angular-3d-viewer
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378 lines (338 loc) • 12.5 kB
JavaScript
import { CopyObjectAttributes } from '../core/core.js';
import { AddCoord3D, Coord3D, CoordIsEqual3D } from '../geometry/coord3d.js';
import { RGBColor } from './color.js';
import { PhongMaterial } from './material.js';
import { CalculateTriangleNormal, GetMeshType, MeshType } from './meshutils.js';
class ModelFinalizer
{
constructor (params)
{
this.params = {
getDefaultMaterialColor : () => {
return new RGBColor (0, 0, 0);
}
};
CopyObjectAttributes (params, this.params);
this.defaultMaterialIndex = null;
}
Finalize (model)
{
this.Reset ();
this.FinalizeMeshes (model);
this.FinalizeMaterials (model);
this.FinalizeNodes (model);
}
FinalizeMaterials (model)
{
if (model.VertexColorCount () === 0) {
return;
}
let materialHasVertexColors = new Map ();
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
let hasVertexColors = triangle.HasVertexColors ();
if (!materialHasVertexColors.has (triangle.mat)) {
materialHasVertexColors.set (triangle.mat, hasVertexColors);
} else if (!hasVertexColors) {
materialHasVertexColors.set (triangle.mat, false);
}
}
}
for (let [materialIndex, hasVertexColors] of materialHasVertexColors) {
let material = model.GetMaterial (materialIndex);
material.vertexColors = hasVertexColors;
}
}
FinalizeMeshes (model)
{
for (let meshIndex = 0; meshIndex < model.MeshCount (); meshIndex++) {
let mesh = model.GetMesh (meshIndex);
let type = GetMeshType (mesh);
if (type === MeshType.Empty) {
model.RemoveMesh (meshIndex);
meshIndex = meshIndex - 1;
continue;
}
this.FinalizeMesh (model, mesh);
}
}
FinalizeMesh (model, mesh)
{
function CalculateCurveNormals (mesh)
{
function AddAverageNormal (mesh, triangle, vertexIndex, triangleNormals, vertexToTriangles)
{
function IsNormalInArray (array, normal)
{
for (let i = 0; i < array.length; i++) {
let current = array[i];
if (CoordIsEqual3D (current, normal)) {
return true;
}
}
return false;
}
let averageNormals = [];
let neigTriangles = vertexToTriangles.get (vertexIndex);
for (let i = 0; i < neigTriangles.length; i++) {
let neigIndex = neigTriangles[i];
let neigTriangle = mesh.GetTriangle (neigIndex);
if (triangle.curve === neigTriangle.curve) {
let triangleNormal = triangleNormals[neigIndex];
if (!IsNormalInArray (averageNormals, triangleNormal)) {
averageNormals.push (triangleNormal);
}
}
}
let averageNormal = new Coord3D (0.0, 0.0, 0.0);
for (let i = 0; i < averageNormals.length; i++) {
averageNormal = AddCoord3D (averageNormal, averageNormals[i]);
}
averageNormal.MultiplyScalar (1.0 / averageNormals.length);
averageNormal.Normalize ();
return mesh.AddNormal (averageNormal);
}
let triangleNormals = [];
let vertexToTriangles = new Map ();
for (let vertexIndex = 0; vertexIndex < mesh.VertexCount (); vertexIndex++) {
vertexToTriangles.set (vertexIndex, []);
}
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
let normal = CalculateTriangleNormal (v0, v1, v2);
triangleNormals.push (normal);
vertexToTriangles.get (triangle.v0).push (triangleIndex);
vertexToTriangles.get (triangle.v1).push (triangleIndex);
vertexToTriangles.get (triangle.v2).push (triangleIndex);
}
for (let triangleIndex = 0; triangleIndex < mesh.TriangleCount (); triangleIndex++) {
let triangle = mesh.GetTriangle (triangleIndex);
if (!triangle.HasNormals ()) {
let n0 = AddAverageNormal (mesh, triangle, triangle.v0, triangleNormals, vertexToTriangles);
let n1 = AddAverageNormal (mesh, triangle, triangle.v1, triangleNormals, vertexToTriangles);
let n2 = AddAverageNormal (mesh, triangle, triangle.v2, triangleNormals, vertexToTriangles);
triangle.SetNormals (n0, n1, n2);
}
}
}
let meshStatus = {
calculateCurveNormals : false
};
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
this.FinalizeTriangle (mesh, triangle, meshStatus);
if (triangle.mat === null) {
triangle.mat = this.GetDefaultMaterialIndex (model);
}
}
if (meshStatus.calculateCurveNormals) {
CalculateCurveNormals (mesh);
}
}
FinalizeTriangle (mesh, triangle, meshStatus)
{
if (!triangle.HasNormals ()) {
if (triangle.curve === null || triangle.curve === 0) {
let v0 = mesh.GetVertex (triangle.v0);
