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ammojs-typed

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declare function Ammo<T>(target?: T): Promise<T & typeof Ammo>; declare module Ammo { function destroy(obj: any): void; function _malloc(size: number): number; function _free(ptr: number): void; const HEAP8: Int8Array; const HEAP16: Int16Array; const HEAP32: Int32Array; const HEAPU8: Uint8Array; const HEAPU16: Uint16Array; const HEAPU32: Uint32Array; const HEAPF32: Float32Array; const HEAPF64: Float64Array; class btIDebugDraw { drawLine(from: btVector3, to: btVector3, color: btVector3): void; drawContactPoint(pointOnB: btVector3, normalOnB: btVector3, distance: number, lifeTime: number, color: btVector3): void; reportErrorWarning(warningString: string): void; draw3dText(location: btVector3, textString: string): void; setDebugMode(debugMode: number): void; getDebugMode(): number; } class DebugDrawer { constructor(); drawLine(from: btVector3, to: btVector3, color: btVector3): void; drawContactPoint(pointOnB: btVector3, normalOnB: btVector3, distance: number, lifeTime: number, color: btVector3): void; reportErrorWarning(warningString: string): void; draw3dText(location: btVector3, textString: string): void; setDebugMode(debugMode: number): void; getDebugMode(): number; } class btVector3 { constructor(); constructor(x: number, y: number, z: number); length(): number; x(): number; y(): number; z(): number; setX(x: number): void; setY(y: number): void; setZ(z: number): void; setValue(x: number, y: number, z: number): void; normalize(): void; rotate(wAxis: btVector3, angle: number): btVector3; dot(v: btVector3): number; op_mul(x: number): btVector3; op_add(v: btVector3): btVector3; op_sub(v: btVector3): btVector3; } class btVector4 extends btVector3 { constructor(); constructor(x: number, y: number, z: number, w: number); w(): number; setValue(x: number, y: number, z: number): void; setValue(x: number, y: number, z: number, w: number): void; } class btQuadWord { x(): number; y(): number; z(): number; w(): number; setX(x: number): void; setY(y: number): void; setZ(z: number): void; setW(w: number): void; } class btQuaternion extends btQuadWord { constructor(x: number, y: number, z: number, w: number); setValue(x: number, y: number, z: number, w: number): void; setEulerZYX(z: number, y: number, x: number): void; setRotation(axis: btVector3, angle: number): void; normalize(): void; length2(): number; length(): number; dot(q: btQuaternion): number; normalized(): btQuaternion; getAxis(): btVector3; inverse(): btQuaternion; getAngle(): number; getAngleShortestPath(): number; angle(q: btQuaternion): number; angleShortestPath(q: btQuaternion): number; op_add(q: btQuaternion): btQuaternion; op_sub(q: btQuaternion): btQuaternion; op_mul(s: number): btQuaternion; op_mulq(q: btQuaternion): btQuaternion; op_div(s: number): btQuaternion; } class btMatrix3x3 { setEulerZYX(ex: number, ey: number, ez: number): void; getRotation(q: btQuaternion): void; getRow(y: number): btVector3; } class btTransform { constructor(); constructor(q: btQuaternion, v: btVector3); setIdentity(): void; setOrigin(origin: btVector3): void; setRotation(rotation: btQuaternion): void; getOrigin(): btVector3; getRotation(): btQuaternion; getBasis(): btMatrix3x3; setFromOpenGLMatrix(m: ReadonlyArray<number>): void; inverse(): btTransform; op_mul(t: btTransform): btTransform; } class btMotionState { getWorldTransform(worldTrans: btTransform): void; setWorldTransform(worldTrans: btTransform): void; } class btDefaultMotionState extends btMotionState { constructor(startTrans?: btTransform, centerOfMassOffset?: btTransform); get_m_graphicsWorldTrans(): btTransform; set_m_graphicsWorldTrans(m_graphicsWorldTrans: btTransform): void; } class btCollisionObject { setAnisotropicFriction(anisotropicFriction: btVector3, frictionMode: number): void; getCollisionShape(): btCollisionShape; setContactProcessingThreshold(contactProcessingThreshold: number): void; setActivationState(newState: number): void; forceActivationState(newState: number): void; activate(forceActivation?: boolean): void; isActive(): boolean; isKinematicObject(): boolean; isStaticObject(): boolean; isStaticOrKinematicObject(): boolean; getRestitution(): number; getFriction(): number; getRollingFriction(): number; setRestitution(rest: number): void; setFriction(frict: number): void; setRollingFriction(frict: number): void; getWorldTransform(): btTransform; getCollisionFlags(): number; setCollisionFlags(flags: number): void; setWorldTransform(worldTrans: btTransform): void; setCollisionShape(collisionShape: btCollisionShape): void; setCcdMotionThreshold(ccdMotionThreshold: number): void; setCcdSweptSphereRadius(radius: number): void; getUserIndex(): number; setUserIndex(index: number): void; getUserPointer(): unknown; setUserPointer(userPointer: unknown): void; getBroadphaseHandle(): btBroadphaseProxy; } class btCollisionObjectWrapper { getWorldTransform(): btTransform; getCollisionObject(): btCollisionObject; getCollisionShape(): btCollisionShape; } class RayResultCallback { hasHit(): boolean; get_m_collisionFilterGroup(): number; set_m_collisionFilterGroup(m_collisionFilterGroup: number): void; get_m_collisionFilterMask(): number; set_m_collisionFilterMask(m_collisionFilterMask: number): void; get_m_closestHitFraction(): number; set_m_closestHitFraction(m_closestHitFraction: number): void; get_m_collisionObject(): btCollisionObject; set_m_collisionObject(m_collisionObject: btCollisionObject): void; } class ClosestRayResultCallback extends RayResultCallback { constructor(from: btVector3, to: btVector3); get_m_rayFromWorld(): btVector3; set_m_rayFromWorld(m_rayFromWorld: btVector3): void; get_m_rayToWorld(): btVector3; set_m_rayToWorld(m_rayToWorld: btVector3): void; get_m_hitNormalWorld(): btVector3; set_m_hitNormalWorld(m_hitNormalWorld: btVector3): void; get_m_hitPointWorld(): btVector3; set_m_hitPointWorld(m_hitPointWorld: btVector3): void; } class btConstCollisionObjectArray { size(): number; at(n: number): btCollisionObject; } class btScalarArray { size(): number; at(n: number): number; } class AllHitsRayResultCallback extends RayResultCallback { constructor(from: btVector3, to: btVector3); get_m_collisionObjects(): btConstCollisionObjectArray; set_m_collisionObjects(m_collisionObjects: btConstCollisionObjectArray): void; get_m_rayFromWorld(): btVector3; set_m_rayFromWorld(m_rayFromWorld: btVector3): void; get_m_rayToWorld(): btVector3; set_m_rayToWorld(m_rayToWorld: btVector3): void; get_m_hitNormalWorld(): btVector3Array; set_m_hitNormalWorld(m_hitNormalWorld: btVector3Array): void; get_m_hitPointWorld(): btVector3Array; set_m_hitPointWorld(m_hitPointWorld: btVector3Array): void; get_m_hitFractions(): btScalarArray; set_m_hitFractions(m_hitFractions: btScalarArray): void; } class btManifoldPoint { getPositionWorldOnA(): btVector3; getPositionWorldOnB(): btVector3; getAppliedImpulse(): number; getDistance(): number; get_m_localPointA(): btVector3; set_m_localPointA(m_localPointA: btVector3): void; get_m_localPointB(): btVector3; set_m_localPointB(m_localPointB: btVector3): void; get_m_positionWorldOnB(): btVector3; set_m_positionWorldOnB(m_positionWorldOnB: btVector3): void; get_m_positionWorldOnA(): btVector3; set_m_positionWorldOnA(m_positionWorldOnA: btVector3): void; get_m_normalWorldOnB(): btVector3; set_m_normalWorldOnB(m_normalWorldOnB: btVector3): void; get_m_userPersistentData(): any; set_m_userPersistentData(m_userPersistentData: any): void; } class ContactResultCallback { addSingleResult(cp: btManifoldPoint, colObj0Wrap: btCollisionObjectWrapper, partId0: number, index0: number, colObj1Wrap: btCollisionObjectWrapper, partId1: number, index1: number): number; } class ConcreteContactResultCallback { constructor(); addSingleResult(cp: btManifoldPoint, colObj0Wrap: btCollisionObjectWrapper, partId0: number, index0: number, colObj1Wrap: btCollisionObjectWrapper, partId1: number, index1: number): number; } class LocalShapeInfo { get_m_shapePart(): number; set_m_shapePart(m_shapePart: number): void; get_m_triangleIndex(): number; set_m_triangleIndex(m_triangleIndex: number): void; } class LocalConvexResult { constructor(hitCollisionObject: btCollisionObject, localShapeInfo: LocalShapeInfo, hitNormalLocal: btVector3, hitPointLocal: btVector3, hitFraction: