UNPKG

angular-three-rapier

Version:
27 lines (26 loc) 1.36 kB
import { Quaternion as RapierQuaternion, Vector3 as RapierVector3 } from '@dimforge/rapier3d-compat'; import { NgtEuler, NgtQuaternion, NgtVector3 } from 'angular-three'; import { Object3D } from 'three'; import { NgtrColliderOptions, NgtrColliderShape, NgtrRigidBodyOptions } from './types'; /** * Creates a proxy that will create a singleton instance of the given class * when a property is accessed, and not before. * * @returns A proxy and a reset function, so that the instance can created again */ export declare const createSingletonProxy: <SingletonClass extends object, CreationFn extends () => SingletonClass = () => SingletonClass>(createInstance: CreationFn) => { proxy: SingletonClass; reset: () => void; set: (newInstance: SingletonClass) => void; }; export declare function rapierQuaternionToQuaternion({ x, y, z, w }: RapierQuaternion): import("three").Quaternion; export declare function vector3ToRapierVector(v: NgtVector3): RapierVector3; export declare function quaternionToRapierQuaternion(v: NgtQuaternion): RapierQuaternion; export declare function createColliderOptions(object: Object3D, options: NgtrRigidBodyOptions, ignoreMeshColliders?: boolean): { colliderOptions: NgtrColliderOptions; args: unknown[]; shape: NgtrColliderShape; rotation: NgtEuler; position: NgtVector3; scale: NgtVector3; }[];