angular-3d-viewer
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JavaScript
import { Coord3D, CoordDistance3D, SubCoord3D } from '../geometry/coord3d.js';
import { DegRad, Direction, IsEqual } from '../geometry/geometry.js';
import { ColorComponentToFloat } from '../model/color.js';
import { ShadingType } from '../threejs/threeutils.js';
import { Camera, CameraMode } from './camera.js';
import { GetDomElementInnerDimensions } from './domutils.js';
import { Navigation } from './navigation.js';
import { ShadingModel } from './shadingmodel.js';
import { ViewerModel, ViewerMainModel } from './viewermodel.js';
import * as THREE from 'three';
export function GetDefaultCamera (direction)
{
let fieldOfView = 45.0;
if (direction === Direction.X) {
return new Camera (
new Coord3D (2.0, -3.0, 1.5),
new Coord3D (0.0, 0.0, 0.0),
new Coord3D (1.0, 0.0, 0.0),
fieldOfView
);
} else if (direction === Direction.Y) {
return new Camera (
new Coord3D (-1.5, 2.0, 3.0),
new Coord3D (0.0, 0.0, 0.0),
new Coord3D (0.0, 1.0, 0.0),
fieldOfView
);
} else if (direction === Direction.Z) {
return new Camera (
new Coord3D (-1.5, -3.0, 2.0),
new Coord3D (0.0, 0.0, 0.0),
new Coord3D (0.0, 0.0, 1.0),
fieldOfView
);
}
return null;
}
export function TraverseThreeObject (object, processor)
{
if (!processor (object)) {
return false;
}
for (let child of object.children) {
if (!TraverseThreeObject (child, processor)) {
return false;
}
}
return true;
}
export function GetShadingTypeOfObject (mainObject)
{
let shadingType = null;
TraverseThreeObject (mainObject, (obj) => {
if (obj.isMesh) {
for (const material of obj.material) {
if (material.type === 'MeshPhongMaterial') {
shadingType = ShadingType.Phong;
} else if (material.type === 'MeshStandardMaterial') {
shadingType = ShadingType.Physical;
}
return false;
}
}
return true;
});
return shadingType;
}
export class CameraValidator
{
constructor ()
{
this.eyeCenterDistance = 0.0;
this.forceUpdate = true;
}
ForceUpdate ()
{
this.forceUpdate = true;
}
ValidatePerspective ()
{
if (this.forceUpdate) {
this.forceUpdate = false;
return false;
}
return true;
}
ValidateOrthographic (eyeCenterDistance)
{
if (this.forceUpdate || !IsEqual (this.eyeCenterDistance, eyeCenterDistance)) {
this.eyeCenterDistance = eyeCenterDistance;
this.forceUpdate = false;
return false;
}
return true;
}
}
export class UpVector
{
constructor ()
{
this.direction = Direction.Y;
this.isFixed = true;
this.isFlipped = false;
}
SetDirection (newDirection, oldCamera)
{
this.direction = newDirection;
this.isFlipped = false;
let defaultCamera = GetDefaultCamera (this.direction);
let defaultDir = SubCoord3D (defaultCamera.eye, defaultCamera.center);
let distance = CoordDistance3D (oldCamera.center, oldCamera.eye);
let newEye = oldCamera.center.Clone ().Offset (defaultDir, distance);
let newCamera = oldCamera.Clone ();
if (this.direction === Direction.X) {
newCamera.up = new Coord3D (1.0, 0.0, 0.0);
newCamera.eye = newEye;
} else if (this.direction === Direction.Y) {
newCamera.up = new Coord3D (0.0, 1.0, 0.0);
newCamera.eye = newEye;
} else if (this.direction === Direction.Z) {
newCamera.up = new Coord3D (0.0, 0.0, 1.0);
newCamera.eye = newEye;
}
return newCamera;
}
SetFixed (isFixed, oldCamera)
{
this.isFixed = isFixed;
if (this.isFixed) {
return this.SetDirection (this.direction, oldCamera);
}
return null;
}
Flip (oldCamera)
{
this.isFlipped = !this.isFlipped;
let newCamera = oldCamera.Clone ();
newCamera.up.MultiplyScalar (-1.0);
return newCamera;
}
}
export class Viewer
