anghami-audio-manager
Version:
Web audio manager
1,716 lines (1,509 loc) • 49.7 kB
text/typescript
declare var module: any;
declare var define: any;
let w: any = this;
let d: any = w.document;
const a: string = 'audio';
const v: string = 'video';
const s: string = 'script';
'use strict';
class PlatformDetector {
private regex: Object = {
platform: {
playstation: new RegExp(
'^Mozilla/[0-9].[0-9]\\s.(PlayStation [3-5]).*\\sSCEE/[1-9].[0-9]\\sNuanti/[1-9].[0-9]'
),
mobile: new RegExp(
'Mobile|Android|Tab|Tablet|GT|SM-(T|P)|Silk-Accelerated',
'i'
),
tablet: new RegExp('Tab|Tablet|iPad|SM-(T|P)|GT|Silk-Accelerated', 'i'),
desktop: new RegExp(
'(?:(?!Mobile|Android|Tab|Tablet|GT|SM-(T|P)|Silk-Accelerated).)',
'i'
)
},
os: {
android: new RegExp('Linux.*Android'),
ios: new RegExp('like\\sMac\\sOS\\sX'),
mac: new RegExp('Intel\\sMac\\sOS\\sX'),
windows: new RegExp('Windows\\sNT')
},
browser: {
ie: new RegExp('msie|trident', 'i'),
edge: new RegExp('Edge'),
chrome: new RegExp('Chrome'),
firefox: new RegExp('Firefox'),
safari: new RegExp('Safari')
}
};
private canInit: boolean = false;
constructor() {
if (
w.navigator &&
w.navigator.userAgent &&
w['RegExp'] &&
typeof w['RegExp'] === 'function'
) {
this.canInit = true;
} else {
this.throwErr();
}
}
public detectDevice(): Object {
return {
platform: this.detect('platform'),
os: this.detect('os'),
browser: this.detect('browser')
};
}
public detect(type): string {
if (this.canInit) {
let obj = this.regex[type];
let regxName: string;
for (regxName in obj) {
if (obj[regxName].test(w.navigator.userAgent)) {
return regxName;
}
}
} else {
this.throwErr();
}
}
private throwErr(): void {
if (w['Error'] && typeof w['Error'] === 'function') {
throw new Error("This browser doesn't supprot platform detection.");
} else {
console.error("This browser doesn't supprot platform detection.");
}
}
}
interface GalacticInterface {
list: any;
shuffleList: any;
playNextList: Array<any>;
currentIndex: number;
shuffleIndex: number;
options: any;
currentMediaItem: Object;
audioElement: HTMLAudioElement;
//audioSourceElement: HTMLSourceElement;
currentSrc: string;
audioElementEvents: {};
progress: number;
position: number;
remainingTime: number;
lastPosition: number;
bufferProgress: number;
lastBufferProgress: number;
audioTrackPlaying: boolean;
audioTrackOnload: boolean;
online: boolean;
errorTimeout: any;
interval: any;
error: boolean;
metadata: boolean;
isRepeating: boolean;
isShuffling: boolean;
isPaused: boolean;
eventMap: Object;
duration: number;
isReloading: boolean;
mimeRegx: RegExp;
device: any;
windows: boolean;
playstation: boolean;
onlinecbreload: boolean;
playState: boolean;
emptyWaveFileBase64: string;
emptyVideoFileBase64: string;
playPromise: any;
forceDurationChangeForAudioAd: boolean;
script: HTMLScriptElement;
hasCustomScript: HTMLScriptElement;
forcePause: boolean;
hlsjsErrorHandler: Function;
hlsVideoTagErrorHandler: Function;
loadEmpty: Function;
isUsingHLSPolyfill: boolean;
hls: any;
tempElRef: HTMLElement;
setup(options?: any): any;
init(): any;
destroy(): any;
isValid(): boolean;
load(withSrc?: any, afterReload?: boolean): any;
reload(time: number): any;
onBufferChange(e: Event): void;
onDurationChange(e: Event): void;
play(): any;
pause(): any;
stop(callback?: Function): any;
next(prop: string, callback?: Function): any;
previous(prop: string, callback?: Function): any;
repeat(callback?: Function): any;
flush(): any;
loadAudio(): any;
setSrc(src: string): any;
setPosition(position: number): any;
setTimeValues(
progress: number,
remainingTime: number,
position: number
): void;
setVolume(volume: number): any;
dispatchEvent(type: string, args: Object): void;
catchErrorVulnerability(e: Event): void;
setNextPlayingListItem(mediaItem: Object): any;
getNextPlayingListItem(): Object;
removeNextPlayingListItem(): any;
hasNextPlayingListItem(): boolean;
applyNextAction(): any;
on(type: string, callback: Function): void;
off(type: string, filler: any): void;
shuffle(callback?: Function): any;
createShuffleList(list: Array<any>): Array<any>;
toggle(prop: string): any;
isValid(): boolean;
isBufferValid(): boolean;
hasBuffer(): boolean;
waitUntilOnline(): any;
clearWaiters(): any;
setAttribute(type: string, value: string): any;
addToPlaylist(data: any, type?: string, callback?: Function): any;
createElement(parent: HTMLElement, type: string): any;
addEventListeners(element: HTMLElement, events: Object): any;
setOptions(options: Object): any;
//createMediaHelper(): void;
}
class Galactic implements GalacticInterface {
'use strict';
/*
* Media Item & Lists
*/
public currentMediaItem: Object;
public list: any;
public shuffleList: any;
public playNextList: Array<any>;
/*
* Main Used Indexes
*/
public currentIndex: number;
public shuffleIndex: number;
/*
* Main Elements
*/
public audioElement: HTMLAudioElement;
//public audioSourceElement: HTMLSourceElement;
/*
* Audio Source URL
*/
public currentSrc: string;
/*