let v1 = mesh.GetVertex (triangle.v1);
let v2 = mesh.GetVertex (triangle.v2);
let normal = CalculateTriangleNormal (v0, v1, v2);
let normalIndex = mesh.AddNormal (normal);
triangle.SetNormals (normalIndex, normalIndex, normalIndex);
} else {
meshStatus.calculateCurveNormals = true;
}
}
if (triangle.curve === null) {
triangle.curve = 0;
}
}
FinalizeNodes (model)
{
let rootNode = model.GetRootNode ();
let emptyNodes = [];
rootNode.EnumerateChildren ((node) => {
if (node.IsEmpty ()) {
emptyNodes.push (node);
}
});
for (let nodeIndex = 0; nodeIndex < emptyNodes.length; nodeIndex++) {
let node = emptyNodes[nodeIndex];
let parentNode = node.GetParent ();
if (parentNode === null) {
continue;
}
parentNode.RemoveChildNode (node);
if (parentNode.IsEmpty ()) {
emptyNodes.push (parentNode);
}
}
}
GetDefaultMaterialIndex (model)
{
if (this.defaultMaterialIndex === null) {
let defaultMaterialColor = this.params.getDefaultMaterialColor ();
let defaultMaterial = new PhongMaterial ();
defaultMaterial.color = defaultMaterialColor;
defaultMaterial.isDefault = true;
this.defaultMaterialIndex = model.AddMaterial (defaultMaterial);
}
return this.defaultMaterialIndex;
}
Reset ()
{
this.defaultMaterialIndex = null;
}
}
export function FinalizeModel (model, params)
{
let finalizer = new ModelFinalizer (params);
finalizer.Finalize (model);
}
export function CheckModel (model)
{
function IsCorrectValue (val)
{
if (val === undefined || val === null) {
return false;
}
return true;
}
function IsCorrectNumber (val)
{
if (!IsCorrectValue (val)) {
return false;
}
if (isNaN (val)) {
return false;
}
return true;
}
function IsCorrectIndex (val, count)
{
if (!IsCorrectNumber (val)) {
return false;
}
if (val < 0 || val >= count) {
return false;
}
return true;
}
function CheckMesh (model, mesh)
{
function CheckTriangle (model, mesh, triangle)
{
if (!IsCorrectIndex (triangle.v0, mesh.VertexCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.v1, mesh.VertexCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.v2, mesh.VertexCount ())) {
return false;
}
if (triangle.HasVertexColors ()) {
if (!IsCorrectIndex (triangle.c0, mesh.VertexColorCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.c1, mesh.VertexColorCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.c2, mesh.VertexColorCount ())) {
return false;
}
}
if (!IsCorrectIndex (triangle.n0, mesh.NormalCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.n1, mesh.NormalCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.n2, mesh.NormalCount ())) {
return false;
}
if (triangle.HasTextureUVs ()) {
if (!IsCorrectIndex (triangle.u0, mesh.TextureUVCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.u1, mesh.TextureUVCount ())) {
return false;
}
if (!IsCorrectIndex (triangle.u2, mesh.TextureUVCount ())) {
return false;
}
}
if (!IsCorrectIndex (triangle.mat, model.MaterialCount ())) {
return false;
}
if (!IsCorrectNumber (triangle.curve)) {
return false;
}
return true;
}
for (let i = 0; i < mesh.VertexCount (); i++) {
let vertex = mesh.GetVertex (i);
if (!IsCorrectNumber (vertex.x)) {
return false;
}
if (!IsCorrectNumber (vertex.y)) {
return false;
}
if (!IsCorrectNumber (vertex.z)) {
return false;
}
}
for (let i = 0; i < mesh.VertexColorCount (); i++) {
let color = mesh.GetVertexColor (i);
if (!IsCorrectNumber (color.r)) {
return false;
}
if (!IsCorrectNumber (color.g)) {
return false;
}
if (!IsCorrectNumber (color.b)) {
return false;
}
}
for (let i = 0; i < mesh.NormalCount (); i++) {
let normal = mesh.GetNormal (i);
if (!IsCorrectNumber (normal.x)) {
return false;
}
if (!IsCorrectNumber (normal.y)) {
return false;
}
if (!IsCorrectNumber (normal.z)) {
return false;
}
}
for (let i = 0; i < mesh.TextureUVCount (); i++) {
let uv = mesh.GetTextureUV (i);
if (!IsCorrectNumber (uv.x)) {
return false;
}
if (!IsCorrectNumber (uv.y)) {
return false;
}
}
for (let i = 0; i < mesh.TriangleCount (); i++) {
let triangle = mesh.GetTriangle (i);
if (!CheckTriangle (model, mesh, triangle)) {
return false;
}
}
return true;
}
for (let i = 0; i < model.MeshCount (); i++) {
let mesh = model.GetMesh (i);
if (!CheckMesh (model, mesh)) {
return false;
}
}
return true;
}