angular-pressure
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pressure.js support for Angular.js applications
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JavaScript
// Pressure v1.0.1 | Created By Stuart Yamartino | MIT License | 2015-Present
;(function(window, document, $) {
"use strict";
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol ? "symbol" : typeof obj; };
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
//--------------------- Public jQuery API Section ---------------------//
if ($ !== false) {
$.fn.pressure = function (closure, options) {
loopPressureElements(this, closure, options);
return this;
};
$.pressureConfig = function (options) {
Config.set(options);
}, $.pressureMap = function (x, in_min, in_max, out_min, out_max) {
return map(x, in_min, in_max, out_min, out_max);
};
} else {
throw new Error("Pressure jQuery requires jQuery is loaded before your jquery.pressure.min.js file");
}
// Assign the Pressure object to the global object (or module for npm) so it can be called from inside the self executing anonymous function
if (window !== false) {
// if Pressure is not defined, it is the jquery.pressure library and skip the next setup
if (typeof Pressure !== "undefined") {
// this if block came from: http://ifandelse.com/its-not-hard-making-your-library-support-amd-and-commonjs/
if (typeof define === "function" && define.amd) {
// Now we're wrapping the factory and assigning the return
// value to the root (window) and returning it as well to
// the AMD loader.
var pressure = Pressure;
define(["pressure"], function (Pressure) {
return Pressure;
});
} else if ((typeof module === "undefined" ? "undefined" : _typeof(module)) === "object" && module.exports) {
// I've not encountered a need for this yet, since I haven't
// run into a scenario where plain modules depend on CommonJS
// *and* I happen to be loading in a CJS browser environment
// but I'm including it for the sake of being thorough
var pressure = Pressure;
module.exports = pressure;
} else {
window.Pressure = Pressure;
}
}
} else {
console.warn("Pressure requires a window with a document");
// I can't put 'return' here because babel blows up when it is compiled with gulp
// because it is not in a function. It is only put into the iife when gulp runs.
// The next line is replaced with 'return;' when gulp runs.
return;
}
var Element = function () {
function Element(element, block, options) {
_classCallCheck(this, Element);
this.element = element;
this.block = block;
this.type = Config.get('only', options);
this.options = options;
this.routeEvents();
}
_createClass(Element, [{
key: "routeEvents",
value: function routeEvents() {
// if on desktop and requesting Force Touch or not requesting 3D Touch
if (Support.mobile === false && (this.type === 'force' || this.type !== '3d')) {
new AdapterForceTouch(this);
}
// if on mobile and requesting 3D Touch or not requestion Force Touch
else if (Support.mobile === true && (this.type === '3d' || this.type !== 'force')) {
new Adapter3DTouch(this);
}
// if it is requesting a type and your browser is of other type
else {
this.instantFail();
}
}
}, {
key: "instantFail",
value: function instantFail() {
var _this = this;
this.element.addEventListener(Support.mobile ? 'touchstart' : 'mousedown', function () {
return runClosure(_this.block, 'unsupported', _this.element);
}, false);
}
}]);
return Element;
}();
var Adapter = function () {
function Adapter(element) {
_classCallCheck(this, Adapter);
this.element = element;
this.el = element.element;
this.block = element.block;
this.pressed = false;
this.deepPressed = false;
}
_createClass(Adapter, [{
key: "add",
value: function add(event, set) {
this.el.addEventListener(event, set, false);
}
}, {
key: "remove",
value: function remove(event, set) {
this.el.removeEventListener(event, set);
}
}, {
key: "setPressed",
value: function setPressed(boolean) {
this.pressed = boolean;
}
}, {
key: "setDeepPressed",
value: function setDeepPressed(boolean) {
this.deepPressed = boolean;
}
}, {
key: "failOrPolyfill",
value: function failOrPolyfill(event) {
Support.didFail();
// is the polyfill option set
if (Config.get('polyfill', this.element.options) === true) {
this.polyfill = new AdapterPolyfill(this.element, event);
} else {
