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angular-cesium-ivy

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import { CesiumService } from '../cesium/cesium.service'; import { SceneMode } from '../../models/scene-mode.enum'; import * as i0 from "@angular/core"; /** * The service exposes the scene's camera and screenSpaceCameraController * SceneMode.PERFORMANCE_SCENE2D - is a 3D scene mode that acts like Cesium 2D mode, * but is more efficient performance wise. */ export declare class CameraService { static PERFORMANCE_2D_ALTITUDE: number; private viewer; private scene; private camera; private screenSpaceCameraController; private morphListenerCancelFn; private lastRotate; private lastTilt; private lastLook; private isSceneModePerformance2D; constructor(); init(cesiumService: CesiumService): void; _listenToSceneModeMorph(callback: Function): void; _revertCameraProperties(): void; /** * Gets the scene's camera */ getCamera(): any; /** * Gets the scene's screenSpaceCameraController */ getScreenSpaceCameraController(): any; /** * Gets the minimum zoom value in meters */ getMinimumZoom(): number; /** * Sets the minimum zoom value in meters * @param zoom amount */ setMinimumZoom(amount: number): void; /** * Gets the maximum zoom value in meters */ getMaximumZoom(): number; /** * Sets the maximum zoom value in meters * @param zoom amount */ setMaximumZoom(amount: number): void; /** * Sets if the camera is able to tilt */ enableTilt(tilt: boolean): void; /** * Sets if the camera is able to rotate */ enableRotate(rotate: boolean): void; /** * Sets if the camera is able to free-look */ enableLook(lock: boolean): void; /** * Sets if the camera is able to translate */ enableTranslate(translate: boolean): void; /** * Sets if the camera is able to zoom */ enableZoom(zoom: boolean): void; /** * Sets if the camera receives inputs */ enableInputs(inputs: boolean): void; /** * Sets the map's SceneMode * @param sceneMode - The SceneMode to morph the scene into. * @param duration - The duration of scene morph animations, in seconds */ setSceneMode(sceneMode: SceneMode, duration?: number): void; /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=cam#flyTo */ cameraFlyTo(options: any): any; /** * Flies the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#flyTo * @returns Promise<boolean> */ flyTo(target: any, options?: any): any; /** * Zooms amount along the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomIn */ zoomIn(amount: number): any; /** * Zooms amount along the opposite direction of the camera's view vector. * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html#zoomOut */ zoomOut(amount: number): any; /** * Zoom the camera to a target * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#zoomTo * @returns Promise<boolean> */ zoomTo(target: any, offset?: any): any; /** * Flies the camera to a destination * API: https://cesiumjs.org/Cesium/Build/Documentation/Camera.html?classFilter=camera#setView * @param options viewer options */ setView(options: any): void; /** * Set camera's rotation */ setRotation(degreesInRadians: number): void; /** * Locks or unlocks camera rotation */ lockRotation(lock: boolean): void; /** * Make the camera track a specific entity * API: https://cesiumjs.org/Cesium/Build/Documentation/Viewer.html?classFilter=viewer#trackedEntity * @param cesiumEntity - cesium entity( billboard, polygon...) to track * @param options - track entity options */ trackEntity(cesiumEntity?: any, options?: { flyTo: boolean; flyToDuration?: number; altitude?: number; }): Promise<void>; untrackEntity(): void; static ɵfac: i0.ɵɵFactoryDeclaration<CameraService, never>; static ɵprov: i0.ɵɵInjectableDeclaration<CameraService>; } //# sourceMappingURL=camera.service.d.ts.map