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angular-cesium

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/core'), require('@angular/common'), require('geodesy'), require('util'), require('rxjs/operators'), require('rxjs'), require('primitive-primitives'), require('json-string-mapper'), require('angular2parse'), require('lodash.get')) : typeof define === 'function' && define.amd ? define('angular-cesium', ['exports', '@angular/core', '@angular/common', 'geodesy', 'util', 'rxjs/operators', 'rxjs', 'primitive-primitives', 'json-string-mapper', 'angular2parse', 'lodash.get'], factory) : (global = global || self, factory(global['angular-cesium'] = {}, global.ng.core, global.ng.common, global.geodesy, global.util, global.rxjs.operators, global.rxjs, global.primitivePrimitives, global.jsonStringMapper, global.angular2parse, global._get)); }(this, (function (exports, core, common, geodesy, util, operators, rxjs, primitivePrimitives, jsonStringMapper, angular2parse, _get) { 'use strict'; /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; function __rest(s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; } function __decorate(decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; } function __param(paramIndex, decorator) { return function (target, key) { decorator(target, key, paramIndex); } } function __metadata(metadataKey, metadataValue) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue); } function __awaiter(thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); } function __generator(thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } } function __exportStar(m, exports) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } function __values(o) { var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0; if (m) return m.call(o); if (o && typeof o.length === "number") return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined."); } function __read(o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; } function __spread() { for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i])); return ar; } function __spreadArrays() { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; function __await(v) { return this instanceof __await ? (this.v = v, this) : new __await(v); } function __asyncGenerator(thisArg, _arguments, generator) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var g = generator.apply(thisArg, _arguments || []), i, q = []; return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i; function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; } function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } } function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); } function fulfill(value) { resume("next", value); } function reject(value) { resume("throw", value); } function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); } } function __asyncDelegator(o) { var i, p; return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i; function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; } } function __asyncValues(o) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var m = o[Symbol.asyncIterator], i; return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i); function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; } function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); } } function __makeTemplateObject(cooked, raw) { if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; } return cooked; }; function __importStar(mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k]; result.default = mod; return result; } function __importDefault(mod) { return (mod && mod.