* Main Events Objects
*/
public audioElementEvents: Object;
public eventMap: Object;
/*
* Main Options
*/
public options: any;
/*
* To Handle the case of loading for mobile and handle all mobile browsers exceptions & warnings
*/
public loadEmpty: any;
private emptyWaveFileBase64: string;
/*
* Main Regex for to check for audio Type
*/
private mimeRegx: RegExp;
/*
* Audio State Flags
*/
private playState: boolean;
public audioTrackPlaying: boolean;
private audioTrackOnload: boolean;
public isRepeating: boolean;
public isShuffling: boolean;
public isPaused: boolean;
private isReloading: boolean;
private metadata: boolean;
/*
* Handle Error and interval for reloading and on online callback
*/
private errorTimeout: any;
private interval: any;
private onlinecbreload: boolean;
private online: boolean;
private error: boolean;
/*
* Devices & Platfornms Falgs
*/
private device: any;
private windows: boolean;
private playstation: boolean;
/*
* Handle Data About Time, Duration, Position, etc
*/
private progress: number;
private position: number;
private remainingTime: number;
private bufferProgress: number;
private lastBufferProgress: number;
private lastPosition: number;
private duration: number;
/*
* This promise object that is retuned when the browser has safely played the media element
* It is mainly used to play() pause() load() safely and to handle exceptions thrown by the browser
*/
private playPromise: any;
/*
* Audio Ads Data Management
* Used to handle sending duration for the audio ad of type m4a
***************************
TO-DO: check this
***************************
*/
public forceDurationChangeForAudioAd: boolean;
private hlsjsErrorHandler: any;
private hlsVideoTagErrorHandler: any;
private isUsingHLSPolyfill: boolean;
private hls: any;
private script: HTMLScriptElement;
private hasCustomScript: HTMLScriptElement;
private tempElRef: HTMLElement;
private emptyVideoFileBase64: string;
private forcePause: boolean;
constructor() {
this.setup();
}
/****************************************************************************************************************************
* Boilerplate: set default values
*/
private setup(): any {
//Main Audio Events
this.audioElementEvents = {
abort: e => {
console.log(
'The abort event occurs when the loading of an audio/video is aborted. Sent when playback is aborted; for example, if the media is playing and is restarted from the beginning, this event is sent.'
);
this.checkError(e);
},
stalled: e => {
console.log(
'browser is trying to get media data, but data is not available'
);
this.checkError(e); //when it's not paused
},
suspend: e => {
console.log(
'loading of the media is suspended (prevented from continuing). This can happen when the download has completed, or because it has been paused for some reason.'
);
if (this.bufferProgress <= 98) {
this.checkError(e);
}
},
error: e => {
console.log(
'an error occurred during the loading of an audio error: ' +
e.target.error.code +
' ' +
e.target.error.message
);
this.checkError(e);
if (this.options.video && this.isUsingHLSPolyfill) {
const mediaError: any = e.currentTarget.error;
if (mediaError.code === mediaError.MEDIA_ERR_DECODE) {
this.hlsVideoTagErrorHandler();
}
}
},
emptied: e => {
// *** TO DO *** // check for error in this state
this.audioTrackPlaying = undefined;
},
waiting: e => {
this.audioTrackPlaying = undefined;
console.log('audio stops because it needs to buffer the next frame.');
this.checkError(e);
if (this.hasBuffer()) {
this.onBufferChange(e);
}
this.dispatchEvent('wait', { status: this.audioTrackPlaying });
},
loadedmetadata: e => {
console.log(
'loaded meta data for audio/video consists of: duration, dimensions (video only) and text tracks.'
);
this.metadata = true;
},
loadstart: e => {
this.audioTrackPlaying = undefined;
console.log(
'the browser is currently looking for the specified audio/video'
);
this.dispatchEvent('wait', { status: this.audioTrackPlaying });
if (this.hasBuffer()) {
this.onBufferChange(e);
}
},
durationchange: e => {
console.log(
'when an audio/video is loaded, the duration will change from "NaN" to the actual duration of the audio/video'
);
if (this.isValid()) {
this.onDurationChange(e);
}
if (this.lastPosition) {
this.setPosition(this.lastPosition);
this.lastPosition = undefined;
}
this.duration = e.target.duration;
},
timeupdate: e => {
console.log('playing position of an audio/video has changed.', this);
this.playState = true;
if (this.isValid()) {
this.onDurationChange(e);
this.audioTrackPlaying = true;
}
if (this.hasBuffer()) {
this.onBufferChange(e);
}
if (this.isReloading) {
this.isReloading = this.error = false;
}
if (this.bufferProgress === 100) {
this.clearWaiters(); //kill waiters in case it is fully downloaded
}
},
canplay: e => {
if (this.forcePause && !this.audioElement.paused) {
this.pause(undefined, true);
}
console.log(
'can start playing the audio/video, enough has loaded to play...'
