angular-3d-viewer
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434 lines (391 loc) • 14.3 kB
JavaScript
import { Coord2D } from '../geometry/coord2d.js';
import { Coord3D } from '../geometry/coord3d.js';
import { IsPositive, IsNegative, IsZero } from '../geometry/geometry.js';
import { Mesh } from './mesh.js';
import { Triangle } from './triangle.js';
export class GeneratorParams
{
constructor ()
{
this.name = null;
this.material = null;
}
SetName (name)
{
this.name = name;
return this;
}
SetMaterial (material)
{
this.material = material;
return this;
}
}
export class Generator
{
constructor (params)
{
this.params = params || new GeneratorParams ();
this.mesh = new Mesh ();
if (this.params.name !== null) {
this.mesh.SetName (this.params.name);
}
this.curve = null;
}
GetMesh ()
{
return this.mesh;
}
AddVertex (x, y, z)
{
let coord = new Coord3D (x, y, z);
return this.mesh.AddVertex (coord);
}
AddVertices (vertices)
{
let indices = [];
for (let i = 0; i < vertices.length; i++) {
let vertex = vertices[i];
indices.push (this.AddVertex (vertex.x, vertex.y, vertex.z));
}
return indices;
}
SetCurve (curve)
{
this.curve = curve;
}
ResetCurve ()
{
this.curve = null;
}
AddTriangle (v0, v1, v2)
{
let triangle = new Triangle (v0, v1, v2);
if (this.params.material !== null) {
triangle.mat = this.params.material;
}
if (this.curve !== null) {
triangle.SetCurve (this.curve);
}
return this.mesh.AddTriangle (triangle);
}
AddTriangleInverted (v0, v1, v2)
{
this.AddTriangle (v0, v2, v1);
}
AddConvexPolygon (vertices)
{
for (let vertexIndex = 0; vertexIndex < vertices.length - 2; vertexIndex++) {
this.AddTriangle (
vertices[0],
vertices[vertexIndex + 1],
vertices[vertexIndex + 2]
);
}
}
AddConvexPolygonInverted (vertices)
{
for (let vertexIndex = 0; vertexIndex < vertices.length - 2; vertexIndex++) {
this.AddTriangleInverted (
vertices[0],
vertices[vertexIndex + 1],
vertices[vertexIndex + 2]
);
}
}
}
export class GeneratorHelper
{
constructor (generator)
{
this.generator = generator;
}
GenerateSurfaceBetweenPolygons (startIndices, endIndices)
{
if (startIndices.length !== endIndices.length) {
return;
}
const vertexCount = startIndices.length;
for (let i = 0; i < vertexCount; i++) {
const index = i;
const nextIndex = (i < vertexCount - 1) ? index + 1 : 0;
this.generator.AddConvexPolygon ([
startIndices[index],
startIndices[nextIndex],
endIndices[nextIndex],
endIndices[index]
]);
}
}
GenerateTriangleFan (startIndices, endIndex)
{
const vertexCount = startIndices.length;
for (let i = 0; i < vertexCount; i++) {
const index = i;
const nextIndex = (i < vertexCount - 1) ? index + 1 : 0;
this.generator.AddTriangle (
endIndex,
startIndices[index],
startIndices[nextIndex]
);
}
}
}
function GetCylindricalCoord (radius, angle)
{
return new Coord2D (
radius * Math.cos (angle),
radius * Math.sin (angle)
);
}
export function GenerateCuboid (genParams, xSize, ySize, zSize)
{
if (!IsPositive (xSize) || !IsPositive (ySize) || !IsPositive (zSize)) {
return null;
}
let generator = new Generator (genParams);
generator.AddVertex (0.0, 0.0, 0.0);
generator.AddVertex (xSize, 0.0, 0.0);
generator.AddVertex (xSize, ySize, 0.0);
generator.AddVertex (0.0, ySize, 0.0);
generator.AddVertex (0.0, 0.0, zSize);
generator.AddVertex (xSize, 0.0, zSize);
generator.AddVertex (xSize, ySize, zSize);
generator.AddVertex (0.0, ySize, zSize);
generator.AddConvexPolygon ([0, 3, 2, 1]);
generator.AddConvexPolygon ([0, 1, 5, 4]);
generator.AddConvexPolygon ([1, 2, 6, 5]);
generator.AddConvexPolygon ([2, 3, 7, 6]);
generator.AddConvexPolygon ([3, 0, 4, 7]);
generator.AddConvexPolygon ([4, 5, 6, 7]);
return generator.GetMesh ();
}
export function GenerateCone (genParams, topRadius, bottomRadius, height, segments, smooth)
{
if (IsNegative (topRadius) || IsNegative (bottomRadius)) {
return null;
}
if (!IsPositive (height) || segments < 3) {
return null;
}
let isZeroTop = IsZero (topRadius);
let isZeroBottom = IsZero (bottomRadius);