__esModule) ? mod : { default: mod }; } function __classPrivateFieldGet(receiver, privateMap) { if (!privateMap.has(receiver)) { throw new TypeError("attempted to get private field on non-instance"); } return privateMap.get(receiver); } function __classPrivateFieldSet(receiver, privateMap, value) { if (!privateMap.has(receiver)) { throw new TypeError("attempted to set private field on non-instance"); } privateMap.set(receiver, value); return value; } var ViewerFactory = /** @class */ (function () { function ViewerFactory() { this.cesium = Cesium; } /** * Creates a viewer with default or custom options * @param mapContainer - container to initialize the viewer on * @param options - Options to create the viewer with - Optional * * @returns new viewer */ ViewerFactory.prototype.createViewer = function (mapContainer, options) { var viewer = null; if (options) { viewer = new this.cesium.Viewer(mapContainer, __assign({ contextOptions: { webgl: { preserveDrawingBuffer: true } } }, options)); } else { viewer = new this.cesium.Viewer(mapContainer, { contextOptions: { webgl: { preserveDrawingBuffer: true } }, }); } return viewer; }; ViewerFactory = __decorate([ core.Injectable(), __metadata("design:paramtypes", []) ], ViewerFactory); return ViewerFactory; }()); /** * Service for setting cesium viewer map options. * defaulty angular-cesium doesnt provide this service and viewer is created with default options. * In order set specific options you must set this service as provider in your component and * set the wanted options. * ```typescript * constructor(viewerConf :ViewerConfiguration ) { * viewerConf.viewerOptions = { timeline: false }; * } * ``` * notice this configuration will be for all <ac-maps> in your component. */ var ViewerConfiguration = /** @class */ (function () { function ViewerConfiguration() { this.nextViewerOptionsIndex = 0; this.nextViewerModifierIndex = 0; } Object.defineProperty(ViewerConfiguration.prototype, "viewerOptions", { get: function () { return this._viewerOptions; }, /** * Can be used to set initial map viewer options. * If there is more than one map you can give the function an array of options. * The map initialized first will be set with the first option object in the options array and so on. */ set: function (value) { this._viewerOptions = value; }, enumerable: true, configurable: true }); ViewerConfiguration.prototype.getNextViewerOptions = function () { if (this._viewerOptions instanceof Array) { return this._viewerOptions[this.nextViewerOptionsIndex++]; } else { return this._viewerOptions; } }; Object.defineProperty(ViewerConfiguration.prototype, "viewerModifier", { get: function () { return this._viewerModifier; }, /** * Can be used to set map viewer options after the map has been initialized. * If there is more than one map you can give the function an array of functions. * The map initialized first will be set with the first option object in the options array and so on. */ set: function (value) { this._viewerModifier = value; }, enumerable: true, configurable: true }); ViewerConfiguration.prototype.getNextViewerModifier = function () { if (this._viewerModifier instanceof Array) { return this._viewerModifier[this.nextViewerModifierIndex++]; } else { return this._viewerModifier; } }; ViewerConfiguration = __decorate([ core.Injectable() ], ViewerConfiguration); return ViewerConfiguration; }()); /** * Service that initialize cesium viewer and expose cesium viewer and scene. */ var CesiumService = /** @class */ (function () { function CesiumService(ngZone, viewerFactory, viewerConfiguration) { this.ngZone = ngZone; this.viewerFactory = viewerFactory; this.viewerConfiguration = viewerConfiguration; } CesiumService.prototype.init = function (mapContainer, map) { var _this = this; this.map = map; this.ngZone.runOutsideAngular(function () { var options = _this.viewerConfiguration ? _this.viewerConfiguration.getNextViewerOptions() : undefined; _this.cesiumViewer = _this.viewerFactory.createViewer(mapContainer, options); var viewerModifier = _this.viewerConfiguration && _this.viewerConfiguration.getNextViewerModifier(); if (typeof viewerModifier === 'function') { viewerModifier(_this.cesiumViewer); } }); }; /** * For more information see https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewe * @returns cesiumViewer */ CesiumService.prototype.getViewer = function () { return this.cesiumViewer; }; /** * For more information see https://cesiumjs.org/Cesium/Build/Documentation/Scene.html?classFilter=scene * @returns cesium scene */ CesiumService.prototype.getScene = function () { return this.cesiumViewer.scene; }; /** * For more information see https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API * @returns cesium canvas */ CesiumService.prototype.getCanvas = function () { return