);
this.dispatchEvent('readyToPlay', {
track: this.currentMediaItem,
src: this.currentSrc,
progress: this.progress
});
if (this.options.playOnLoad) {
this.play();
}
},
playing: e => {
if (this.forcePause && !this.audioElement.paused) {
this.pause(undefined, true);
}
console.log(
'audio is playing after having been paused or stopped for buffering'
);
if (this.playstation) {
this.audioTrackPlaying = true;
}
if (this.isValid()) {
this.dispatchEvent('play', { status: this.audioTrackPlaying });
}
if (this.hasBuffer()) {
this.onBufferChange(e);
}
},
pause: e => {
this.forcePause = false;
this.isPaused = true;
this.audioTrackPlaying = false;
if (this.isValid()) {
this.dispatchEvent('pause', { status: this.audioTrackPlaying });
}
},
ended: e => {
if (this.isValid()) {
this.dispatchEvent('end', { progress: this.progress });
}
},
progress: e => {
console.log('downloading the specified audio/video... ');
if (this.hasBuffer()) {
this.onBufferChange(e);
}
},
ratechange: e => {
if (this.isValid()) {
this.dispatchEvent('rateChange');
}
},
volumechange: e => {
if (this.isValid()) {
this.dispatchEvent('volumeChange');
}
},
seeking: e => {
this.pause();
},
seeked: e => {
if (this.options.playOnLoad) {
this.play();
}
}
// loadeddata: (e) => {
// console.log('data for the current frame is loaded, but not enough data to play next frame of the specified audio/video ');
// },
// play: (e) => {
// console.log('audio has been started or is no longer paused');
// },
// canplaythrough: (e) => {
// console.log('enough has loaded to play without buffering...');
// },
};
//Default options
this.options = {
html5: true,
reloadOnInit: 10000,
reloadOnError: 5000,
reloadCount: 5,
volume: 1,
fadeIn: false,
hls: false,
playOnLoad: true
};
this.emptyVideoFileBase64 =
'data:application/x-mpegURL;base64,UklGRjIAAABXQVZFZm10IBIAAAABAAEAQB8AAEAfAAABAAgAAABmYWN0BAAAAAAAAABkYXRhAAAAAA==';
this.emptyWaveFileBase64 =
'data:audio/wave;base64,UklGRjIAAABXQVZFZm10IBIAAAABAAEAQB8AAEAfAAABAAgAAABmYWN0BAAAAAAAAABkYXRhAAAAAA==';
this.mimeRegx = new RegExp(
/\.m4a|mp4|mpeg4|aac|flv|mov|m4v|f4v|.m4b|mp4v|3gp|3g2|mp4|m3u8/
);
//Objects & arrays
this.eventMap = {};
this.list = this.playNextList = this.shuffleList = [];
this.currentMediaItem = {};
//Default values
this.online = true;
this.bufferProgress = this.progress = this.lastBufferProgress = this.position = this.remainingTime = this.currentIndex = this.shuffleIndex = this.duration = 0;
this.audioElement = this.errorTimeout = this.lastPosition = this.error = this.metadata = this.isRepeating = this.isShuffling = this.isPaused = this.isReloading = this.interval = this.onlinecbreload = this.playState = this.forceDurationChangeForAudioAd = this.playPromise = undefined;
//Device detections
this.device = new PlatformDetector().detectDevice();
this.windows = this.device.browser === 'ie'; //(this.device.os === 'windows');
this.playstation = this.device.platform === 'playstation';
//Load empty for mobile browsers
this.loadEmpty = (() => {
return () => {
this.forcePause = false;
this.load(false);
};
})();
if (!this.windows && !this.playstation) {
w.addEventListener('offline', this.offlinecb, false);
w.addEventListener('online', this.onlinecb, false);
}
}
/****************************************************************************************************************************/
private appendHLSEvents(): void {
this.hls.on(w.Hls.Events.MANIFEST_PARSED, () => {
if (this.options.playOnLoad) {
this.play();
}
});
// try to recover on fatal errors
this.hls.on(w.Hls.Events.ERROR, (event: Object, data: any) => {
if (data.fatal) {
switch (data.type) {
case w.Hls.ErrorTypes.NETWORK_ERROR:
this.hls.startLoad();
break;
case w.Hls.ErrorTypes.MEDIA_ERROR:
this.hlsjsErrorHandler();
break;
default:
console.error('Error loading media: File could not be played');
this.destoryHLS();
break;
}
}
});
}
/****************************************************************************************************************************
* Main Initializer
*/
public init(options?: any): any {
this.setOptions(options);
this.createMedia();
return this;
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Connecitivty Manager: Methods Needed
*/
private isOnline(): boolean {
// Handle IE and more capable browsers
let xhr: XMLHttpRequest = new XMLHttpRequest();
// Open new request as a HEAD to the root hostname with a random param to bust the cache
xhr.open(
'HEAD',
`//${w.location.hostname}/?rand=${w.Math.floor(
(1 + w.Math.random()) * 0x10000
)}`,
false
); // secon argument async :
// Issue request and handle response
try {
xhr.send();
return xhr.status >= 200 && (xhr.status < 300 || xhr.status === 304);
} catch (error) {
return false;
}
}
private waitUntilOnline(): any {
if (this.windows || this.playstation) {
if (!this.interval) {
this.interval = w.setInterval(() => {
this.online = this.isOnline();
if (this.online) {
this.reload(0);
}
}, 2000);
}
} else {
this.onlinecbreload = true;
}
return this;
}
private onlinecb(): void {
console.log('is online...onlinecbreload: ', this.onlinecbreload);
this.online = true;
if (this.onlinecbreload) {
this.reload(0);
}
}
private offlinecb(): void {
console.log('is offline...');
this.online = false;
