angular-onscreen-material-keyboard
Version:
This package is forked from ngx-material-keyboard with bug fixes and additional features
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TypeScript
import { LiveAnnouncer } from '@angular/cdk/a11y';
import { Overlay } from '@angular/cdk/overlay';
import { MatKeyboardRef } from '../classes/keyboard-ref.class';
import { MatKeyboardComponent } from '../components/keyboard/keyboard.component';
import { MatKeyboardConfig } from '../configs/keyboard.config';
import { IKeyboardLayout } from '../interfaces/keyboard-layout.interface';
import { IKeyboardLayouts } from '../interfaces/keyboard-layouts.interface';
import { ILocaleMap } from '../interfaces/locale-map.interface';
/**
* Service to dispatch Material Design keyboard.
*/
export declare class MatKeyboardService {
private _overlay;
private _live;
private _defaultLocale;
private _layouts;
private _parentKeyboard;
/**
* Reference to the current keyboard in the view *at this level* (in the Angular injector tree).
* If there is a parent keyboard service, all operations should delegate to that parent
* via `_openedKeyboardRef`.
*/
private _keyboardRefAtThisLevel;
private _availableLocales;
/** Reference to the currently opened keyboard at *any* level. */
private get _openedKeyboardRef();
private set _openedKeyboardRef(value);
get availableLocales(): ILocaleMap;
get isOpened(): boolean;
constructor(_overlay: Overlay, _live: LiveAnnouncer, _defaultLocale: string, _layouts: IKeyboardLayouts, _parentKeyboard: MatKeyboardService);
/**
* Creates and dispatches a keyboard with a custom component for the content, removing any
* currently opened keyboards.
*
* @param layoutOrLocale layout or locale to use.
* @param config Extra configuration for the keyboard.
*/
openFromComponent(layoutOrLocale: string, config: MatKeyboardConfig): MatKeyboardRef<MatKeyboardComponent>;
/**
* Opens a keyboard with a message and an optional action.
* @param layoutOrLocale A string representing the locale or the layout name to be used.
* @param config Additional configuration options for the keyboard.
*/
open(layoutOrLocale?: string, config?: MatKeyboardConfig): MatKeyboardRef<MatKeyboardComponent>;
/**
* Dismisses the currently-visible keyboard.
*/
dismiss(): void;
/**
* Map a given locale to a layout name.
* @param locale The layout name
*/
mapLocale(locale?: string): string;
getLayoutForLocale(locale: string): IKeyboardLayout;
/**
* Attaches the keyboard container component to the overlay.
*/
private _attachKeyboardContainer;
/**
* Places a new component as the content of the keyboard container.
*/
private _attachKeyboardContent;
/**
* Creates a new overlay and places it in the correct location.
*/
private _createOverlay;
}