this.cesiumViewer.canvas; }; CesiumService.prototype.getMap = function () { return this.map; }; CesiumService.ctorParameters = function () { return [ { type: core.NgZone }, { type: ViewerFactory }, { type: ViewerConfiguration, decorators: [{ type: core.Optional }] } ]; }; CesiumService = __decorate([ core.Injectable(), __param(2, core.Optional()), __metadata("design:paramtypes", [core.NgZone, ViewerFactory, ViewerConfiguration]) ], CesiumService); return CesiumService; }()); /** * Fix for the constant entity shadowing. * PR in Cesium repo: https://github.com/AnalyticalGraphicsInc/cesium/pull/5736 */ // tslint:disable var AssociativeArray = Cesium.AssociativeArray; var Color = Cesium.Color; var ColorGeometryInstanceAttribute = Cesium.ColorGeometryInstanceAttribute; var defined = Cesium.defined; var DistanceDisplayCondition = Cesium.DistanceDisplayCondition; var DistanceDisplayConditionGeometryInstanceAttribute = Cesium.DistanceDisplayConditionGeometryInstanceAttribute; var ShowGeometryInstanceAttribute = Cesium.ShowGeometryInstanceAttribute; var Primitive = Cesium.Primitive; var ShadowMode = Cesium.ShadowMode; var BoundingSphereState = Cesium.BoundingSphereState; var ColorMaterialProperty = Cesium.ColorMaterialProperty; var MaterialProperty = Cesium.MaterialProperty; var Property = Cesium.Property; var colorScratch = new Color(); var distanceDisplayConditionScratch = new DistanceDisplayCondition(); var defaultDistanceDisplayCondition = new DistanceDisplayCondition(); function Batch(primitives, translucent, appearanceType, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows) { this.translucent = translucent; this.appearanceType = appearanceType; this.depthFailAppearanceType = depthFailAppearanceType; this.depthFailMaterialProperty = depthFailMaterialProperty; this.depthFailMaterial = undefined; this.closed = closed; this.shadows = shadows; this.primitives = primitives; this.createPrimitive = false; this.waitingOnCreate = false; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.updaters = new AssociativeArray(); this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); this.itemsToRemove = []; this.invalidated = false; var removeMaterialSubscription; if (defined(depthFailMaterialProperty)) { removeMaterialSubscription = depthFailMaterialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this); } this.removeMaterialSubscription = removeMaterialSubscription; } Batch.prototype.onMaterialChanged = function () { this.invalidated = true; }; Batch.prototype.isMaterial = function (updater) { var material = this.depthFailMaterialProperty; var updaterMaterial = updater.depthFailMaterialProperty; if (updaterMaterial === material) { return true; } if (defined(material)) { return material.equals(updaterMaterial); } return false; }; Batch.prototype.add = function (updater, instance) { var id = updater.id; this.createPrimitive = true; this.geometry.set(id, instance); this.updaters.set(id, updater); if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) { this.updatersWithAttributes.set(id, updater); } else { var that = this; this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function (entity, propertyName, newValue, oldValue) { if (propertyName === 'isShowing') { that.showsUpdated.set(updater.id, updater); } })); } }; Batch.prototype.remove = function (updater) { var id = updater.id; this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.updatersWithAttributes.remove(id); var unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); } } }; Batch.prototype.update = function (time) { var isUpdated = true; var removedCount = 0; var primitive = this.primitive; var primitives = this.primitives; var attributes; var i; if (this.createPrimitive) { var geometries = this.geometry.values; var geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } for (i = 0; i < geometriesLength; i++) { var geometryItem = geometries[i]; var originalAttributes = geometryItem.attributes; attributes = this.attributes.get(geometryItem.id.id); if (defined(attributes)) { if (defined(originalAttributes.show)) { originalAttributes.show.value = attributes.show; } if (defined(originalAttributes.color)) { originalAttributes.color.value = attributes.color; } if (defined(originalAttributes.depthFailColor)) { originalAttributes.depthFailColor.value = attributes.depthFailColor; } } } var depthFailAppearance; if (defined(this.depthFailAppearanceType)) { if (defined(this.depthFailMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial); } depthFailAppearance = new this.depthFailAppearanceType({ material: this.depthFailMaterial, translucent: this.translucent, closed: this.closed }); } primitive = new Primitive({ show: false, asynchronous: true, geometryInstances: geometries, appearance: new this.appearanceType({ flat: this.shadows === ShadowMode.DISABLED || this.shadows === ShadowMode.CAST_ONLY, translucent: this.translucent, closed: this.closed }), depthFailAppearance: depthFailAppearance, shadows: this.shadows }); primitives.add(primitive); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; this.waitingOnCreate = true; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } if (defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue(time, this.depthFailMaterialProperty, this.depthFailMaterial); this.primitive.depthFailAppearance.material = this.depthFailMaterial; } var updatersWithAttributes = this.updatersWithAttributes.values; var length = updatersWithAttributes.length; var waitingOnCreate = this.waitingOnCreate; for (i = 0; i < length; i++) { var updater = updatersWithAttributes[i]; var instance = this.geometry.get(updater.id); attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) { var colorProperty = updater.fillMaterialProperty.color; var resultColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, colorScratch); if (!Color.equals(attributes._lastColor, resultColor)) { attributes._lastColor = Color.clone(resultColor, attributes._lastColor); attributes.color = ColorGeometryInstanceAttribute.toValue(resultColor, attributes.color); if ((this.translucent && attributes.color[3] === 255) || (!this.translucent && attributes.color[3] !== 255)) { this.itemsToRemove[removedCount++] = updater; } } } if (defined(this.depthFailAppearanceType) && updater.depthFailMaterialProperty instanceof ColorMaterialProperty && (!updater.depthFailMaterialProperty.isConstant || waitingOnCreate)) { var depthFailColorProperty = updater.depthFailMaterialProperty.color; var depthColor = Property.getValueOrDefault(depthFailColorProperty, time, Color.WHITE, colorScratch); if (!Color.equals(attributes._lastDepthFailColor, depthColor)) { attributes._lastDepthFailColor = Color.clone(depthColor, attributes._lastDepthFailColor); attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(depthColor, attributes.depthFailColor); } } var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); } var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch); if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition); } } } this.updateShows(primitive); this.waitingOnCreate = false; } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } this.itemsToRemove.length = removedCount; return isUpdated; }; Batch.prototype.updateShows = function (primitive) { var showsUpdated = this.showsUpdated.values; var length = showsUpdated.length; for (var i = 0; i < length; i++) { var updater = showsUpdated[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } var show = updater.entity.isShowing; var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function (updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function (updater, result) { var primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } var attributes = primitive.getGeometryInstanceAttributes(updater.entity); if (!defined(attributes) || !defined(attributes.boundingSphere) || // (defined(attributes.show) && attributes.show[0] === 0)) { return BoundingSphereState.FAILED; } attributes.boundingSphere.