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Buffer Progress Management
*/
private onBufferChange(e: any): void {
try {
let duration: number = e.target.duration;
let buffered: any = e.target.buffered;
let currentTime: number = e.target.currentTime;
let i: number = 0;
let buffLen: number = buffered.length;
this.lastBufferProgress = this.bufferProgress;
if (duration > 0 && buffLen > 0) {
for (; i < buffLen; i++) {
if (buffered.start(buffLen - 1 - i) < currentTime) {
this.bufferProgress = w.Math.ceil(
(buffered.end(buffLen - 1 - i) / duration) * 100
);
break;
}
}
} else {
this.bufferProgress = undefined;
}
if (this.isBufferValid()) {
this.dispatchEvent('bufferChange', {
bufferProgress: this.bufferProgress
});
}
} catch (e) {}
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Duration Management
*/
private onDurationChange(e: any): void {
let d: number = e.target.duration ? e.target.duration * 1000 : 0;
let c: number = e.target.currentTime ? e.target.currentTime * 1000 : 0;
let p: number = (c / d) * 100;
//p: progress , d-c: remainingTime, c: position
this.setTimeValues(p, d - c, c);
}
private setTimeValues(
progress: number,
remainingTime: number,
position: number
): void {
this.progress = progress;
this.remainingTime = remainingTime;
this.position = position;
if (this.position > 0) {
this.dispatchEvent('durationChange', {
progress: this.progress,
remainingTime: this.remainingTime,
position: this.position,
duration: this.audioElement.duration,
status: this.audioTrackPlaying
});
}
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Seek To A Certain Position
*/
public setPosition(position: number): any {
if (this.playState) {
try {
// try-catch block: for ie exception
this.audioElement.currentTime = Number(position) / 1000;
} catch (e) {}
}
return this;
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Reload Management
*/
private reload(time: number, force?: boolean): any {
if (this.position > 1000) {
this.lastPosition = this.position;
}
if (!this.errorTimeout) {
this.errorTimeout = w.setTimeout(() => {
if (this.online && !this.audioTrackPlaying && this.error) {
if (
this.audioElement.readyState >= 2 &&
this.audioElement.networkState === 2
) {
this.isReloading = true;
this.clearWaiters().play(true);
} else {
this.load(this.currentSrc, true);
}
} else {
this.error = false;
this.isReloading = false;
this.clearWaiters();
}
}, time);
}
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Volume Management
*/
public setVolume(volume: number): any {
// from 0 to 100
try {
if (volume > 1.0) {
return;
}
this.audioElement.volume = volume;
this.dispatchEvent('volumeChange', { volume: this.audioElement.volume });
return this;
} catch (e) {}
}
public getVolume(): number {
return this.audioElement.volume;
}
/***************************************************************************************************************************/
/****************************************************************************************************************************
* Main Audio Functionality: Play, Pause, Shuffle, Next, Previous, Repeat
*/
private loadAudio(): any {
if (this.options.video && this.isUsingHLSPolyfill) {
this.createNewHlsContext();
this.hls.loadSource(this.currentSrc);
} else {
this.audioElement.load();
}
return this;
}
public load(withSrc?: any, afterReload?: boolean): any {
this.flush(true);
if (afterReload) {
this.loadAudio();
}
if (withSrc) {
this.setSrc(withSrc);
} else {
this.setSrc(
this.options.video
? this.emptyVideoFileBase64
: this.emptyWaveFileBase64
);
}
this.setAttribute('src', this.currentSrc);
this.loadAudio();
return this;
}
public fadeIn(
start: number,
end: number,
duration: number,
cb?: Function
): void {
end = Math.round(end);
let delta: number = end - start;
let startTime: number = null;
let t: number;
let factor: number;
let frame: any;
this.setVolume(0);
let tweenLoop: FrameRequestCallback = (time?: number) => {
if (!time) {
time = new Date().getTime();
}
if (startTime === null) {
startTime = time;
}
t = time - startTime;
factor = t / duration;
this.setVolume(start + delta * factor);
if (t < duration && this.getVolume() < end) {
console.log('animating ', this.getVolume());
frame = w.requestAnimationFrame(tweenLoop);
return;
}
w.cancelAnimationFrame(frame);
console.log('done animating ', this.getVolume());
if (cb) {
cb();
}
tweenLoop = delta = startTime = t = time = start = frame = null;
};
frame = w.requestAnimationFrame(tweenLoop);
}
public play(): any {
this.isPaused = false;
// Run this on your behalf: in case you want to disable call to play() call to load() errors & warnings
//this.audioTrackPlaying = undefined;
// if (!this.playstation && !this.options.video && !this.isReloading) { // //
// let isPlayingToPreventRaceCondition: boolean = this.audioElement.currentTime > 0 && !this.audioElement.paused && !this.audioElement.ended && this.audioElement.readyState >= 2;
// if (!isPlayingToPreventRaceCondition) {
// try {
// this.checkFadeIn();
// //https://developers.google.com/web/updates/2017/06/play-request-was-interrupted
// this.playPromise = this.audioElement.play();
// if (this.playPromise) {
// this.playPromise.then(_ => {
// //this.audioTrackPlaying = true;
