angular-3d-viewer
Version:
464 lines (417 loc) • 16.6 kB
JavaScript
import { Coord2D } from '../geometry/coord2d.js';
import { Coord3D } from '../geometry/coord3d.js';
import { Direction } from '../geometry/geometry.js';
import { ArrayBufferToUtf8String } from '../io/bufferutils.js';
import { RGBColor, RGBColorFromFloatComponents } from '../model/color.js';
import { PhongMaterial, TextureMap } from '../model/material.js';
import { Mesh } from '../model/mesh.js';
import { Triangle } from '../model/triangle.js';
import { ImporterBase } from './importerbase.js';
import { NameFromLine, ParametersFromLine, ReadLines, UpdateMaterialTransparency } from './importerutils.js';
class ObjMeshConverter
{
constructor (mesh)
{
this.mesh = mesh;
this.globalToMeshVertices = new Map ();
this.globalToMeshVertexColors = new Map ();
this.globalToMeshNormals = new Map ();
this.globalToMeshUvs = new Map ();
}
AddVertex (globalIndex, globalVertices)
{
return this.GetLocalIndex (globalIndex, globalVertices, this.globalToMeshVertices, (val) => {
return this.mesh.AddVertex (new Coord3D (val.x, val.y, val.z));
});
}
AddVertexColor (globalIndex, globalVertexColors)
{
return this.GetLocalIndex (globalIndex, globalVertexColors, this.globalToMeshVertexColors, (val) => {
return this.mesh.AddVertexColor (new RGBColor (val.r, val.g, val.b));
});
}
AddNormal (globalIndex, globalNormals)
{
return this.GetLocalIndex (globalIndex, globalNormals, this.globalToMeshNormals, (val) => {
return this.mesh.AddNormal (new Coord3D (val.x, val.y, val.z));
});
}
AddUV (globalIndex, globalUvs)
{
return this.GetLocalIndex (globalIndex, globalUvs, this.globalToMeshUvs, (val) => {
return this.mesh.AddTextureUV (new Coord2D (val.x, val.y));
});
}
AddTriangle (triangle)
{
this.mesh.AddTriangle (triangle);
}
GetLocalIndex (globalIndex, globalValueArray, globalToMeshIndices, valueAdderFunc)
{
if (isNaN (globalIndex) || globalIndex < 0 || globalIndex >= globalValueArray.length) {
return null;
}
if (globalToMeshIndices.has (globalIndex)) {
return globalToMeshIndices.get (globalIndex);
} else {
let globalValue = globalValueArray[globalIndex];
let localIndex = valueAdderFunc (globalValue);
globalToMeshIndices.set (globalIndex, localIndex);
return localIndex;
}
}
}
function CreateColor (r, g, b)
{
return RGBColorFromFloatComponents (
parseFloat (r),
parseFloat (g),
parseFloat (b)
);
}
export class ImporterObj extends ImporterBase
{
constructor ()
{
super ();
}
CanImportExtension (extension)
{
return extension === 'obj';
}
GetUpDirection ()
{
return Direction.Y;
}
ClearContent ()
{
this.globalVertices = null;
this.globalVertexColors = null;
this.globalNormals = null;
this.globalUvs = null;
this.currentMeshConverter = null;
this.currentMaterial = null;
this.currentMaterialIndex = null;
this.meshNameToConverter = null;
this.materialNameToIndex = null;
}
ResetContent ()
{
this.globalVertices = [];
this.globalVertexColors = [];
this.globalNormals = [];
this.globalUvs = [];
this.currentMeshConverter = null;
this.currentMaterial = null;
this.currentMaterialIndex = null;
this.meshNameToConverter = new Map ();
this.materialNameToIndex = new Map ();
}
ImportContent (fileContent, onFinish)
{
let textContent = ArrayBufferToUtf8String (fileContent);
ReadLines (textContent, (line) => {
if (!this.WasError ()) {
this.ProcessLine (line);
}
});
onFinish ();
}
ProcessLine (line)
{
if (line[0] === '#') {
return;
}
let parameters = ParametersFromLine (line, '#');
if (parameters.length === 0) {
return;
}
let keyword = parameters[0].toLowerCase ();
parameters.shift ();
if (this.ProcessMeshParameter (keyword, parameters, line)) {
return;
}
if (this.ProcessMaterialParameter (keyword, parameters, line)) {
return;
}
}
AddNewMesh (name)
{
if (this.meshNameToConverter.has (name)) {
this.currentMeshConverter = this.meshNameToConverter.get (name);
} else {
let mesh = new Mesh ();
mesh.SetName (name);
this.model.AddMeshToRootNode (mesh);
this.currentMeshConverter = new ObjMeshConverter (mesh);
this.meshNameToConverter.set (name, this.currentMeshConverter);
}
}
ProcessMeshParameter (keyword, parameters, line)
{
