angular-3d-viewer
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233 lines (204 loc) • 6.79 kB
JavaScript
import { Coord2D } from '../geometry/coord2d.js';
import { Coord3D } from '../geometry/coord3d.js';
import { RGBColorFromFloatComponents } from '../model/color.js';
import { MaterialType } from '../model/material.js';
import { Mesh } from '../model/mesh.js';
import { Triangle } from '../model/triangle.js';
import * as THREE from 'three';
// Some mobile devices say that they support mediump, but in reality they don't. At the end
// all materials rendered as black. This hack renders a single plane with red material and
// it checks if it's really red. If it's not, then probably there is a driver issue.
// https://github.com/kovacsv/Online3DViewer/issues/69
export function HasHighpDriverIssue ()
{
let canvas = document.createElement ('canvas');
document.body.appendChild (canvas);
let parameters = {
canvas : canvas,
antialias : true
};
let renderer = new THREE.WebGLRenderer (parameters);
renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
renderer.setClearColor ('#ffffff', 1);
renderer.setSize (10, 10);
let scene = new THREE.Scene ();
let ambientLight = new THREE.AmbientLight (0x888888);
scene.add (ambientLight);
let light = new THREE.DirectionalLight (0x888888);
light.position.set (0.0, 0.0, 1.0);
scene.add (light);
let camera = new THREE.PerspectiveCamera (45.0, 1.0, 0.1, 1000.0);
camera.position.set (0.0, 0.0, 1.0);
camera.up.set (0.0, 1.0, 0.0);
camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
scene.add (camera);
let plane = new THREE.PlaneGeometry (1.0, 1.0);
let mesh = new THREE.Mesh (plane, new THREE.MeshPhongMaterial ({
color : 0xcc0000
}));
scene.add (mesh);
renderer.render (scene, camera);
let context = renderer.getContext ();
let pixels = new Uint8Array (4);
context.readPixels(
5, 5, 1, 1,
context.RGBA,
context.UNSIGNED_BYTE,
pixels
);
document.body.removeChild (canvas);
let blackThreshold = 50;
if (pixels[0] < blackThreshold && pixels[1] < blackThreshold && pixels[2] < blackThreshold) {
return true;
}
return false;
}
export const ShadingType =
{
Phong : 1,
Physical : 2
};
export function GetShadingType (model)
{
let phongCount = 0;
let physicalCount = 0;
for (let i = 0; i < model.MaterialCount (); i++) {
let material = model.GetMaterial (i);
if (material.type === MaterialType.Phong) {
phongCount += 1;
} else if (material.type === MaterialType.Physical) {
physicalCount += 1;
}
}
if (phongCount >= physicalCount) {
return ShadingType.Phong;
} else {
return ShadingType.Physical;
}
}
export class ThreeColorConverter
{
Convert (color)
{
return null;
}
}
export class ThreeLinearToSRGBColorConverter extends ThreeColorConverter
{
Convert (color)
{
return new THREE.Color ().copyLinearToSRGB (color);
}
}
export class ThreeSRGBToLinearColorConverter extends ThreeColorConverter
{
Convert (color)
{
return new THREE.Color ().copySRGBToLinear (color);
}
}
export function ConvertThreeColorToColor (threeColor)
{
return RGBColorFromFloatComponents (threeColor.r, threeColor.g, threeColor.b);
}
export function ConvertColorToThreeColor (color)
{
return new THREE.Color (
color.r / 255.0,
color.g / 255.0,
color.b / 255.0
);
}
export function ConvertThreeGeometryToMesh (threeGeometry, materialIndex, colorConverter)
{
let mesh = new Mesh ();
let vertices = threeGeometry.attributes.position.array;
let vertexItemSize = threeGeometry.attributes.position.itemSize || 3;
for (let i = 0; i < vertices.length; i += vertexItemSize) {
let x = vertices[i];
let y = vertices[i + 1];
let z = vertices[i + 2];
mesh.AddVertex (new Coord3D (x, y, z));
}
let hasVertexColors = (threeGeometry.attributes.color !== undefined);
if (hasVertexColors) {
let colors = threeGeometry.attributes.color.array;
let colorItemSize = threeGeometry.attributes.color.itemSize || 3;
for (let i = 0; i < colors.length; i += colorItemSize) {
let threeColor = new THREE.Color (colors[i], colors[i + 1], colors[i + 2]);
if (colorConverter !== null) {
threeColor = colorConverter.Convert (threeColor);
}
mesh.AddVertexColor (ConvertThreeColorToColor (threeColor));
}
}
let hasNormals = (threeGeometry.attributes.normal !== undefined);
if (hasNormals) {
let normals = threeGeometry.attributes.normal.array;
let normalItemSize = threeGeometry.attributes.normal.itemSize || 3;
for (let i = 0; i < normals.length; i += normalItemSize) {
let x = normals[i];
let y = normals[i + 1];
let z = normals[i + 2];
mesh.AddNormal (new Coord3D (x, y, z));
}
}
let hasUVs = (threeGeometry.attributes.uv !== undefined);
if (hasUVs) {
let uvs = threeGeometry.attributes.uv.array;
let uvItemSize = threeGeometry.attributes.uv.itemSize || 2;
for (let i = 0; i < uvs.length; i += uvItemSize) {
let x = uvs[i];
let y = uvs[i + 1];
mesh.AddTextureUV (new Coord2D (x, y));
}
}
let indices = null;
if (threeGeometry.index !== null) {
indices = threeGeometry.index.array;
} else {
indices = [];
for (let i = 0; i < vertices.length / 3; i++) {
indices.push (i);
}
}
for (let i = 0; i < indices.length; i += 3) {
let v0 = indices[i];
let v1 = indices[i + 1];
let v2 = indices[i + 2];
let triangle = new Triangle (v0, v1, v2);
if (hasVertexColors) {
triangle.SetVertexColors (v0, v1, v2);
}
if (hasNormals) {
triangle.SetNormals (v0, v1, v2);
}
if (hasUVs) {
triangle.SetTextureUVs (v0, v1, v2);
}
if (materialIndex !== null) {
triangle.SetMaterial (materialIndex);
}
mesh.AddTriangle (triangle);
}
return mesh;
}
export function DisposeThreeObjects (mainObject)
{
if (mainObject === null) {
return;
}
mainObject.traverse ((obj) => {
if (obj.isMesh || obj.isLineSegments) {
if (Array.isArray (obj.material)) {
for (let material of obj.material) {
material.dispose ();
}
} else {
obj.material.dispose ();
}
obj.userData = null;
obj.geometry.dispose ();
}
});
}