// // if (this.options.video) {
// // this.audioElement.play();
// // }
// console.log('should play');
// })
// .catch(error => {});
// }
// } catch (e) {}
// }
// }
// else {
try {
this.checkFadeIn();
this.audioElement.play().catch(e => {});
} catch (e) {}
// }
return this;
}
private checkFadeIn(): void {
if (this.options.fadeIn) {
this.fadeIn(0.0, 0.9, 5000);
}
}
public pause(forcePause?: boolean, force?: boolean): any {
if (forcePause) {
this.forcePause = true;
}
if (this.audioTrackPlaying || force) {
// Run this on your behalf: in case you want to disable call to play() call to load() errors & warnings
// if (!this.playstation && !this.options.video && !this.device.browser.match(/safari|edge/)) { //this.device.browser !== 'safari'
// if (this.playPromise) {
// //https://developers.google.com/web/updates/2017/06/play-request-was-interrupted
// this.playPromise.then(_ => {
// this.isPaused = true;
// this.audioElement.pause();
// })
// .catch(error => {
// this.isPaused = false;
// });
// }
// }
// else {
try {
this.audioElement.pause();
} catch (e) {}
}
return this;
}
public stop(callback?: Function): any {
this.pause()
.flush(true)
.dispatchEvent('durationChange', {
progress: 0,
remainingTime: 0,
position: 0
});
this.lastPosition = undefined;
if (typeof callback === 'function') {
callback();
}
return this;
}
public next(prop: string, callback?: Function): any {
this[prop] = this[prop] === this.list.length - 1 ? 0 : ++this[prop];
this.currentMediaItem = this.list[this[prop]];
if (typeof callback === 'function') {
callback({ track: this.currentMediaItem });
}
return this;
}
public previous(prop: string, callback?: Function): any {
this[prop] = this[prop] <= 0 ? this.list.length - 1 : --this[prop];
this.currentMediaItem = this.list[this[prop]];
if (typeof callback === 'function') {
callback({ track: this.currentMediaItem });
}
return this;
}
public repeat(callback?: Function): any {
if (!this.isRepeating) {
this.toggle('repeat');
}
this.currentMediaItem = this.list[this.currentIndex];
if (typeof callback === 'function') {
callback({ track: this.currentMediaItem });
}
this.dispatchEvent('repeatStatusChange', {
repeat: this.isRepeating,
track: this.currentMediaItem
});
return this;
}
public createShuffleList(list): Array<any> {
let currentIndex = list.length,
temporaryValue,
randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = list[currentIndex];
list[currentIndex] = list[randomIndex];
list[randomIndex] = temporaryValue;
}
return list;
}
public shuffle(callback?: Function): any {
if (!this.isShuffling) {
this.toggle('shuffle');
}
this.shuffleList =
this.shuffleIndex === 0
? this.createShuffleList(this.list)
: this.shuffleList;
if (typeof callback === 'function') {
this.currentMediaItem = this.shuffleList[this.shuffleIndex];
callback({ track: this.currentMediaItem, list: this.shuffleList });
}
this.dispatchEvent('shuffleStatusChange', {
shuffle: this.isShuffling,
track: this.currentMediaItem
});
return this;
}
public addToPlaylist(data: any, type?: string, callback?: Function): any {
let copy: Array<any>;
if (typeof arguments[1] === 'string') {
if (data.constructor === Array) {
this[type] = copy = data.length > 0 ? data : this[type];
} else {
this[type].push(data);
copy = this[type];
}
} else {
if (data.constructor === Array) {
this.list = this.shuffleList = copy =
data.length > 0 ? data : this.list;
} else {
this.list.push(data);
this.shuffleList = copy = this.list;
}
}
if (typeof callback === 'function') {
callback({ list: copy });
}
this.dispatchEvent('playlistChange', {
playlist: this.list,
shuffleList: this.shuffleList
});
return this;
}
public clearPlaylist(type: string, callback?: Function): any {
this[type] = [];
if (typeof callback === 'function') {
callback();
}
this.dispatchEvent('playlistChange', {
[type]: this[type]
});
return this;
}
public setNextPlayingListItem(media: any): any {
if (media.constructor === Array) {
this.playNextList = this.playNextList.concat(media);
} else {
this.playNextList.push(media);
}
return this;
}
public getNextPlayingListItem(): Object {
return this.playNextList[this.playNextList.length - 1];
}
// Remove the item played which is the last item
public removeNextPlayingListItem(): any {
// Remove the first item since the queue always plays the first
this.playNextList.splice(this.playNextList.length - 1, 1);
return this;
}
public hasNextPlayingListItem(): boolean {
return this.playNextList.length > 0 ? true : false;
}
public applyNextAction(callback?: Function): any {
// this.stop();
if (this.hasNextPlayingListItem()) {
const call: Function = (mediaItem: Object) => {
this.removeNextPlayingListItem();
this.currentMediaItem = mediaItem;
callback({ track: this.currentMediaItem });
};
const track: any = this.getNextPlayingListItem();
if (this.isShuffling) {
this.shuffleList.forEach(mediaItem => {
if (mediaItem.id == track.id) {
call(mediaItem);
}
});
} else {
call(track);
}
} else if (this.isRepeating) {
this.repeat(callback);
} else if (this.isShuffling) {
this.shuffle().next('shuffleIndex', callback);
} else {
this.next('currentIndex', callback);
}
return this;
}
// This will be called from a click event: since the player always moves forward so that's why we toggle repeat by default