runClosure(this.block, 'unsupported', this.el);
}
}
// prevent the default action of text selection, "peak & pop", and force touch special feature
}, {
key: "preventDefault",
value: function preventDefault(event) {
if (Config.get('preventDefault', this.element.options) === true) {
event.preventDefault();
this.el.style.webkitTouchCallout = "none";
this.el.style.userSelect = "none";
this.el.style.webkitUserSelect = "none";
this.el.style.MozUserSelect = "none";
}
}
}]);
return Adapter;
}();
var Adapter3DTouch = function (_Adapter) {
_inherits(Adapter3DTouch, _Adapter);
function Adapter3DTouch(element) {
_classCallCheck(this, Adapter3DTouch);
var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Adapter3DTouch).call(this, element));
_this2.$support();
_this2.$start();
_this2.$change();
_this2.$end();
return _this2;
}
_createClass(Adapter3DTouch, [{
key: "$support",
value: function $support() {
this.supportMethod = this.middleMan.bind(this);
this.add('touchstart', this.supportMethod);
}
}, {
key: "middleMan",
value: function middleMan(event) {
this.setPressed(true);
this.forceValueTest = event.touches[0].force;
this.supportCallback(0, event);
}
}, {
key: "supportCallback",
value: function supportCallback(iter, event) {
// this checks up to 10 times on a touch to see if the touch can read a force value or not to check "support"
if (Support.hasRun === false && !(this.polyfill instanceof AdapterPolyfill)) {
// if the force value has changed it means the device supports pressure
// more info from this issue https://github.com/yamartino/pressure/issues/15
if (event.touches[0].force !== this.forceValueTest) {
this.preventDefault(event);
Support.didSucceed('3d');
this.remove('touchstart', this.supportMethod);
runClosure(this.block, 'start', this.el, event);
this.changeLogic(event);
} else if (iter <= 10 && this.pressed) {
iter += 1;
setTimeout(this.supportCallback.bind(this), 10, iter, event);
} else if (this.pressed) {
this.failOrPolyfill(event);
}
} else if (Support.forPressure || this.polyfill instanceof AdapterPolyfill) {
this.remove('touchstart', this.supportMethod);
} else {
this.failOrPolyfill(event);
}
}
}, {
key: "$start",
value: function $start() {
var _this3 = this;
// call 'start' when the touch goes down
this.add('touchstart', function (event) {
if (Support.forPressure) {
_this3.setPressed(true);
_this3.preventDefault(event);
runClosure(_this3.block, 'start', _this3.el, event);
}
});
}
}, {
key: "$change",
value: function $change() {
this.add('touchstart', this.changeLogic.bind(this));
}
}, {
key: "changeLogic",
value: function changeLogic(event) {
if (Support.forPressure && this.pressed) {
this.setPressed(true);
this.runForce(event);
}
}
}, {
key: "$end",
value: function $end() {
var _this4 = this;
// call 'end' when the touch goes up
this.add('touchend', function () {
if (Support.forPressure) {
_this4.endDeepPress();
_this4.setPressed(false);
runClosure(_this4.block, 'end', _this4.el);
}
});
}
}, {
key: "startDeepPress",
value: function startDeepPress(event) {
if (this.deepPressed === false) {
runClosure(this.block, 'startDeepPress', this.el, event);
}
this.setDeepPressed(true);
}
}, {
key: "endDeepPress",
value: function endDeepPress() {
if (this.deepPressed === true) {
runClosure(this.block, 'endDeepPress', this.el);
}
this.setDeepPressed(false);
}
}, {
key: "runForce",
value: function runForce(event) {
if (this.pressed) {
this.touch = this.selectTouch(event);
setTimeout(this.runForce.bind(this), 10, event);
runClosure(this.block, 'change', this.el, this.touch.force, event);
}
}
// link up the touch point to the correct element, this is to support multitouch
}, {
key: "selectTouch",
value: function selectTouch(event) {
if (event.touches.length === 1) {
return this.returnTouch(event.touches[0], event);
} else {
for (var i = 0; i < event.touches.length; i++) {
// if the target press is on this element
if (event.touches[i].target === this.el) {
return this.returnTouch(event.touches[i], event);
}
}
}
}
// return the touch and run a start or end for deep press
}, {
key: "returnTouch",
value: function returnTouch(touch, event) {
touch.force >= 0.5 ? this.startDeepPress(event) : this.endDeepPress();
return touch;
}
}]);
return Adapter3DTouch;
}(Adapter);
var AdapterForceTouch = function (_Adapter2) {