number); get_m_hitCollisionObject(): btCollisionObject; set_m_hitCollisionObject(m_hitCollisionObject: btCollisionObject): void; get_m_localShapeInfo(): LocalShapeInfo; set_m_localShapeInfo(m_localShapeInfo: LocalShapeInfo): void; get_m_hitNormalLocal(): btVector3; set_m_hitNormalLocal(m_hitNormalLocal: btVector3): void; get_m_hitPointLocal(): btVector3; set_m_hitPointLocal(m_hitPointLocal: btVector3): void; get_m_hitFraction(): number; set_m_hitFraction(m_hitFraction: number): void; } class ConvexResultCallback { hasHit(): boolean; get_m_collisionFilterGroup(): number; set_m_collisionFilterGroup(m_collisionFilterGroup: number): void; get_m_collisionFilterMask(): number; set_m_collisionFilterMask(m_collisionFilterMask: number): void; get_m_closestHitFraction(): number; set_m_closestHitFraction(m_closestHitFraction: number): void; } class ClosestConvexResultCallback extends ConvexResultCallback { constructor(convexFromWorld: btVector3, convexToWorld: btVector3); get_m_convexFromWorld(): btVector3; set_m_convexFromWorld(m_convexFromWorld: btVector3): void; get_m_convexToWorld(): btVector3; set_m_convexToWorld(m_convexToWorld: btVector3): void; get_m_hitNormalWorld(): btVector3; set_m_hitNormalWorld(m_hitNormalWorld: btVector3): void; get_m_hitPointWorld(): btVector3; set_m_hitPointWorld(m_hitPointWorld: btVector3): void; } class btCollisionShape { setLocalScaling(scaling: btVector3): void; getLocalScaling(): btVector3; calculateLocalInertia(mass: number, inertia: btVector3): void; setMargin(margin: number): void; getMargin(): number; } class btConvexShape extends btCollisionShape { } class btConvexTriangleMeshShape extends btConvexShape { constructor(meshInterface: btStridingMeshInterface, calcAabb?: boolean); } class btBoxShape extends btCollisionShape { constructor(boxHalfExtents: btVector3); setMargin(margin: number): void; getMargin(): number; } class btCapsuleShape extends btCollisionShape { constructor(radius: number, height: number); setMargin(margin: number): void; getMargin(): number; getUpAxis(): number; getRadius(): number; getHalfHeight(): number; } class btCapsuleShapeX extends btCapsuleShape { constructor(radius: number, height: number); setMargin(margin: number): void; getMargin(): number; } class btCapsuleShapeZ extends btCapsuleShape { constructor(radius: number, height: number); setMargin(margin: number): void; getMargin(): number; } class btCylinderShape extends btCollisionShape { constructor(halfExtents: btVector3); setMargin(margin: number): void; getMargin(): number; } class btCylinderShapeX extends btCylinderShape { constructor(halfExtents: btVector3); setMargin(margin: number): void; getMargin(): number; } class btCylinderShapeZ extends btCylinderShape { constructor(halfExtents: btVector3); setMargin(margin: number): void; getMargin(): number; } class btSphereShape extends btCollisionShape { constructor(radius: number); setMargin(margin: number): void; getMargin(): number; } class btMultiSphereShape extends btCollisionShape { constructor(positions: btVector3, radii: ReadonlyArray<number>, numPoints: number); } class btConeShape extends btCollisionShape { constructor(radius: number, height: number); } class btConeShapeX extends btConeShape { constructor(radius: number, height: number); } class btConeShapeZ extends btConeShape { constructor(radius: number, height: number); } class btIntArray { size(): number; at(n: number): number; } class btFace { get_m_indices(): btIntArray; set_m_indices(m_indices: btIntArray): void; get_m_plane(): ReadonlyArray<number>; set_m_plane(m_plane: ReadonlyArray<number>): void; } class btVector3Array { size(): number; at(n: number): btVector3; } class btFaceArray { size(): number; at(n: number): btFace; } class btConvexPolyhedron { get_m_vertices(): btVector3Array; set_m_vertices(m_vertices: btVector3Array): void; get_m_faces(): btFaceArray; set_m_faces(m_faces: btFaceArray): void; } class btConvexHullShape extends btCollisionShape { constructor(points?: ReadonlyArray<number>, numPoints?: number); addPoint(point: btVector3, recalculateLocalAABB?: boolean): void; setMargin(margin: number): void; getMargin(): number; getNumVertices(): number; initializePolyhedralFeatures(shiftVerticesByMargin: number): boolean; recalcLocalAabb(): void; getConvexPolyhedron(): btConvexPolyhedron; } class btShapeHull { constructor(shape: btConvexShape); buildHull(margin: number): boolean; numVertices(): number; getVertexPointer(): btVector3; } class btCompoundShape extends btCollisionShape { constructor(enableDynamicAabbTree?: boolean); addChildShape(localTransform: btTransform, shape: btCollisionShape): void; removeChildShape(shape: btCollisionShape): void; removeChildShapeByIndex(childShapeindex: number): void; getNumChildShapes(): number; getChildShape(index: number): btCollisionShape; updateChildTransform(childIndex: number, newChildTransform: btTransform, shouldRecalculateLocalAabb?: boolean): void; setMargin(margin: number): void; getMargin(): number; } class btStridingMeshInterface { setScaling(scaling: btVector3): void; } class btIndexedMesh { get_m_numTriangles(): number; set_m_numTriangles(m_numTriangles: number): void; } class btIndexedMeshArray { size(): number; at(n: number): btIndexedMesh; } class btTriangleMesh extends btStridingMeshInterface { constructor(use32bitIndices?: boolean, use4componentVertices?: boolean); addTriangle(vertex0: btVector3, vertex1: btVector3, vertex2: btVector3, removeDuplicateVertices?: boolean): void; findOrAddVertex(vertex: btVector3, removeDuplicateVertices: boolean): number; addIndex(index: number): void; getIndexedMeshArray(): btIndexedMeshArray; } type PHY_ScalarType = "PHY_FLOAT" | "PHY_DOUBLE" | "PHY_INTEGER" | "PHY_SHORT" | "PHY_FIXEDPOINT88" | "PHY_UCHAR"; class btConcaveShape extends btCollisionShape { } class btEmptyShape extends btConcaveShape { constructor(); } class btStaticPlaneShape extends btConcaveShape { constructor(planeNormal: btVector3, planeConstant: number); } class btTriangleMeshShape extends btConcaveShape { } class btBvhTriangleMeshShape extends btTriangleMeshShape { constructor(meshInterface: btStridingMeshInterface, useQuantizedAabbCompression: boolean, buildBvh?: boolean); } class btHeightfieldTerrainShape extends btConcaveShape { constructor(heightStickWidth: number, heightStickLength: number, heightfieldData: unknown, heightScale: number, minHeight: number, maxHeight: number, upAxis: number, hdt: PHY_ScalarType, flipQuadEdges: boolean); setMargin(margin: number): void; getMargin(): number; } class btDefaultCollisionConstructionInfo { constructor(); } class btDefaultCollisionConfiguration { constructor(info?: btDefaultCollisionConstructionInfo); } class btPersistentManifold { constructor(); getBody0(): btCollisionObject; getBody1(): btCollisionObject; getNumContacts(): number; getContactPoint(index: number): btManifoldPoint; } class btDispatcher { getNumManifolds(): number; getManifoldByIndexInternal(index: number): btPersistentManifold; } class btCollisionDispatcher extends btDispatcher { constructor(conf: btDefaultCollisionConfiguration); } class btOverlappingPairCallback { } class btOverlappingPairCache { setInternalGhostPairCallback(ghostPairCallback: btOverlappingPairCallback): void; getNumOverlappingPairs(): number; } class btAxisSweep3 { constructor(worldAabbMin: btVector3, worldAabbMax: btVector3, maxHandles?: number, pairCache?: btOverlappingPairCache, disableRaycastAccelerator?: boolean); } class btBroadphaseInterface { getOverlappingPairCache(): btOverlappingPairCache; } class btCollisionConfiguration { } class btDbvtBroadphase extends btBroadphaseInterface { constructor(); } class btBroadphaseProxy { get_m_collisionFilterGroup(): number; set_m_collisionFilterGroup(m_collisionFilterGroup: number): void; get_m_collisionFilterMask(): number; set_m_collisionFilterMask(m_collisionFilterMask: number): void; } class btRigidBodyConstructionInfo { constructor(mass: number, motionState: btMotionState, collisionShape: btCollisionShape, localInertia?: btVector3); get_m_linearDamping(): number; set_m_linearDamping(m_linearDamping: number): void; get_m_angularDamping(): number; set_m_angularDamping(m_angularDamping: number): void; get_m_friction(): number; set_m_friction(m_friction: number): void; get_m_rollingFriction(): number; set_m_rollingFriction(m_rollingFriction: number): void; get_m_restitution(): number; set_m_restitution(m_restitution: number): void; get_m_linearSleepingThreshold(): number; set_m_linearSleepingThreshold(m_linearSleepingThreshold: number): void; get_m_angularSleepingThreshold(): number; set_m_angularSleepingThreshold(m_angularSleepingThreshold: number): void; get_m_additionalDamping(): boolean; set_m_additionalDamping(m_additionalDamping: boolean): void; get_m_additionalDampingFactor(): number; set_m_additionalDampingFactor(m_additionalDampingFactor: number): void; get_m_additionalLinearDampingThresholdSqr(): number; set_m_additionalLinearDampingThresholdSqr(m_additionalLinearDampingThresholdSqr: number): void; get_m_additionalAngularDampingThresholdSqr(): number; set_m_additionalAngularDampingThresholdSqr(m_additionalAngularDampingThresholdSqr: number): void; get_m_additionalAngularDampingFactor(): number; set_m_additionalAngularDampingFactor(m_additionalAngularDampingFactor: number): void; } class btRigidBody extends btCollisionObject { constructor(constructionInfo: btRigidBodyConstructionInfo); getCenterOfMassTransform(): btTransform; setCenterOfMassTransform(xform: btTransform): void; setSleepingThresholds(linear: number, angular: number): void; getLinearDamping(): number; getAngularDamping(): number; setDamping(lin_damping: number, ang_damping: number): void; setMassProps(mass: number, inertia: btVector3): void; getLinearFactor(): btVector3; setLinearFactor(linearFactor: btVector3): void; applyTorque(torque: btVector3): void; applyLocalTorque(torque: btVector3): void; applyForce(force: btVector3, rel_pos: btVector3): void; applyCentralForce(force: btVector3): void; applyCentralLocalForce(force: btVector3): void; applyTorqueImpulse(torque: btVector3): void; applyImpulse(impulse: btVector3, rel_pos: btVector3): void; applyCentralImpulse(impulse: btVector3): void; updateInertiaTensor(): void; getLinearVelocity(): btVector3; getAngularVelocity(): btVector3; setLinearVelocity(lin_vel: btVector3): void; setAngularVelocity(ang_vel: btVector3): void; getMotionState(): btMotionState; setMotionState(motionState: btMotionState): void; getAngularFactor(): btVector3; setAngularFactor(angularFactor: btVector3): void; upcast(colObj: btCollisionObject): btRigidBody; getAabb(aabbMin: btVector3, aabbMax: btVector3): void; applyGravity(): void; getGravity(): btVector3; setGravity(acceleration: btVector3): void; getBroadphaseProxy(): btBroadphaseProxy; clearForces(): void; } class btConstraintSetting { constructor(); get_m_tau(): number; set_m_tau(m_tau: number): void; get_m_damping(): number; set_m_damping(m_damping: number): void; get_m_impulseClamp(): number; set_m_impulseClamp(m_impulseClamp: number): void; } class btTypedConstraint { enableFeedback(needsFeedback: boolean): void; getBreakingImpulseThreshold(): number; setBreakingImpulseThreshold(threshold: number): void; getParam(num: number, axis: number): number; setParam(num: number, value: number, axis: number): void; } type btConstraintParams = "BT_CONSTRAINT_ERP" | "BT_CONSTRAINT_STOP_ERP" | "BT_CONSTRAINT_CFM" | "BT_CONSTRAINT_STOP_CFM"; class btPoint2PointConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, pivotInA: btVector3, pivotInB: btVector3); constructor(rbA: btRigidBody, pivotInA: btVector3); setPivotA(pivotA: btVector3): void; setPivotB(pivotB: btVector3): void; getPivotInA(): btVector3; getPivotInB(): btVector3; get_m_setting(): btConstraintSetting; set_m_setting(m_setting: btConstraintSetting): void; } class btGeneric6DofConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useLinearFrameReferenceFrameA: boolean); constructor(rbB: btRigidBody, frameInB: btTransform, useLinearFrameReferenceFrameB: boolean); setLinearLowerLimit(linearLower: btVector3): void; setLinearUpperLimit(linearUpper: btVector3): void; setAngularLowerLimit(angularLower: btVector3): void; setAngularUpperLimit(angularUpper: btVector3): void; getFrameOffsetA(): btTransform; } class btGeneric6DofSpringConstraint extends btGeneric6DofConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useLinearFrameReferenceFrameA: boolean); constructor(rbB: btRigidBody, frameInB: btTransform, useLinearFrameReferenceFrameB: boolean); enableSpring(index: number, onOff: boolean): void; setStiffness(index: number, stiffness: number): void; setDamping(index: number, damping: number): void; setEquilibriumPoint(index: number, val: number): void; setEquilibriumPoint(index: number): void; setEquilibriumPoint(): void; } class btSequentialImpulseConstraintSolver { constructor(); } class btConeTwistConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, rbAFrame: btTransform, rbBFrame: btTransform); constructor(rbA: btRigidBody, rbAFrame: btTransform); setLimit(limitIndex: number, limitValue: number): void; setAngularOnly(angularOnly: boolean): void; setDamping(damping: number): void; enableMotor(b: boolean): void; setMaxMotorImpulse(maxMotorImpulse: number): void; setMaxMotorImpulseNormalized(maxMotorImpulse: number): void; setMotorTarget(q: btQuaternion): void; setMotorTargetInConstraintSpace(q: btQuaternion): void; } class btHingeConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, pivotInA: btVector3, pivotInB: btVector3, axisInA: btVector3, axisInB: btVector3, useReferenceFrameA?: boolean); constructor(rbA: btRigidBody, rbB: btRigidBody, rbAFrame: btTransform, rbBFrame: btTransform, useReferenceFrameA?: boolean); constructor(rbA: btRigidBody, rbAFrame: btTransform, useReferenceFrameA?: boolean); setLimit(low: number, high: number, softness: number, biasFactor: number, relaxationFactor?: number): void; enableAngularMotor(enableMotor: boolean, targetVelocity: number, maxMotorImpulse: number): void; setAngularOnly(angularOnly: boolean): void; enableMotor(enableMotor: boolean): void; setMaxMotorImpulse(maxMotorImpulse: number): void; setMotorTarget(targetAngle: number, dt: number): void; } class btSliderConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useLinearReferenceFrameA: boolean); constructor(rbB: btRigidBody, frameInB: btTransform, useLinearReferenceFrameA: boolean); setLowerLinLimit(lowerLimit: number): void; setUpperLinLimit(upperLimit: number): void; setLowerAngLimit(lowerAngLimit: number): void; setUpperAngLimit(upperAngLimit: number): void; } class btFixedConstraint extends btTypedConstraint { constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform); } class btConstraintSolver { } class btDispatcherInfo { get_m_timeStep(): number; set_m_timeStep(m_timeStep: number): void; get_m_stepCount(): number; set_m_stepCount(m_stepCount: number): void; get_m_dispatchFunc(): number; set_m_dispatchFunc(m_dispatchFunc: number): void; get_m_timeOfImpact(): number; set_m_timeOfImpact(m_timeOfImpact: number): void; get_m_useContinuous(): boolean; set_m_useContinuous(m_useContinuous: boolean): void; get_m_enableSatConvex(): boolean; set_m_enableSatConvex(m_enableSatConvex: boolean): void; get_m_enableSPU(): boolean; set_m_enableSPU(m_enableSPU: boolean): void; get_m_useEpa(): boolean; set_m_useEpa(m_useEpa: boolean): void; get_m_allowedCcdPenetration(): number; set_m_allowedCcdPenetration(m_allowedCcdPenetration: number): void; get_m_useConvexConservativeDistanceUtil(): boolean; set_m_useConvexConservativeDistanceUtil(m_useConvexConservativeDistanceUtil: boolean): void; get_m_convexConservativeDistanceThreshold(): number; set_m_convexConservativeDistanceThreshold(m_convexConservativeDistanceThreshold: number): void; } class btCollisionWorld { getDispatcher(): btDispatcher; rayTest(rayFromWorld: btVector3, rayToWorld: btVector3, resultCallback: RayResultCallback): void; getPairCache(): btOverlappingPairCache; getDispatchInfo(): btDispatcherInfo; addCollisionObject(collisionObject: btCollisionObject, collisionFilterGroup?: number, collisionFilterMask?: number): void; removeCollisionObject(collisionObject: btCollisionObject): void; getBroadphase(): btBroadphaseInterface; convexSweepTest(castShape: btConvexShape, from: btTransform, to: btTransform, resultCallback: ConvexResultCallback, allowedCcdPenetration: number): void; contactPairTest(colObjA: btCollisionObject, colObjB: btCollisionObject, resultCallback: ContactResultCallback): void; contactTest(colObj: btCollisionObject, resultCallback: ContactResultCallback): void; updateSingleAabb(colObj: btCollisionObject): void; setDebugDrawer(debugDrawer: btIDebugDraw): void; getDebugDrawer(): btIDebugDraw; debugDrawWorld(): void; debugDrawObject(worldTransform: