angular-3d-viewer
Version:
91 lines (75 loc) • 2.56 kB
JavaScript
import { BinaryWriter } from '../io/binarywriter.js';
import { FileFormat } from '../io/fileutils.js';
import { TextWriter } from '../io/textwriter.js';
import { ExportedFile, ExporterBase } from './exporterbase.js';
export class ExporterStl extends ExporterBase
{
constructor ()
{
super ();
}
CanExport (format, extension)
{
return (format === FileFormat.Text || format === FileFormat.Binary) && extension === 'stl';
}
ExportContent (exporterModel, format, files, onFinish)
{
if (format === FileFormat.Text) {
this.ExportText (exporterModel, files);
} else {
this.ExportBinary (exporterModel, files);
}
onFinish ();
}
ExportText (exporterModel, files)
{
let stlFile = new ExportedFile ('model.stl');
files.push (stlFile);
let stlWriter = new TextWriter ();
stlWriter.WriteLine ('solid Model');
exporterModel.EnumerateTrianglesWithNormals ((v0, v1, v2, normal) => {
stlWriter.WriteArrayLine (['facet', 'normal', normal.x, normal.y, normal.z]);
stlWriter.Indent (1);
stlWriter.WriteLine ('outer loop');
stlWriter.Indent (1);
stlWriter.WriteArrayLine (['vertex', v0.x, v0.y, v0.z]);
stlWriter.WriteArrayLine (['vertex', v1.x, v1.y, v1.z]);
stlWriter.WriteArrayLine (['vertex', v2.x, v2.y, v2.z]);
stlWriter.Indent (-1);
stlWriter.WriteLine ('endloop');
stlWriter.Indent (-1);
stlWriter.WriteLine ('endfacet');
});
stlWriter.WriteLine ('endsolid Model');
stlFile.SetTextContent (stlWriter.GetText ());
}
ExportBinary (exporterModel, files)
{
let stlFile = new ExportedFile ('model.stl');
files.push (stlFile);
let triangleCount = exporterModel.TriangleCount ();
let headerSize = 80;
let fullByteLength = headerSize + 4 + triangleCount * 50;
let stlWriter = new BinaryWriter (fullByteLength, true);
for (let i = 0; i < headerSize; i++) {
stlWriter.WriteUnsignedCharacter8 (0);
}
stlWriter.WriteUnsignedInteger32 (triangleCount);
exporterModel.EnumerateTrianglesWithNormals ((v0, v1, v2, normal) => {
stlWriter.WriteFloat32 (normal.x);
stlWriter.WriteFloat32 (normal.y);
stlWriter.WriteFloat32 (normal.z);
stlWriter.WriteFloat32 (v0.x);
stlWriter.WriteFloat32 (v0.y);
stlWriter.WriteFloat32 (v0.z);
stlWriter.WriteFloat32 (v1.x);
stlWriter.WriteFloat32 (v1.y);
stlWriter.WriteFloat32 (v1.z);
stlWriter.WriteFloat32 (v2.x);
stlWriter.WriteFloat32 (v2.y);
stlWriter.WriteFloat32 (v2.z);
stlWriter.WriteUnsignedInteger16 (0);
});
stlFile.SetBufferContent (stlWriter.GetBuffer ());
}
}