UNPKG

anim-to-bvh

Version:

Anim to BVH converter(mostly for Second Life, including Bento bones). Anim, BVH parsers.

68 lines (64 loc) 1.55 kB
// Generated by dts-bundle-generator v9.5.1 export interface Vector3 { x: number; y: number; z: number; } export interface AnimKey { x: number; y: number; z: number; time: number; } export interface AnimJoint { joint_name: string; joint_priority: number; position_keys: AnimKey[]; rotation_keys: AnimKey[]; } export interface AnimData { constraints: any[]; duration: number; emote_name: string; joints: AnimJoint[]; loop: number; sub_version: number; version: number; } export interface BVHFrame { position: Vector3; rotation: Vector3; time?: number; } export interface AnimKeys { positions: AnimKey[]; rotations: AnimKey[]; } export interface BVHNode { bvhName: string; channels?: string[]; bvhTimes?: number[]; children?: BVHNode[]; offset: Vector3; animKeys?: AnimKeys; bvhFrames: BVHFrame[]; parentName?: string; } export declare function parseAnim(arrayBuffer: ArrayBuffer): AnimData; export declare function parseBVH(text: string): BVHNode; export declare function visitNode(node: BVHNode, visitor: (node: BVHNode) => void, childrenFirst?: boolean): void; export declare function serializeBVH(bvhNode: BVHNode): string; export declare function toBVH(data: AnimData, fps?: number): BVHNode; export declare function collectOffsets(bvhNode: BVHNode): { [name: string]: Vector3; }; export declare function collectReferenceFrame(bvhNode: BVHNode): { [name: string]: BVHFrame; }; declare const male: BVHNode; declare const female: BVHNode; export { female as defaultFemaleBVH, male as defaultMaleBVH, }; export {};