if (keyword === 'g' || keyword === 'o') {
if (parameters.length === 0) {
return true;
}
let name = NameFromLine (line, keyword.length, '#');
this.AddNewMesh (name);
return true;
} else if (keyword === 'v') {
if (parameters.length < 3) {
return true;
}
this.globalVertices.push (new Coord3D (
parseFloat (parameters[0]),
parseFloat (parameters[1]),
parseFloat (parameters[2])
));
if (parameters.length >= 6) {
this.globalVertexColors.push (CreateColor (parameters[3], parameters[4], parameters[5]));
}
return true;
} else if (keyword === 'vn') {
if (parameters.length < 3) {
return true;
}
this.globalNormals.push (new Coord3D (
parseFloat (parameters[0]),
parseFloat (parameters[1]),
parseFloat (parameters[2])
));
return true;
} else if (keyword === 'vt') {
if (parameters.length < 2) {
return true;
}
this.globalUvs.push (new Coord2D (
parseFloat (parameters[0]),
parseFloat (parameters[1])
));
return true;
} else if (keyword === 'f') {
if (parameters.length < 3) {
return true;
}
this.ProcessFace (parameters);
return true;
}
return false;
}
ProcessMaterialParameter (keyword, parameters, line)
{
function ExtractTextureParameters (parameters)
{
let textureParameters = new Map ();
let lastParameter = null;
for (let i = 0; i < parameters.length - 1; i++) {
let parameter = parameters[i];
if (parameter.startsWith ('-')) {
lastParameter = parameter;
textureParameters.set (lastParameter, []);
continue;
}
if (lastParameter !== null) {
textureParameters.get (lastParameter).push (parameter);
}
}
return textureParameters;
}
function CreateTexture (parameters, callbacks)
{
let texture = new TextureMap ();
let textureName = parameters[parameters.length - 1];
let textureBuffer = callbacks.getFileBuffer (textureName);
texture.name = textureName;
texture.buffer = textureBuffer;
let textureParameters = ExtractTextureParameters (parameters);
if (textureParameters.has ('-o')) {
let offsetParameters = textureParameters.get ('-o');
if (offsetParameters.length > 0) {
texture.offset.x = parseFloat (offsetParameters[0]);
}
if (offsetParameters.length > 1) {
texture.offset.y = parseFloat (offsetParameters[1]);
}
}
if (textureParameters.has ('-s')) {
let scaleParameters = textureParameters.get ('-s');
if (scaleParameters.length > 0) {
texture.scale.x = parseFloat (scaleParameters[0]);
}
if (scaleParameters.length > 1) {
texture.scale.y = parseFloat (scaleParameters[1]);
}
}
return texture;
}
if (keyword === 'newmtl') {
if (parameters.length === 0) {
return true;
}
let material = new PhongMaterial ();
let materialName = NameFromLine (line, keyword.length, '#');
let materialIndex = this.model.AddMaterial (material);
material.name = materialName;
this.currentMaterial = material;
this.materialNameToIndex.set (materialName, materialIndex);
return true;
} else if (keyword === 'usemtl') {
if (parameters.length === 0) {
return true;
}
let materialName = NameFromLine (line, keyword.length, '#');
if (this.materialNameToIndex.has (materialName)) {
this.currentMaterialIndex = this.materialNameToIndex.get (materialName);
}
return true;
} else if (keyword === 'mtllib') {
if (parameters.length === 0) {
return true;
}
let fileName = NameFromLine (line, keyword.length, '#');
let fileBuffer = this.callbacks.getFileBuffer (fileName);
if (fileBuffer !== null) {
let textContent = ArrayBufferToUtf8String (fileBuffer);
ReadLines (textContent, (line) => {
if (!this.WasError ()) {
this.ProcessLine (line);
}
});
}
return true;
} else if (keyword === 'map_kd') {
if (this.currentMaterial === null || parameters.length === 0) {
return true;
}
this.currentMaterial.diffuseMap = CreateTexture (parameters, this.callbacks);
UpdateMaterialTransparency (this.currentMaterial);
return true;
} else if (keyword === 'map_ks') {
if (this.currentMaterial === null || parameters.length === 0) {
return true;
}
this.currentMaterial.specularMap = CreateTexture (parameters, this.callbacks);
return true;
} else if (keyword === 'map_bump' || keyword === 'bump') {
if (this.currentMaterial === null || parameters.length === 0) {
return true;
}
this.currentMaterial.bumpMap = CreateTexture (parameters, this.callbacks);
