; loop: number; sub_version: number; version: number; } export interface BVHFrame { position: Vector3; rotation: Vector3; time?: number; } export interface AnimKeys { positions: AnimKey[]; rotations: AnimKey[]; } export interface BVHNode { bvhName: string; channels?: string[]; bvhTimes?: number[]; children?: BVHNode[]; offset: Vector3; animKeys?: AnimKeys; bvhFrames: BVHFrame[]; parentName?: string; }