public applyPreviousAction(callback?: Function): any {
// this.stop();
if (this.isRepeating) {
this.toggle('repeat', false);
}
if (this.isShuffling) {
this.shuffle().previous('shuffleIndex', callback);
} else {
this.previous('currentIndex', callback);
}
return this;
}
// Force toggle: toggle('repeat', true|false);
// Regular toggle toggles the property and the opposite:
// Toggle('repeat'); sets repeat to true and shuffle to false
// Toggle('shuffle'); sets shuffle to true and repeat to false
public toggle(prop: string, forceTrue?: boolean): any {
const propName: string =
prop === 'shuffle'
? 'isShuffling'
: prop === 'repeat'
? 'isRepeating'
: '';
const oppositePropName: string =
prop === 'shuffle'
? 'isRepeating'
: prop === 'repeat'
? 'isShuffling'
: '';
this[propName] = forceTrue !== undefined ? forceTrue : !this[propName];
if (forceTrue === undefined) {
this[oppositePropName] = false;
}
if (propName === 'shuffle') {
this.shuffleIndex = 0;
}
return this;
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Flush Everyting
* Reset all attributes to defaults
* Clear everythihg
*/
private flush(reset?: boolean): any {
if (reset) {
this.isReloading = true;
this.clearWaiters();
}
if (this.options.video && this.isUsingHLSPolyfill && this.hls) {
this.destoryHLS();
}
this.bufferProgress = this.lastBufferProgress = this.progress = this.position = this.remainingTime = this.duration = 0;
this.error = this.metadata = this.playState = undefined;
this.currentMediaItem = {};
if (!this.isUsingHLSPolyfill) {
this.setAttribute('src', this.emptyWaveFileBase64);
}
this.setPosition(0);
return this;
}
private clearWaiters(): any {
w.clearTimeout(this.errorTimeout);
this.errorTimeout = undefined;
if (this.windows || this.playstation) {
w.clearInterval(this.interval);
this.interval = undefined;
} else {
this.onlinecbreload = false;
}
return this;
}
/****************************************************************************************************************************/
/****************************************************************************************************************************
* Utility Methods Everyting
*/
private setOptions(options: Object): any {
if (options) {
let opt: string;
for (opt in options) {
this.options[opt] = options[opt];
if (opt === 'volume') {
this.setVolume(options[opt]);
} else if (opt === 'controls') {
this.audioElement.controls = options[opt];
} else if (opt === 'poster') {
this.setAttribute('poster', options[opt]);
}
}
}
return this;
}
private createMedia(): any {
if (this.options.vr) {
// Playing around just for testing purposes
this.hasCustomScript = d.getElementById('gl-vr');
if (!!this.hasCustomScript) {
this.createVRElement();
} else {
this.script = d.createElement(s);
this.script.src =
'https://storage.googleapis.com/vrview/2.0/build/vrview.min.js';
this.script.id = 'gl-vr';
this.script.async = false;
d.head.appendChild(this.script);
this.script.onload = () => {
console.log('script hls.js latest has loaded');
this.createVRElement();
delete this.script;
};
}
delete this.hasCustomScript;
} else if (this.options.html5) {
this.audioElement = new Audio();
this.updateDomElement();
} else {
if (this.options.hls) {
this.hasCustomScript = d.getElementById('gl-hls');
if (!!this.hasCustomScript) {
this.createElement();
} else {
this.script = d.createElement(s);
this.script.src =
'https://anghamiwebcdn.akamaized.net/web/vendor/hls.min.js';
this.script.id = 'gl-hls';
this.script.async = false;
d.head.appendChild(this.script);
this.script.onload = () => {
this.createElement();
delete this.script;
};
}
delete this.hasCustomScript;
} else {
this.createElement();
}
}
return this;
}
private createNewHlsContext(): void {
this.hls = new w.Hls({
autoStartLoad: true,
startPosition: -1,
capLevelToPlayerSize: true, //false,
debug: false,
defaultAudioCodec: undefined,
initialLiveManifestSize: 1,
maxBufferLength: 30,
maxMaxBufferLength: 600,
maxBufferSize: 60 * 1000 * 1000,
maxBufferHole: 0.5,
lowBufferWatchdogPeriod: 0.5,
highBufferWatchdogPeriod: 3,
nudgeOffset: 0.1,
nudgeMaxRetry: 5,
maxFragLookUpTolerance: 0.2,
liveSyncDurationCount: 3,
liveMaxLatencyDurationCount: 10,
enableWorker: true,
enableSoftwareAES: true,
manifestLoadingTimeOut: 15000,
manifestLoadingMaxRetry: 4,
manifestLoadingRetryDelay: 500,
manifestLoadingMaxRetryTimeout: 64000,
startLevel: undefined,
levelLoadingTimeOut: 10000,
levelLoadingMaxRetry: 4,
levelLoadingRetryDelay: 500,
levelLoadingMaxRetryTimeout: 64000,
fragLoadingTimeOut: 20000,
fragLoadingMaxRetry: 6,
fragLoadingRetryDelay: 500,
fragLoadingMaxRetryTimeout: 64000,
startFragPrefetch: false,
appendErrorMaxRetry: 3,
enableWebVTT: true,
enableCEA708Captions: true,
stretchShortVideoTrack: true, //false,
maxAudioFramesDrift: 1,
forceKeyFrameOnDiscontinuity: true,
abrEwmaFastLive: 5.0,
abrEwmaSlowLive: 9.0,
abrEwmaFastVoD: 4.0,
abrEwmaSlowVoD: 15.0,
abrEwmaDefaultEstimate: 500000,
abrBandWidthFactor: 0.95,
abrBandWidthUpFactor: 0.7,
minAutoBitrate: 0
});
// attach hlsjs to videotag
this.hls.attachMedia(this.audioElement);
this.appendHLSEvents();
}
private createVRElement(): void {
// Selector '#vrview' finds element with id 'vrview'.