return true;
} else if (keyword === 'ka') {
if (this.currentMaterial === null || parameters.length < 3) {
return true;
}
this.currentMaterial.ambient = CreateColor (parameters[0], parameters[1], parameters[2]);
return true;
} else if (keyword === 'kd') {
if (this.currentMaterial === null || parameters.length < 3) {
return true;
}
this.currentMaterial.color = CreateColor (parameters[0], parameters[1], parameters[2]);
return true;
} else if (keyword === 'ks') {
if (this.currentMaterial === null || parameters.length < 3) {
return true;
}
this.currentMaterial.specular = CreateColor (parameters[0], parameters[1], parameters[2]);
return true;
} else if (keyword === 'ns') {
if (this.currentMaterial === null || parameters.length < 1) {
return true;
}
this.currentMaterial.shininess = parseFloat (parameters[0]) / 1000.0;
return true;
} else if (keyword === 'tr') {
if (this.currentMaterial === null || parameters.length < 1) {
return true;
}
this.currentMaterial.opacity = 1.0 - parseFloat (parameters[0]);
UpdateMaterialTransparency (this.currentMaterial);
return true;
} else if (keyword === 'd') {
if (this.currentMaterial === null || parameters.length < 1) {
return true;
}
this.currentMaterial.opacity = parseFloat (parameters[0]);
UpdateMaterialTransparency (this.currentMaterial);
return true;
}
return false;
}
ProcessFace (parameters)
{
function GetRelativeIndex (index, count)
{
if (index > 0) {
return index - 1;
} else {
return count + index;
}
}
let vertices = [];
let colors = [];
let normals = [];
let uvs = [];
for (let i = 0; i < parameters.length; i++) {
let vertexParams = parameters[i].split ('/');
vertices.push (GetRelativeIndex (parseInt (vertexParams[0], 10), this.globalVertices.length));
if (this.globalVertices.length === this.globalVertexColors.length) {
colors.push (GetRelativeIndex (parseInt (vertexParams[0], 10), this.globalVertices.length));
}
if (vertexParams.length > 1 && vertexParams[1].length > 0) {
uvs.push (GetRelativeIndex (parseInt (vertexParams[1], 10), this.globalUvs.length));
}
if (vertexParams.length > 2 && vertexParams[2].length > 0) {
normals.push (GetRelativeIndex (parseInt (vertexParams[2], 10), this.globalNormals.length));
}
}
if (this.currentMeshConverter === null) {
this.AddNewMesh ('');
}
for (let i = 0; i < vertices.length - 2; i++) {
let v0 = this.currentMeshConverter.AddVertex (vertices[0], this.globalVertices);
let v1 = this.currentMeshConverter.AddVertex (vertices[i + 1], this.globalVertices);
let v2 = this.currentMeshConverter.AddVertex (vertices[i + 2], this.globalVertices);
if (v0 === null || v1 === null || v2 === null) {
this.SetError ('Invalid vertex index.');
break;
}
let triangle = new Triangle (v0, v1, v2);
if (colors.length === vertices.length) {
let c0 = this.currentMeshConverter.AddVertexColor (colors[0], this.globalVertexColors);
let c1 = this.currentMeshConverter.AddVertexColor (colors[i + 1], this.globalVertexColors);
let c2 = this.currentMeshConverter.AddVertexColor (colors[i + 2], this.globalVertexColors);
if (c0 === null || c1 === null || c2 === null) {
this.SetError ('Invalid vertex color index.');
break;
}
triangle.SetVertexColors (c0, c1, c2);
}
if (normals.length === vertices.length) {
let n0 = this.currentMeshConverter.AddNormal (normals[0], this.globalNormals);
let n1 = this.currentMeshConverter.AddNormal (normals[i + 1], this.globalNormals);
let n2 = this.currentMeshConverter.AddNormal (normals[i + 2], this.globalNormals);
if (n0 === null || n1 === null || n2 === null) {
this.SetError ('Invalid normal index.');
break;
}
triangle.SetNormals (n0, n1, n2);
}
if (uvs.length === vertices.length) {
let u0 = this.currentMeshConverter.AddUV (uvs[0], this.globalUvs);
let u1 = this.currentMeshConverter.AddUV (uvs[i + 1], this.globalUvs);
let u2 = this.currentMeshConverter.AddUV (uvs[i + 2], this.globalUvs);
if (u0 === null || u1 === null || u2 === null) {
this.SetError ('Invalid uv index.');
break;
}
triangle.SetTextureUVs (u0, u1, u2);
}
if (this.currentMaterialIndex !== null) {
triangle.mat = this.currentMaterialIndex;
}
this.currentMeshConverter.AddTriangle (triangle);
}
}
}