angular2-flash-message
Version:
Angular2 Flash message notification
28 lines (27 loc) • 1.38 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var core_1 = require('@angular/core');
var rxjs_1 = require('rxjs');
var FlashMessageService = (function () {
function FlashMessageService() {
this._flashMessage = new rxjs_1.BehaviorSubject(null);
}
FlashMessageService.prototype.display = function (flashMsg) {
console.log(flashMsg);
this._flashMessage.next(flashMsg);
};
FlashMessageService = __decorate([
core_1.Injectable(),
__metadata('design:paramtypes', [])
], FlashMessageService);
return FlashMessageService;
}());
exports.FlashMessageService = FlashMessageService;