const vrView = new w['VRView'].Player('#vrview', {
video: this.options.vrSrc
});
vrView.play();
}
private createElement(): any {
let element: any;
try {
if (this.options.video) {
// Any DOM element where the newely created video element will be injected
let videoElementParent: HTMLElement = d.getElementById(v);
this.audioElement = videoElementParent.appendChild(d.createElement(v));
videoElementParent = null;
//either chrome or fireflox
if (this.device.browser && this.options.hls) {
this.isUsingHLSPolyfill = true;
}
this.updateDomElement();
} else {
this.audioElement = d.body.appendChild(d.createElement(a));
this.updateDomElement();
}
} catch (e) {}
}
private updateDomElement(): void {
this.addEventListeners();
this.setAttribute('preload', 'none');
if (this.options.video) {
this.audioElement['playsInline'] = true;
this.audioElement.setAttribute('webkit-playsinline', 'true');
this.audioElement.style.width = '100%';
this.audioElement.style.height = '100%';
this.audioElement.style.display = 'block';
this.audioElement.style.position = 'absolute';
this.audioElement.style.top = '0';
this.audioElement.style.left = '0';
this.audioElement.style.right = '0';
this.audioElement.style.bottom = '0';
this.audioElement.style.backgroundColor = 'black';
this.setSrc(this.emptyVideoFileBase64).setAttribute(
'type',
this.options.hls ? 'application/x-mpegURL' : 'video/mp4'
);
} else {
this.setSrc(this.emptyWaveFileBase64).setAttribute(
'type',
'audio/mp4; codecs="mp4a.40.2"'
);
}
if (typeof this.options.onInit === 'function') {
this.options.onInit();
}
}
private addEventListeners(): any {
if (this.audioElement) {
let e: string;
for (e in this.audioElementEvents) {
this.audioElement.addEventListener(
e,
this.audioElementEvents[e],
false
);
}
if (this.options.video && this.isUsingHLSPolyfill) {
// create separate error handlers for hlsjs and the video tag
this.hlsjsErrorHandler = this.hlsPolyfillVideoTagErrorHandlerFactory();
this.hlsVideoTagErrorHandler = this.hlsPolyfillVideoTagErrorHandlerFactory();
}
}
return this;
}
private isValid(): boolean {
return this.forceDurationChangeForAudioAd
? true
: this.currentSrc.match(this.mimeRegx) !== null; // > 0;
}
private isBufferValid(): boolean {
return (
this.bufferProgress > 0 && this.bufferProgress !== this.lastBufferProgress
);
}
private hasBuffer(): boolean {
return !this.playstation && this.bufferProgress !== 100;
}
private setSrc(src: string): any {
try {
this.currentSrc = src;
} catch (e) {}
return this;
}
private setAttribute(type: string, value?: string): any {
if (typeof value !== 'undefined') {
try {
this.audioElement[type] = value;
} catch (e) {}
}
return this;
}
private removeAttribute(type: string): any {
try {
this.audioElement.removeAttribute(type);
// delete this.audioElement[type];
} catch (e) {}
return this;
}
/****************************************************************************************************************************/
/***************************************************************************************************************************
* Events Dispatcher
*/
public on(type: string, callback: Function): void {
if (!this.eventMap[type]) {
this.eventMap[type] = [];
}
this.eventMap[type].push(callback);
}
public off(type: string, filler: any): void {
this.eventMap[type] = filler;
}
private dispatchEvent(type: any, args?: Object): any {
let objValue: any = this.eventMap[type];
if (!objValue) {
return this;
}
objValue.forEach(function(item: Function) {
if (typeof item === 'function') {
item(args);
}
});
return this;
}
/***************************************************************************************************************************/
/***************************************************************************************************************************
* On Destory
*/
public destroy(): any {
let e: string;
if (this.audioElement) {
for (e in this.audioElementEvents) {
this.audioElement.removeEventListener(
e,
this.audioElementEvents[e],
false
);
}
}
for (e in this.eventMap) {
delete this.eventMap[e];
}
if (!this.options.html5 && this.audioElement) {
this.audioElement.parentNode.removeChild(this.audioElement);
}
if (this.options.video && this.isUsingHLSPolyfill) {
this.destoryHLS();
this.options = {};
this.isUsingHLSPolyfill = undefined;
delete this.hlsjsErrorHandler;
delete this.hlsVideoTagErrorHandler;
delete this.hls;
}
delete this.eventMap;
if (this.audioElement) {
delete this.audioElement;
}
this.eventMap = {};
this.audioElement = undefined;
return this;
}
private destoryHLS(): void {
if (this.hls) {
this.hls.destroy();
this.hls.detachMedia();
}
}