if (isZeroTop && isZeroBottom) {
return null;
}
let generator = new Generator (genParams);
let helper = new GeneratorHelper (generator);
const step = 2.0 * Math.PI / segments;
const curve = (smooth ? 1 : null);
let topPolygon = [];
if (isZeroTop) {
topPolygon.push (generator.AddVertex (0.0, 0.0, height));
} else {
for (let i = 0; i < segments; i++) {
let topVertex = GetCylindricalCoord (topRadius, i * step);
topPolygon.push (generator.AddVertex (topVertex.x, topVertex.y, height));
}
}
let bottomPolygon = [];
if (isZeroBottom) {
bottomPolygon.push (generator.AddVertex (0.0, 0.0, 0.0));
} else {
for (let i = 0; i < segments; i++) {
let bottomVertex = GetCylindricalCoord (bottomRadius, i * step);
bottomPolygon.push (generator.AddVertex (bottomVertex.x, bottomVertex.y, 0.0));
}
}
if (isZeroTop) {
generator.SetCurve (curve);
helper.GenerateTriangleFan (bottomPolygon, topPolygon[0]);
generator.ResetCurve ();
generator.AddConvexPolygonInverted (bottomPolygon);
} else if (isZeroBottom) {
generator.SetCurve (curve);
helper.GenerateTriangleFan (topPolygon.slice ().reverse (), bottomPolygon[0]);
generator.ResetCurve ();
generator.AddConvexPolygon (topPolygon);
} else {
generator.SetCurve (curve);
helper.GenerateSurfaceBetweenPolygons (bottomPolygon, topPolygon);
generator.ResetCurve ();
generator.AddConvexPolygonInverted (bottomPolygon);
generator.AddConvexPolygon (topPolygon);
}
return generator.GetMesh ();
}
export function GenerateCylinder (genParams, radius, height, segments, smooth)
{
return GenerateCone (genParams, radius, radius, height, segments, smooth);
}
export function GenerateSphere (genParams, radius, segments, smooth)
{
function GetSphericalCoord (radius, theta, phi)
{
return new Coord3D (
radius * Math.sin (theta) * Math.cos (phi),
radius * Math.sin (theta) * Math.sin (phi),
radius * Math.cos (theta)
);
}
if (!IsPositive (radius) || segments < 3) {
return null;
}
let generator = new Generator (genParams);
let helper = new GeneratorHelper (generator);
generator.SetCurve (smooth ? 1 : null);
let allLevelVertices = [];
let levels = segments + 1;
const levelStep = Math.PI / segments;
const cylindricalStep = 2.0 * Math.PI / segments;
for (let levelIndex = 1; levelIndex < levels - 1; levelIndex++) {
let levelVertices = [];
let theta = levelIndex * levelStep;
for (let cylindricalIndex = 0; cylindricalIndex < segments; cylindricalIndex++) {
let phi = cylindricalIndex * cylindricalStep;
let vertex = GetSphericalCoord (radius, theta, -phi);
levelVertices.push (generator.AddVertex (vertex.x, vertex.y, vertex.z));
}
if (levelIndex > 1) {
helper.GenerateSurfaceBetweenPolygons (allLevelVertices[allLevelVertices.length - 1], levelVertices);
}
allLevelVertices.push (levelVertices);
}
let topVertex = generator.AddVertex (0.0, 0.0, radius);
let bottomVertex = generator.AddVertex (0.0, 0.0, -radius);
helper.GenerateTriangleFan (allLevelVertices[0].slice ().reverse (), topVertex);
helper.GenerateTriangleFan (allLevelVertices[allLevelVertices.length - 1], bottomVertex);
generator.ResetCurve ();
return generator.GetMesh ();
}
export function GeneratePlatonicSolid (genParams, type, radius)
{
function AddVertex (generator, radius, x, y, z)
{
let vertex = new Coord3D (x, y, z);
vertex.MultiplyScalar (radius / vertex.Length ());
generator.AddVertex (vertex.x, vertex.y, vertex.z);
}
if (!IsPositive (radius)) {
return null;
}
let generator = new Generator (genParams);
if (type === 'tetrahedron') {
let a = 1.0;
AddVertex (generator, radius, +a, +a, +a);
AddVertex (generator, radius, -a, -a, +a);
AddVertex (generator, radius, -a, +a, -a);
AddVertex (generator, radius, +a, -a, -a);
generator.AddTriangle (0, 1, 3);
generator.AddTriangle (0, 2, 1);
generator.AddTriangle (0, 3, 2);
generator.AddTriangle (1, 2, 3);
} else if (type === 'hexahedron') {
let a = 1.0;
AddVertex (generator, radius, +a, +a, +a);
AddVertex (generator, radius, +a, +a, -a);
AddVertex (generator, radius, +a, -a, +a);