_inherits(AdapterForceTouch, _Adapter2);
function AdapterForceTouch(element) {
_classCallCheck(this, AdapterForceTouch);
var _this5 = _possibleConstructorReturn(this, Object.getPrototypeOf(AdapterForceTouch).call(this, element));
_this5.$support();
_this5.$start();
_this5.$change();
_this5.$startDeepPress();
_this5.$endDeepPress();
_this5.$end();
return _this5;
}
// Support check methods
_createClass(AdapterForceTouch, [{
key: "$support",
value: function $support() {
this.add('webkitmouseforcewillbegin', this.forceTouchEnabled);
this.add('mousedown', this.supportCallback.bind(this));
}
}, {
key: "forceTouchEnabled",
value: function forceTouchEnabled(event) {
event.preventDefault();
Support.didSucceed('force');
}
}, {
key: "supportCallback",
value: function supportCallback(event) {
if (Support.forPressure === true || this.polyfill instanceof AdapterPolyfill) {
this.remove('webkitmouseforcewillbegin', this.forceTouchEnabled);
this.preventDefault(event);
} else {
this.failOrPolyfill(event);
}
}
}, {
key: "$start",
value: function $start() {
var _this6 = this;
// call 'start' when the mouse goes down
this.add('mousedown', function (event) {
if (Support.forPressure) {
_this6.setPressed(true);
runClosure(_this6.block, 'start', _this6.el, event);
}
});
}
}, {
key: "$change",
value: function $change() {
var _this7 = this;
this.add('webkitmouseforcechanged', function (event) {
if (Support.forPressure && event.webkitForce !== 0 && _this7.pressed) {
runClosure(_this7.block, 'change', _this7.el, _this7.normalizeForce(event.webkitForce), event);
}
});
}
}, {
key: "$end",
value: function $end() {
var _this8 = this;
// call 'end' when the mouse goes up or leaves the element
this.add('mouseup', function () {
if (Support.forPressure) {
_this8.setPressed(false);
runClosure(_this8.block, 'end', _this8.el);
}
});
this.add('mouseleave', function () {
if (Support.forPressure) {
if (_this8.pressed) {
runClosure(_this8.block, 'end', _this8.el);
}
_this8.setPressed(false);
}
});
}
}, {
key: "$startDeepPress",
value: function $startDeepPress() {
var _this9 = this;
this.add('webkitmouseforcedown', function (event) {
if (Support.forPressure) {
_this9.setDeepPressed(true);
runClosure(_this9.block, 'startDeepPress', _this9.el, event);
}
});
}
}, {
key: "$endDeepPress",
value: function $endDeepPress() {
var _this10 = this;
this.add('webkitmouseforceup', function () {
if (Support.forPressure) {
_this10.setDeepPressed(false);
runClosure(_this10.block, 'endDeepPress', _this10.el);
}
});
this.add('mouseleave', function () {
if (Support.forPressure) {
if (_this10.deepPressed) {
runClosure(_this10.block, 'endDeepPress', _this10.el);
}
_this10.setDeepPressed(false);
}
});
}
// make the force the standard 0 to 1 scale and not the 1 to 3 scale
}, {
key: "normalizeForce",
value: function normalizeForce(force) {
return this.reachOne(map(force, 1, 3, 0, 1));
}
// if the force value is above 0.999 set the force to 1
}, {
key: "reachOne",
value: function reachOne(force) {
return force > 0.999 ? 1 : force;
}
}]);
return AdapterForceTouch;
}(Adapter);
var AdapterPolyfill = function (_Adapter3) {
_inherits(AdapterPolyfill, _Adapter3);
function AdapterPolyfill(element, firstEvent) {
_classCallCheck(this, AdapterPolyfill);
var _this11 = _possibleConstructorReturn(this, Object.getPrototypeOf(AdapterPolyfill).call(this, element));
_this11.$start();
_this11.$change();
_this11.$end();
_this11.force = 0;
_this11.increment = 0.01;
_this11.firstRun(firstEvent);
return _this11;
}
_createClass(AdapterPolyfill, [{
key: "firstRun",
value: function firstRun(event) {
this.preventDefault(event);
this.startLogic(event);
this.changeLogic(event);
}
}, {
key: "$start",
value: function $start() {
var _this12 = this;
// call 'start' when the touch goes down
this.add(Support.mobile ? 'touchstart' : 'mousedown', function (event) {
_this12.startLogic(event);
});
}
}, {
key: "startLogic",
value: function startLogic(event) {
this.setPressed(true);
runClosure(this.block, 'start', this.el, event);
}
}, {
key: "$change",
value: function $change() {
this.add(Support.mobile ? 'touchstart' : 'mousedown', this.changeLogic.bind(this));
}
}, {
key: "changeLogic",
value: function changeLogic(event) {
if (this.pressed) {
this.setPressed(true);
this.runForce(event);