/***************************************************************************************************************************/
/****************************************************************************************************************************
* Error Police Management
*/
private hlsPolyfillVideoTagErrorHandlerFactory(): Function {
let _recoverDecodingErrorDate: number = null;
let _recoverAudioCodecErrorDate: number = null;
return () => {
const now: number = Date.now();
if (
!_recoverDecodingErrorDate ||
now - _recoverDecodingErrorDate > 2000
) {
_recoverDecodingErrorDate = now;
this.hls.recoverMediaError();
} else if (
!_recoverAudioCodecErrorDate ||
now - _recoverAudioCodecErrorDate > 2000
) {
_recoverAudioCodecErrorDate = now;
this.hls.swapAudioCodec();
this.hls.recoverMediaError();
} else {
console.error('Error loading media: File could not be played ');
this.destoryHLS();
}
};
}
/***************************************************************************************************************************/
/****************************************************************************************************************************
* Error Police Management
*/
private checkError(e: Event): boolean {
if (this.isValid()) {
this.catchErrorVulnerability(e);
}
return;
}
private showLoading(): void {
this.audioTrackPlaying = undefined;
this.dispatchEvent('wait', { status: this.audioTrackPlaying });
}
private catchErrorVulnerability(e: any): any {
if (this.bufferProgress === 100) {
return;
}
let readyState: any = e.target.readyState;
let networkState: any = e.target.networkState;
let safeState: boolean = readyState >= 2 && this.metadata;
let isLoading: boolean = networkState === 2;
let error: any = e.target.error;
let code: number = error && error.code ? error.code : undefined;
const wait: Function = (time?: number) => {
this.showLoading();
this.error = true;
this.waitUntilOnline();
};
const callReload: Function = (time?: number) => {
this.showLoading();
this.error = true;
this.reload(time);
};
this.online =
this.windows || this.playstation ? this.isOnline() : this.online;
/* *** error ***
*************
1 = MEDIA_ERR_ABORTED fetching process aborted by user
2 = MEDIA_ERR_NETWORK error occurred when downloading
3 = MEDIA_ERR_DECODE error occurred when decoding
4 = MEDIA_ERR_SRC_NOT_SUPPORTED audio/video not supported
*** networkState ***
********************
0 = NETWORK_EMPTY audio/video has not yet been initialized
1 = NETWORK_IDLE audio/video is active and has selected a resource, but is not using the network - no internet not loading
2 = NETWORK_LOADING browser is downloading data - is loading
3 = NETWORK_NO_SOURCE no audio/video source found - empty source
*** readyState ***
******************
0 = HAVE_NOTHING no information whether or not the audio/video is ready
1 = HAVE_METADATA metadata for the audio/video is ready
2 = HAVE_CURRENT_DATA data for the current playback position is available, but not enough data to play next frame/millisecond
3 = HAVE_FUTURE_DATA data for the current and at least the next frame is available
4 = HAVE_ENOUGH_DATA enough data available to start playing
*/
if (this.online) {
/*** browser is online **/
// cannot reload so dispatch a fatal error to fix the track src, url, etc or to move next
if (error && code === 4) {
this.showLoading();
this.dispatchEvent('error', { progress: this.progress });
return;
}
// regular error reload on user's given time
else if (
(error && code > 1) ||
((this.bufferProgress > 0 && !isLoading && !safeState) ||
(this.playstation && this.playState))
) {
callReload(this.options.reloadOnError);
} else if (
this.bufferProgress === 0 ||
(this.playstation && !this.playState)
) {
// Audio is loading but not safe so give it a maximum time limit of user's input plus 10 seconds in advance
if (isLoading && !safeState) {
callReload(this.options.reloadOnInit + 10000);
}
// Audio is not loading and not safe so reload on user's given time
else if ((!isLoading && !safeState) || (safeState && !isLoading)) {
callReload(this.options.reloadOnInit);
}
}
} else {
/*** browser is offline **/
// wait until online and then reload
wait(1000);
}
}
/****************************************************************************************************************************/
}
if (
typeof module === 'object' &&
module &&
typeof module.exports === 'object'
) {
/**
* commonJS module
*/
module.exports = Galactic;
} else if (typeof define === 'function' && define.amd) {
/**
* AMD - requireJS
* basic usage:
* require(["/path/to/Galactic.js"], function(Galactic) {
* Galactic.instance.init()
* });
*
*/
define(function() {
return {
constructor: Galactic,
instance: Galactic
};
});
} else {
w.Galactic = Galactic;
}