AddVertex (generator, radius, +a, -a, -a);
AddVertex (generator, radius, -a, +a, +a);
AddVertex (generator, radius, -a, +a, -a);
AddVertex (generator, radius, -a, -a, +a);
AddVertex (generator, radius, -a, -a, -a);
generator.AddConvexPolygon ([0, 1, 5, 4]);
generator.AddConvexPolygon ([0, 2, 3, 1]);
generator.AddConvexPolygon ([0, 4, 6, 2]);
generator.AddConvexPolygon ([1, 3, 7, 5]);
generator.AddConvexPolygon ([2, 6, 7, 3]);
generator.AddConvexPolygon ([4, 5, 7, 6]);
} else if (type === 'octahedron') {
let a = 1.0;
let b = 0.0;
AddVertex (generator, radius, +a, +b, +b);
AddVertex (generator, radius, -a, +b, +b);
AddVertex (generator, radius, +b, +a, +b);
AddVertex (generator, radius, +b, -a, +b);
AddVertex (generator, radius, +b, +b, +a);
AddVertex (generator, radius, +b, +b, -a);
generator.AddTriangle (0, 2, 4);
generator.AddTriangle (0, 3, 5);
generator.AddTriangle (0, 4, 3);
generator.AddTriangle (0, 5, 2);
generator.AddTriangle (1, 2, 5);
generator.AddTriangle (1, 3, 4);
generator.AddTriangle (1, 4, 2);
generator.AddTriangle (1, 5, 3);
} else if (type === 'dodecahedron') {
let a = 1.0;
let b = 0.0;
let c = (1.0 + Math.sqrt (5.0)) / 2.0;
let d = 1.0 / c;
AddVertex (generator, radius, +a, +a, +a);
AddVertex (generator, radius, +a, +a, -a);
AddVertex (generator, radius, +a, -a, +a);
AddVertex (generator, radius, -a, +a, +a);
AddVertex (generator, radius, +a, -a, -a);
AddVertex (generator, radius, -a, +a, -a);
AddVertex (generator, radius, -a, -a, +a);
AddVertex (generator, radius, -a, -a, -a);
AddVertex (generator, radius, +b, +d, +c);
AddVertex (generator, radius, +b, +d, -c);
AddVertex (generator, radius, +b, -d, +c);
AddVertex (generator, radius, +b, -d, -c);
AddVertex (generator, radius, +d, +c, +b);
AddVertex (generator, radius, +d, -c, +b);
AddVertex (generator, radius, -d, +c, +b);
AddVertex (generator, radius, -d, -c, +b);
AddVertex (generator, radius, +c, +b, +d);
AddVertex (generator, radius, -c, +b, +d);
AddVertex (generator, radius, +c, +b, -d);
AddVertex (generator, radius, -c, +b, -d);
generator.AddConvexPolygon ([0, 8, 10, 2, 16]);
generator.AddConvexPolygon ([0, 16, 18, 1, 12]);
generator.AddConvexPolygon ([0, 12, 14, 3, 8]);
generator.AddConvexPolygon ([1, 9, 5, 14, 12]);
generator.AddConvexPolygon ([1, 18, 4, 11, 9]);
generator.AddConvexPolygon ([2, 10, 6, 15, 13]);
generator.AddConvexPolygon ([2, 13, 4, 18, 16]);
generator.AddConvexPolygon ([3, 14, 5, 19, 17]);
generator.AddConvexPolygon ([3, 17, 6, 10, 8]);
generator.AddConvexPolygon ([4, 13, 15, 7, 11]);
generator.AddConvexPolygon ([5, 9, 11, 7, 19]);
generator.AddConvexPolygon ([6, 17, 19, 7, 15]);
} else if (type === 'icosahedron') {
let a = 1.0;
let b = 0.0;
let c = (1.0 + Math.sqrt (5.0)) / 2.0;
AddVertex (generator, radius, +b, +a, +c);
AddVertex (generator, radius, +b, +a, -c);
AddVertex (generator, radius, +b, -a, +c);
AddVertex (generator, radius, +b, -a, -c);
AddVertex (generator, radius, +a, +c, +b);
AddVertex (generator, radius, +a, -c, +b);
AddVertex (generator, radius, -a, +c, +b);
AddVertex (generator, radius, -a, -c, +b);
AddVertex (generator, radius, +c, +b, +a);
AddVertex (generator, radius, +c, +b, -a);
AddVertex (generator, radius, -c, +b, +a);
AddVertex (generator, radius, -c, +b, -a);
generator.AddTriangle (0, 2, 8);
generator.AddTriangle (0, 4, 6);
generator.AddTriangle (0, 6, 10);
generator.AddTriangle (0, 8, 4);
generator.AddTriangle (0, 10, 2);
generator.AddTriangle (1, 3, 11);
generator.AddTriangle (1, 4, 9);
generator.AddTriangle (1, 6, 4);
generator.AddTriangle (1, 9, 3);
generator.AddTriangle (1, 11, 6);
generator.AddTriangle (2, 5, 8);
generator.AddTriangle (2, 7, 5);
generator.AddTriangle (2, 10, 7);
generator.AddTriangle (3, 5, 7);
generator.AddTriangle (3, 7, 11);
generator.AddTriangle (3, 9, 5);
generator.AddTriangle (4, 8, 9);
generator.AddTriangle (5, 9, 8);
generator.AddTriangle (6, 11, 10);
generator.AddTriangle (7, 10, 11);
}
return generator.GetMesh ();
}