}
}
}, {
key: "$end",
value: function $end() {
var _this13 = this;
// call 'end' when the mouse goes up or leaves the element
this.add(Support.mobile ? 'touchend' : 'mouseup', function () {
_this13.endDeepPress();
_this13.setPressed(false);
runClosure(_this13.block, 'end', _this13.el);
_this13.force = 0;
});
this.add('mouseleave', function () {
_this13.endDeepPress();
if (_this13.pressed) {
runClosure(_this13.block, 'end', _this13.el);
}
_this13.setPressed(false);
_this13.force = 0;
});
}
}, {
key: "startDeepPress",
value: function startDeepPress(event) {
if (this.deepPressed === false) {
runClosure(this.block, 'startDeepPress', this.el, event);
}
this.setDeepPressed(true);
}
}, {
key: "endDeepPress",
value: function endDeepPress() {
if (this.deepPressed === true) {
runClosure(this.block, 'endDeepPress', this.el);
}
this.setDeepPressed(false);
}
}, {
key: "runForce",
value: function runForce(event) {
if (this.pressed) {
runClosure(this.block, 'change', this.el, this.force, event);
this.force >= 0.5 ? this.startDeepPress(event) : this.endDeepPress();
this.force = this.force + this.increment > 1 ? 1 : this.force + this.increment;
setTimeout(this.runForce.bind(this), 10, event);
}
}
}]);
return AdapterPolyfill;
}(Adapter);
// This class holds the states of the the Pressure config
var Config = {
preventDefault: true,
only: null,
polyfill: false,
// this will get the correct config / option settings for the current pressure check
get: function get(option, options) {
return options.hasOwnProperty(option) ? options[option] : this[option];
},
// this will set the global configs
set: function set(options) {
for (var k in options) {
if (options.hasOwnProperty(k) && this.hasOwnProperty(k) && k != 'get' && k != 'set') {
this[k] = options[k];
}
}
}
};
// This class holds the states of the the Pressure support the user has
var Support = {
// if the support has already been checked
hasRun: false,
// if the device has support for pressure or not
forPressure: false,
// the type of support the device has "force" or "3d"
type: false,
// Check if the device is mobile or desktop
mobile: 'ontouchstart' in document,
didFail: function didFail() {
this.hasRun = true;
this.forPressure = false;
},
didSucceed: function didSucceed(type) {
this.hasRun = true;
this.forPressure = true;
this.type = type;
}
};
//------------------- Helpers Section -------------------//
// accepts jQuery object, node list, string selector, then called a setup for each element
var loopPressureElements = function loopPressureElements(selector, closure) {
var options = arguments.length <= 2 || arguments[2] === undefined ? {} : arguments[2];
// if a string is passed in as an element
if (typeof selector === 'string' || selector instanceof String) {
var elements = document.querySelectorAll(selector);
for (var i = 0; i < elements.length; i++) {
new Element(elements[i], closure, options);
}
// if a single element object is passed in
} else if (isElement(selector)) {
new Element(selector, closure, options);
// if a node list is passed in ex. jQuery $() object
} else {
for (var i = 0; i < selector.length; i++) {
new Element(selector[i], closure, options);
}
}
};
//Returns true if it is a DOM element
var isElement = function isElement(o) {
return (typeof HTMLElement === "undefined" ? "undefined" : _typeof(HTMLElement)) === "object" ? o instanceof HTMLElement : //DOM2
o && (typeof o === "undefined" ? "undefined" : _typeof(o)) === "object" && o !== null && o.nodeType === 1 && typeof o.nodeName === "string";
};
// run the closure if the property exists in the object
var runClosure = function runClosure(closure, method, element) {
if (closure.hasOwnProperty(method)) {
// call the closure method and apply nth arguments if they exist
closure[method].apply(element || this, Array.prototype.slice.call(arguments, 3));
}
};
// the map method allows for interpolating a value from one range of values to another
// example from the Arduino documentation: https://www.arduino.cc/en/Reference/Map
var map = function map(x, in_min, in_max, out_min, out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
};
}(typeof window !== "undefined" ? window : false, typeof window !== "undefined" ? window.document : false, typeof jQuery !== "undefined" ? jQuery : false));