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.removeAllPrimitives = function () { var primitives = this.primitives; var primitive = this.primitive; if (defined(primitive)) { primitives.remove(primitive); this.primitive = undefined; this.geometry.removeAll(); this.updaters.removeAll(); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } }; Batch.prototype.destroy = function () { var primitive = this.primitive; var primitives = this.primitives; if (defined(primitive)) { primitives.remove(primitive); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); } if (defined(this.removeMaterialSubscription)) { this.removeMaterialSubscription(); } }; var wasFixed = false; function fixCesiumEntitiesShadows() { if (wasFixed) { return; } Cesium.StaticGeometryColorBatch.prototype.add = function (time, updater) { var items; var translucent; var instance = updater.createFillGeometryInstance(time); if (instance.attributes.color.value[3] === 255) { items = this._solidItems; translucent = false; } else { items = this._translucentItems; translucent = true; } var length = items.length; for (var i = 0; i < length; i++) { var item = items[i]; if (item.isMaterial(updater)) { item.add(updater, instance); return; } } var batch = new Batch(this._primitives, translucent, this._appearanceType, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows); batch.add(updater, instance); items.push(batch); }; wasFixed = true; } var ANGULAR_CESIUM_CONFIG = new core.InjectionToken('ANGULAR_CESIUM_CONFIG'); var ConfigurationService = /** @class */ (function () { function ConfigurationService(config) { this.config = config; var fixEntitiesShadows = config ? config.fixEntitiesShadows : true; if (fixEntitiesShadows !== false) { fixCesiumEntitiesShadows(); } } ConfigurationService.ctorParameters = function () { return [ { type: undefined, decorators: [{ type: core.Optional }, { type: core.Inject, args: [ANGULAR_CESIUM_CONFIG,] }] } ]; }; ConfigurationService = __decorate([ core.Injectable(), __param(0, core.Optional()), __param(0, core.Inject(ANGULAR_CESIUM_CONFIG)), __metadata("design:paramtypes", [Object]) ], ConfigurationService); return ConfigurationService; }()); /** * Cesium scene modes */ (function (SceneMode) { SceneMode[SceneMode["SCENE3D"] = 0] = "SCENE3D"; SceneMode[SceneMode["COLUMBUS_VIEW"] = 1] = "COLUMBUS_VIEW"; SceneMode[SceneMode["SCENE2D"] = 2] = "SCENE2D"; SceneMode[SceneMode["PERFORMANCE_SCENE2D"] = 3] = "PERFORMANCE_SCENE2D"; })(exports.SceneMode || (exports.SceneMode = {})); /** * The service exposes the scene's camera and screenSpaceCameraController * SceneMode.PERFORMANCE_SCENE2D - is a 3D scene mode that acts like Cesium 2D mode, * but is more efficient performance wise. */ var CameraService = /** @class */ (function () { function CameraService() { this.isSceneModePerformance2D = false; } CameraService_1 = CameraService; CameraService.prototype.init = function (cesiumService) { this.viewer = cesiumService.getViewer(); this.scene = cesiumService.getScene(); this.screenSpaceCameraController = this.scene.screenSpaceCameraController; this.camera = this.scene.camera; this.lastRotate = this.screenSpaceCameraController.enableRotate; this.lastTilt = this.screenSpaceCameraController.enableTilt; this.lastLook = this.screenSpaceCameraController.enableLook; }; CameraService.prototype._listenToSceneModeMorph = function (callback) { this.morphListenerCancelFn = this.scene.morphStart.addEventListener(callback); }; CameraService.prototype._revertCameraProperties = function () { this.isSceneModePerformance2D = false; this.enableTilt(this.lastTilt); this.enableRotate(this.lastRotate); this.enableLook(this.lastLook); }; /** * Gets the scene's camera */ CameraService.prototype.getCamera = function () { return this.camera; }; /** * Gets the scene's screenSpaceCameraController */ CameraService.prototype.getScreenSpaceCameraController = function () { return this.screenSpaceCameraController; }; /** * Gets the minimum zoom value in meters */ CameraService.prototype.getMinimumZoom = function () { return this.screenSpaceCameraController.minimumZoomDistance; }; /** * Sets the minimum zoom value in meters * @param zoom amount */ CameraService.prototype.setMinimumZoom = function (amount) { this.screenSpaceCameraController.minimumZoomDistance = amount; }; /** * Gets the maximum zoom value in meters */ CameraService.prototype.getMaximumZoom = function () { return this.screenSpaceCameraController.maximumZoomDistance; }; /** * Sets the maximum zoom value in meters * @param zoom amount */ CameraService.prototype.setMaximumZoom = function (amount) { this.screenSpaceCameraController.maximumZoomDistance = amount; }; /** * Sets if the camera is able to tilt */ CameraService.prototype.enableTilt = function (tilt) { this.screenSpaceCameraController.enableTilt = tilt; }; /** * Sets if the camera is able to rotate */ CameraService.prototype.enableRotate = function (rotate) { this.screenSpaceCameraController.enableRotate = rotate; }; /** * Sets if the camera is able to free-look */ CameraService.prototype.enableLook = function (lock) { this.screenSpaceCameraController.enableLook = lock; }; /** * Sets if the camera is able to translate */ CameraService.prototype.enableTranslate = function (translate) { this.screenSpaceCameraController.enableTranslate = translate; }; /** * Sets if the camera is able to zoom */ CameraService.prototype.enableZoom = function (zoom) { this.screenSpaceCameraController.enableZoom = zoom; }; /** * Sets if the camera receives inputs */ CameraService.prototype.enableInputs = function (inputs) { this.screenSpaceCameraController.enableInputs = inputs; }; /** * Sets the map's SceneMode * @param sceneMode - The SceneMode to morph the scene into. * @param duration - The duration of scene morph animations, in seconds */ CameraService.prototype.setSceneMode = function (sceneMode, duration) { var _this = this; switch (sceneMode) { case exports.SceneMode.SCENE3D: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphTo3D(duration); break; } case exports.SceneMode.COLUMBUS_VIEW: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphToColumbusView(duration); break; } case exports.SceneMode.SCENE2D: { if (this.isSceneModePerformance2D) { this._revertCameraProperties(); } this.scene.morphTo2D(duration); break; } case exports.SceneMode.PERFORMANCE_SCENE2D: { this.isSceneModePerformance2D = true; this.lastLook = this.screenSpaceCameraController.enableLook; this.lastTilt = this.screenSpaceCameraController.enableTilt; this.lastRotate = this.screenSpaceCameraController.enableRotate; this.screenSpaceCameraController.enableTilt = false; this.screenSpaceCameraController.enableRotate = false; this.screenSpaceCameraController.enableLook = false; if (this.morphListenerCancelFn) { this.morphListenerCancelFn(); } this.scene.morphToColumbusView(duration); var morphCompleteEventListener_1 = this.scene.morphComplete.addEventListener(function () { _this.camera.setView({ destination: Cesium.Cartesian3.fromDegrees(0.0, 0.0, Math.min(CameraService_1.PERFORMANCE_2D_ALTITUDE, _this.getMaximumZoom())), orientation: { pitch: Cesium.Math.toRadians(-90) } }); morphCompleteEventListener_1(); _this._listenToSceneModeMorph(_this._revertCameraProperties.bind(_this)); }); break; } } }; /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=cam#flyTo */ CameraService.prototype.cameraFlyTo = function (options) { return this.camera.flyTo(options); }; /** * Flies the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#flyTo * @returns Promise<boolean> */ CameraService.prototype.flyTo = function (target, options) { return this.viewer.flyTo(target, options); }; /** * Zooms amount along the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomIn */ CameraService.prototype.zoomIn = function (amount) { return this.camera.zoomIn(amount || this.camera.defaultZoomAmount); }; /** * Zooms amount along the opposite direction of the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomOut */ CameraService.prototype.zoomOut = function (amount) { return this.camera.zoomOut(amount || this.camera.defaultZoomAmount); }; /** * Zoom the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#zoomTo * @returns Promise<boolean> */ CameraService.prototype.zoomTo = function (target, offset) { return this.viewer.zoomTo(target, offset); }; /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=camera#setView * @param options viewer options */ CameraService.prototype.setView = function (options) { this.camera.setView(options); }; /** * Set camera's rotation */ CameraService.prototype.setRotation = function (degreesInRadians) { this.setView({ orientation: { heading: degreesInRadians } }); }; /** * Locks or unlocks camera rotation */ CameraService.prototype.lockRotation = function (lock) { this.scene.screenSpaceCameraController.enableRotate = !lock; }; /** * Make the camera track a specific entity * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#trackedEntity * @param cesiumEntity - cesium entity( billboard, polygon...) to track * @param options - track entity options */ CameraService.prototype.trackEntity = function (cesiumEntity, options) { var _this = this; var flyTo = (options && options.flyTo) || false; this.viewer.trackedEntity = undefined; return new Promise(function (resolve) { if (flyTo) { var flyToDuration = (options && options.flyToDuration) || 1; var altitude = (options && options.altitude) || 10000; // Calc entity flyTo position and wanted altitude var entPosCar3 = cesiumEntity.position.getValue(Cesium.JulianDate.now()); var entPosCart = Cesium.Cartographic.fromCartesian(entPosCar3); var zoomAmount_1 = altitude - entPosCart.height; entPosCart.height = altitude; var flyToPosition = Cesium.Cartesian3.fromRadians(entPosCart.longitude, entPosCart.latitude, entPosCart.height); _this.cameraFlyTo({ duration: flyToDuration, destination: flyToPosition, complete: function () { _this.viewer.trackedEntity = cesiumEntity; setTimeout(function () { if (zoomAmount_1 > 0) { _this.camera.zoomOut(zoomAmount_1); } else { _this.camera.zoomIn(zoomAmount_1); } }, 0); resolve(); } }); } else { _this.viewer.trackedEntity = cesiumEntity; resolve(); } }); }; CameraService.prototype.untrackEntity = function () { this.trackEntity(); }; var CameraService_1; CameraService.PERFORMANCE_2D_ALTITUDE = 25000000; CameraService = CameraService_1 = __decorate([ core.Injectable(), __metadata("design:paramtypes", []) ], CameraService); return CameraService; }()); /** * Event options for registration on map-event-manager. */ (function (CesiumEvent) { CesiumEvent[CesiumEvent["MOUSE_MOVE"] = Cesium.ScreenSpaceEventType.MOUSE_MOVE] = "MOUSE_MOVE"; CesiumEvent[CesiumEvent["LEFT_CLICK"] = Cesium.ScreenSpaceEventType.LEFT_CLICK] = "LEFT_CLICK"; CesiumEvent[CesiumEvent["LEFT_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK] = "LEFT_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["LEFT_DOWN"] = Cesium.ScreenSpaceEventType.LEFT_DOWN] = "LEFT_DOWN"; CesiumEvent[CesiumEvent["LEFT_UP"] = Cesium.ScreenSpaceEventType.LEFT_UP] = "LEFT_UP"; CesiumEvent[CesiumEvent["MIDDLE_CLICK"] = Cesium.ScreenSpaceEventType.MIDDLE_CLICK] = "MIDDLE_CLICK"; CesiumEvent[CesiumEvent["MIDDLE_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.MIDDLE_DOUBLE_CLICK] = "MIDDLE_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["MIDDLE_DOWN"] = Cesium.ScreenSpaceEventType.MIDDLE_DOWN] = "MIDDLE_DOWN"; CesiumEvent[CesiumEvent["MIDDLE_UP"] = Cesium.ScreenSpaceEventType.MIDDLE_UP] = "MIDDLE_UP"; CesiumEvent[CesiumEvent["PINCH_START"] = Cesium.ScreenSpaceEventType.PINCH_START] = "PINCH_START"; CesiumEvent[CesiumEvent["PINCH_END"] = Cesium.ScreenSpaceEventType.PINCH_END] = "PINCH_END"; CesiumEvent[CesiumEvent["PINCH_MOVE"] = Cesium.ScreenSpaceEventType.PINCH_MOVE] = "PINCH_MOVE"; CesiumEvent[CesiumEvent["RIGHT_CLICK"] = Cesium.ScreenSpaceEventType.RIGHT_CLICK] = "RIGHT_CLICK"; CesiumEvent[CesiumEvent["RIGHT_DOUBLE_CLICK"] = Cesium.ScreenSpaceEventType.RIGHT_DOUBLE_CLICK] = "RIGHT_DOUBLE_CLICK"; CesiumEvent[CesiumEvent["RIGHT_DOWN"] = Cesium.ScreenSpaceEventType.RIGHT_DOWN] = "RIGHT_DOWN"; CesiumEvent[CesiumEvent["RIGHT_UP"] = Cesium.ScreenSpaceEventType.RIGHT_UP] = "RIGHT_UP"; CesiumEvent[CesiumEvent["WHEEL"] = Cesium.ScreenSpaceEventType.WHEEL] = "WHEEL"; CesiumEvent[CesiumEvent["LONG_LEFT_PRESS"] = 110] = "LONG_LEFT_PRESS"; CesiumEvent[CesiumEvent["LONG_RIGHT_PRESS"] = 111] = "LONG_RIGHT_PRESS"; CesiumEvent[CesiumEvent["LONG_MIDDLE_PRESS"] = 112] = "LONG_MIDDLE_PRESS"; CesiumEvent[CesiumEvent["LEFT_CLICK_DRAG"] = 113] = "LEFT_CLICK_DRAG"; CesiumEvent[CesiumEvent["RIGHT_CLICK_DRAG"] = 114] = "RIGHT_CLICK_DRAG"; CesiumEvent[CesiumEvent["MIDDLE_CLICK_DRAG"] = 115] = "MIDDLE_CLICK_DRAG"; })(exports.CesiumEvent || (exports.CesiumEvent = {})); /** * NO_PICK, - will not pick entities * PICK_FIRST - first entity will be picked . use Cesium.scene.pick() * PICK_ONE - in case a few entities are picked plonter is resolved . use Cesium.scene.drillPick() * PICK_ALL - all entities are picked. use Cesium.scene.drillPick() */ (function (PickOptions) { PickOptions[PickOptions["NO_PICK"] = 0] = "NO_PICK"; PickOptions[PickOptions["PICK_FIRST"] = 1] = "PICK_FIRST"