{
constructor ()
{
THREE.ColorManagement.enabled = false;
this.canvas = null;
this.renderer = null;
this.scene = null;
this.mainModel = null;
this.extraModel = null;
this.camera = null;
this.cameraMode = null;
this.cameraValidator = null;
this.shadingModel = null;
this.navigation = null;
this.upVector = null;
this.settings = {
animationSteps : 40
};
}
Init (canvas)
{
this.canvas = canvas;
this.canvas.id = 'viewer';
let parameters = {
canvas : this.canvas,
antialias : true
};
this.renderer = new THREE.WebGLRenderer (parameters);
this.renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
if (window.devicePixelRatio) {
this.renderer.setPixelRatio (window.devicePixelRatio);
}
this.renderer.setClearColor ('#ffffff', 1.0);
this.renderer.setSize (this.canvas.width, this.canvas.height);
this.scene = new THREE.Scene ();
this.mainModel = new ViewerMainModel (this.scene);
this.extraModel = new ViewerModel (this.scene);
this.InitNavigation ();
this.InitShading ();
this.Render ();
}
SetMouseClickHandler (onMouseClick)
{
this.navigation.SetMouseClickHandler (onMouseClick);
}
SetMouseMoveHandler (onMouseMove)
{
this.navigation.SetMouseMoveHandler (onMouseMove);
}
SetContextMenuHandler (onContext)
{
this.navigation.SetContextMenuHandler (onContext);
}
SetEdgeSettings (edgeSettings)
{
let newEdgeSettings = edgeSettings.Clone ();
this.mainModel.SetEdgeSettings (newEdgeSettings);
this.Render ();
}
SetEnvironmentMapSettings (environmentSettings)
{
let newEnvironmentSettings = environmentSettings.Clone ();
this.shadingModel.SetEnvironmentMapSettings (newEnvironmentSettings, () => {
this.Render ();
});
this.shadingModel.UpdateShading ();
this.Render ();
}
SetBackgroundColor (color)
{
let bgColor = new THREE.Color (
ColorComponentToFloat (color.r),
ColorComponentToFloat (color.g),
ColorComponentToFloat (color.b)
);
let alpha = ColorComponentToFloat (color.a);
this.renderer.setClearColor (bgColor, alpha);
this.Render ();
}
GetCanvas ()
{
return this.canvas;
}
GetCamera ()
{
return this.navigation.GetCamera ();
}
GetCameraMode ()
{
return this.cameraMode;
}
SetCamera (camera)
{
this.navigation.SetCamera (camera);
this.cameraValidator.ForceUpdate ();
this.Render ();
}
SetCameraMode (cameraMode)
{
if (this.cameraMode === cameraMode) {
return;
}
this.scene.remove (this.camera);
if (cameraMode === CameraMode.Perspective) {
this.camera = new THREE.PerspectiveCamera (45.0, 1.0, 0.1, 1000.0);
} else if (cameraMode === CameraMode.Orthographic) {
this.camera = new THREE.OrthographicCamera (-1.0, 1.0, 1.0, -1.0, 0.1, 1000.0);
}
this.scene.add (this.camera);
this.cameraMode = cameraMode;
this.shadingModel.SetCameraMode (cameraMode);
this.cameraValidator.ForceUpdate ();
this.AdjustClippingPlanes ();
this.Render ();
}
Resize (width, height)
{
let innerSize = GetDomElementInnerDimensions (this.canvas, width, height);
this.ResizeRenderer (innerSize.width, innerSize.height);
}
ResizeRenderer (width, height)
{
if (window.devicePixelRatio) {
this.renderer.setPixelRatio (window.devicePixelRatio);
}
this.renderer.setSize (width, height);
this.cameraValidator.ForceUpdate ();
this.Render ();
}
FitSphereToWindow (boundingSphere, animation)
{
if (boundingSphere === null) {
return;
}
let center = new Coord3D (boundingSphere.center.x, boundingSphere.center.y, boundingSphere.center.z);
let radius = boundingSphere.radius;
let newCamera = this.navigation.GetFitToSphereCamera (center, radius);
this.navigation.MoveCamera (newCamera, animation ? this.settings.animationSteps : 0);
}
AdjustClippingPlanes ()
{
let boundingSphere = this.GetBoundingSphere ((meshUserData) => {
return true;
});
this.AdjustClippingPlanesToSphere (boundingSphere);
}
AdjustClippingPlanesToSphere (boundingSphere)
{
if (boundingSphere === null) {
return;
}
if (boundingSphere.radius < 10.0) {
this.camera.near = 0.01;
this.camera.far = 100.0;
} else if (boundingSphere.radius < 100.0) {
this.camera.near = 0.1;
this.camera.far = 1000.0;
} else if (boundingSphere.radius < 1000.0) {
this.camera.near = 10.0;
this.camera.far = 10000.0;
} else {
this.camera.near = 100.0;
this.camera.far = 1000000.0;
}
this.cameraValidator.ForceUpdate ();
this.Render ();
}
IsFixUpVector ()
{
return this.navigation.IsFixUpVector ();
}
SetFixUpVector (isFixUpVector)
{
let oldCamera = this.navigation.GetCamera ();
let newCamera = this.upVector.SetFixed (isFixUpVector, oldCamera);
this.navigation.SetFixUpVector (isFixUpVector);
if (newCamera !== null) {
this.navigation.MoveCamera (newCamera, this.settings.animationSteps);
}
this.Render ();
}
SetUpVector (upDirection, animate)
{
let oldCamera = this.navigation.GetCamera ();
let newCamera = this.upVector.SetDirection (upDirection, oldCamera);
let animationSteps = animate ? this.settings.animationSteps : 0;
this.navigation.MoveCamera (newCamera, animationSteps);
this.Render ();
}
FlipUpVector ()
{
let oldCamera = this.navigation.GetCamera ();
let newCamera = this.upVector.Flip (oldCamera);
this.navigation.MoveCamera (newCamera, 0);
this.Render ();
}
Render ()
{
let navigationCamera = this.navigation.GetCamera ();
this.camera.position.set (navigationCamera.eye.x, navigationCamera.eye.y, navigationCamera.eye.z);
this.camera.up.set (navigationCamera.up.x, navigationCamera.up.y, navigationCamera.up.z);
this.camera.lookAt (new THREE.Vector3 (navigationCamera.center.x, navigationCamera.center.y, navigationCamera.center.z));
if (this.cameraMode === CameraMode.Perspective) {
if (!this.cameraValidator.ValidatePerspective ()) {
this.camera.aspect = this.canvas.width / this.canvas.height;
this.camera.fov = navigationCamera.fov;
this.camera.updateProjectionMatrix ();
}
} else if (this.cameraMode === CameraMode.Orthographic) {
let eyeCenterDistance = CoordDistance3D (navigationCamera.eye, navigationCamera.center);
if (!this.cameraValidator.ValidateOrthographic (eyeCenterDistance)) {
let aspect = this.canvas.width / this.canvas.height;
let eyeCenterDistance = CoordDistance3D (navigationCamera.eye, navigationCamera.center);
let frustumHalfHeight = eyeCenterDistance * Math.tan (0.5 * navigationCamera.fov * DegRad);
this.camera.left = -frustumHalfHeight * aspect;
this.camera.right = frustumHalfHeight * aspect;
this.camera.top = frustumHalfHeight;
this.camera.bottom = -frustumHalfHeight;
this.camera.updateProjectionMatrix ();
}
}
this.shadingModel.UpdateByCamera (navigationCamera);
this.renderer.render (this.scene, this.camera);
}
SetMainObject (object)
{
const shadingType = GetShadingTypeOfObject (object);
this.mainModel.SetMainObject (object);
this.shadingModel.SetShadingType (shadingType);
this.Render ();
}
AddExtraObject (object)
{
this.extraModel.AddObject (object);
this.Render ();
}
Clear ()
{
this.mainModel.Clear ();
this.extraModel.Clear ();
this.Render ();
}
ClearExtra ()
{
this.extraModel.Clear ();
this.Render ();
}
SetMeshesVisibility (isVisible)
{
this.mainModel.EnumerateMeshes ((mesh) => {
let visible = isVisible (mesh.userData);
if (mesh.visible !== visible) {
mesh.visible = visible;
}
});
this.mainModel.EnumerateEdges ((edge) => {
let visible = isVisible (edge.userData);
if (edge.visible !== visible) {
edge.visible = visible;
}
});
this.Render ();
}
SetMeshesHighlight (highlightColor, isHighlighted)
{
function CreateHighlightMaterials (originalMaterials, highlightMaterial)
{
let highlightMaterials = [];
for (let i = 0; i < originalMaterials.length; i++) {
highlightMaterials.push (highlightMaterial);
}
return highlightMaterials;
}
const highlightMaterial = this.CreateHighlightMaterial (highlightColor);
this.mainModel.EnumerateMeshes ((mesh) => {
let highlighted = isHighlighted (mesh.userData);
if (highlighted) {
if (mesh.userData.threeMaterials === null) {
mesh.userData.threeMaterials = mesh.material;
mesh.material = CreateHighlightMaterials (mesh.material, highlightMaterial);
}
} else {
if (mesh.userData.threeMaterials !== null) {
mesh.material = mesh.userData.threeMaterials;
mesh.userData.threeMaterials = null;
}
}
});
this.Render ();
}
CreateHighlightMaterial (highlightColor)
{
const showEdges = this.mainModel.edgeSettings.showEdges;
return this.shadingModel.CreateHighlightMaterial (highlightColor, showEdges);
}
GetMeshUserDataUnderMouse (mouseCoords)
{
let intersection = this.GetMeshIntersectionUnderMouse (mouseCoords);
if (intersection === null) {
return null;
}
return intersection.object.userData;
}
GetMeshIntersectionUnderMouse (mouseCoords)
{
let canvasSize = this.GetCanvasSize ();
let intersection = this.mainModel.GetMeshIntersectionUnderMouse (mouseCoords, this.camera, canvasSize.width, canvasSize.height);
if (intersection === null) {
return null;
}
return intersection;
}
GetBoundingBox (needToProcess)
{
return this.mainModel.GetBoundingBox (needToProcess);
}
GetBoundingSphere (needToProcess)
{
return this.mainModel.GetBoundingSphere (needToProcess);
}
EnumerateMeshesUserData (enumerator)
{
this.mainModel.EnumerateMeshes ((mesh) => {
enumerator (mesh.userData);
});
}
InitNavigation ()
{
let camera = GetDefaultCamera (Direction.Y);
this.camera = new THREE.PerspectiveCamera (45.0, 1.0, 0.1, 1000.0);
this.cameraMode = CameraMode.Perspective;
this.cameraValidator = new CameraValidator ();
this.scene.add (this.camera);
let canvasElem = this.renderer.domElement;
this.navigation = new Navigation (canvasElem, camera, {
onUpdate : () => {
this.Render ();
}
});
this.upVector = new UpVector ();
}
InitShading ()
{
this.shadingModel = new ShadingModel (this.scene);
}
GetShadingType ()
{
return this.shadingModel.type;
}
GetImageSize ()
{
let originalSize = new THREE.Vector2 ();
this.renderer.getSize (originalSize);
return {
width : parseInt (originalSize.x, 10),
height : parseInt (originalSize.y, 10)
};
}
GetCanvasSize ()
{
let width = this.canvas.width;
let height = this.canvas.height;
if (window.devicePixelRatio) {
width /= window.devicePixelRatio;
height /= window.devicePixelRatio;
}
return {
width : width,
height : height
};
}
GetImageAsDataUrl (width, height, isTransparent)
{
let originalSize = this.GetImageSize ();
let renderWidth = width;
let renderHeight = height;
if (window.devicePixelRatio) {
renderWidth /= window.devicePixelRatio;
renderHeight /= window.devicePixelRatio;
}
let clearAlpha = this.renderer.getClearAlpha ();
if (isTransparent) {
this.renderer.setClearAlpha (0.0);
}
this.ResizeRenderer (renderWidth, renderHeight);
this.Render ();
let url = this.renderer.domElement.toDataURL ();
this.ResizeRenderer (originalSize.width, originalSize.height);
this.renderer.setClearAlpha (clearAlpha);
return url;
}
Destroy ()
{
this.Clear ();
this.renderer.dispose ();
}
}