btTransform, shape: btCollisionShape, color: btVector3): void; } class btContactSolverInfo { get_m_splitImpulse(): boolean; set_m_splitImpulse(m_splitImpulse: boolean): void; get_m_splitImpulsePenetrationThreshold(): number; set_m_splitImpulsePenetrationThreshold(m_splitImpulsePenetrationThreshold: number): void; get_m_numIterations(): number; set_m_numIterations(m_numIterations: number): void; } type btInternalTickCallback = (world: btDynamicsWorld, timeStep: number) => void; class btDynamicsWorld extends btCollisionWorld { addAction(action: btActionInterface): void; removeAction(action: btActionInterface): void; getSolverInfo(): btContactSolverInfo; setInternalTickCallback(cb: btInternalTickCallback, worldUserInfo?: unknown, isPreTick?: boolean): void; } class btDiscreteDynamicsWorld extends btDynamicsWorld { constructor(dispatcher: btDispatcher, pairCache: btBroadphaseInterface, constraintSolver: btConstraintSolver, collisionConfiguration: btCollisionConfiguration); setGravity(gravity: btVector3): void; getGravity(): btVector3; addRigidBody(body: btRigidBody): void; addRigidBody(body: btRigidBody, group: number, mask: number): void; removeRigidBody(body: btRigidBody): void; addConstraint(constraint: btTypedConstraint, disableCollisionsBetweenLinkedBodies?: boolean): void; removeConstraint(constraint: btTypedConstraint): void; stepSimulation(timeStep: number, maxSubSteps?: number, fixedTimeStep?: number): number; setContactAddedCallback(funcpointer: number): void; setContactProcessedCallback(funcpointer: number): void; setContactDestroyedCallback(funcpointer: number): void; } class btVehicleTuning { constructor(); get_m_suspensionStiffness(): number; set_m_suspensionStiffness(m_suspensionStiffness: number): void; get_m_suspensionCompression(): number; set_m_suspensionCompression(m_suspensionCompression: number): void; get_m_suspensionDamping(): number; set_m_suspensionDamping(m_suspensionDamping: number): void; get_m_maxSuspensionTravelCm(): number; set_m_maxSuspensionTravelCm(m_maxSuspensionTravelCm: number): void; get_m_frictionSlip(): number; set_m_frictionSlip(m_frictionSlip: number): void; get_m_maxSuspensionForce(): number; set_m_maxSuspensionForce(m_maxSuspensionForce: number): void; } class btVehicleRaycasterResult { get_m_hitPointInWorld(): btVector3; set_m_hitPointInWorld(m_hitPointInWorld: btVector3): void; get_m_hitNormalInWorld(): btVector3; set_m_hitNormalInWorld(m_hitNormalInWorld: btVector3): void; get_m_distFraction(): number; set_m_distFraction(m_distFraction: number): void; } class btVehicleRaycaster { castRay(from: btVector3, to: btVector3, result: btVehicleRaycasterResult): void; } class btDefaultVehicleRaycaster extends btVehicleRaycaster { constructor(world: btDynamicsWorld); } class RaycastInfo { get_m_contactNormalWS(): btVector3; set_m_contactNormalWS(m_contactNormalWS: btVector3): void; get_m_contactPointWS(): btVector3; set_m_contactPointWS(m_contactPointWS: btVector3): void; get_m_suspensionLength(): number; set_m_suspensionLength(m_suspensionLength: number): void; get_m_hardPointWS(): btVector3; set_m_hardPointWS(m_hardPointWS: btVector3): void; get_m_wheelDirectionWS(): btVector3; set_m_wheelDirectionWS(m_wheelDirectionWS: btVector3): void; get_m_wheelAxleWS(): btVector3; set_m_wheelAxleWS(m_wheelAxleWS: btVector3): void; get_m_isInContact(): boolean; set_m_isInContact(m_isInContact: boolean): void; get_m_groundObject(): any; set_m_groundObject(m_groundObject: any): void; } class btWheelInfoConstructionInfo { get_m_chassisConnectionCS(): btVector3; set_m_chassisConnectionCS(m_chassisConnectionCS: btVector3): void; get_m_wheelDirectionCS(): btVector3; set_m_wheelDirectionCS(m_wheelDirectionCS: btVector3): void; get_m_wheelAxleCS(): btVector3; set_m_wheelAxleCS(m_wheelAxleCS: btVector3): void; get_m_suspensionRestLength(): number; set_m_suspensionRestLength(m_suspensionRestLength: number): void; get_m_maxSuspensionTravelCm(): number; set_m_maxSuspensionTravelCm(m_maxSuspensionTravelCm: number): void; get_m_wheelRadius(): number; set_m_wheelRadius(m_wheelRadius: number): void; get_m_suspensionStiffness(): number; set_m_suspensionStiffness(m_suspensionStiffness: number): void; get_m_wheelsDampingCompression(): number; set_m_wheelsDampingCompression(m_wheelsDampingCompression: number): void; get_m_wheelsDampingRelaxation(): number; set_m_wheelsDampingRelaxation(m_wheelsDampingRelaxation: number): void; get_m_frictionSlip(): number; set_m_frictionSlip(m_frictionSlip: number): void; get_m_maxSuspensionForce(): number; set_m_maxSuspensionForce(m_maxSuspensionForce: number): void; get_m_bIsFrontWheel(): boolean; set_m_bIsFrontWheel(m_bIsFrontWheel: boolean): void; } class btWheelInfo { get_m_suspensionStiffness(): number; set_m_suspensionStiffness(m_suspensionStiffness: number): void; get_m_frictionSlip(): number; set_m_frictionSlip(m_frictionSlip: number): void; get_m_engineForce(): number; set_m_engineForce(m_engineForce: number): void; get_m_rollInfluence(): number; set_m_rollInfluence(m_rollInfluence: number): void; get_m_suspensionRestLength1(): number; set_m_suspensionRestLength1(m_suspensionRestLength1: number): void; get_m_wheelsRadius(): number; set_m_wheelsRadius(m_wheelsRadius: number): void; get_m_wheelsDampingCompression(): number; set_m_wheelsDampingCompression(m_wheelsDampingCompression: number): void; get_m_wheelsDampingRelaxation(): number; set_m_wheelsDampingRelaxation(m_wheelsDampingRelaxation: number): void; get_m_steering(): number; set_m_steering(m_steering: number): void; get_m_maxSuspensionForce(): number; set_m_maxSuspensionForce(m_maxSuspensionForce: number): void; get_m_maxSuspensionTravelCm(): number; set_m_maxSuspensionTravelCm(m_maxSuspensionTravelCm: number): void; get_m_wheelsSuspensionForce(): number; set_m_wheelsSuspensionForce(m_wheelsSuspensionForce: number): void; get_m_bIsFrontWheel(): boolean; set_m_bIsFrontWheel(m_bIsFrontWheel: boolean): void; get_m_raycastInfo(): RaycastInfo; set_m_raycastInfo(m_raycastInfo: RaycastInfo): void; get_m_chassisConnectionPointCS(): btVector3; set_m_chassisConnectionPointCS(m_chassisConnectionPointCS: btVector3): void; constructor(ci: btWheelInfoConstructionInfo); getSuspensionRestLength(): number; updateWheel(chassis: btRigidBody, raycastInfo: RaycastInfo): void; get_m_worldTransform(): btTransform; set_m_worldTransform(m_worldTransform: btTransform): void; get_m_wheelDirectionCS(): btVector3; set_m_wheelDirectionCS(m_wheelDirectionCS: btVector3): void; get_m_wheelAxleCS(): btVector3; set_m_wheelAxleCS(m_wheelAxleCS: btVector3): void; get_m_rotation(): number; set_m_rotation(m_rotation: number): void; get_m_deltaRotation(): number; set_m_deltaRotation(m_deltaRotation: number): void; get_m_brake(): number; set_m_brake(m_brake: number): void; get_m_clippedInvContactDotSuspension(): number; set_m_clippedInvContactDotSuspension(m_clippedInvContactDotSuspension: number): void; get_m_suspensionRelativeVelocity(): number; set_m_suspensionRelativeVelocity(m_suspensionRelativeVelocity: number): void; get_m_skidInfo(): number; set_m_skidInfo(m_skidInfo: number): void; } class btActionInterface { updateAction(collisionWorld: btCollisionWorld, deltaTimeStep: number): void; } class btKinematicCharacterController extends btActionInterface { constructor(ghostObject: btPairCachingGhostObject, convexShape: btConvexShape, stepHeight: number, upAxis?: number); setUpAxis(axis: number): void; setWalkDirection(walkDirection: btVector3): void; setVelocityForTimeInterval(velocity: btVector3, timeInterval: number): void; warp(origin: btVector3): void; preStep(collisionWorld: btCollisionWorld): void; playerStep(collisionWorld: btCollisionWorld, dt: number): void; setFallSpeed(fallSpeed: number): void; setJumpSpeed(jumpSpeed: number): void; setMaxJumpHeight(maxJumpHeight: number): void; canJump(): boolean; jump(): void; setGravity(gravity: number): void; getGravity(): number; setMaxSlope(slopeRadians: number): void; getMaxSlope(): number; getGhostObject(): btPairCachingGhostObject; setUseGhostSweepTest(useGhostObjectSweepTest: boolean): void; onGround(): boolean; setUpInterpolate(value: boolean): void; } class btRaycastVehicle extends btActionInterface { constructor(tuning: btVehicleTuning, chassis: btRigidBody, raycaster: btVehicleRaycaster); applyEngineForce(force: number, wheel: number): void; setSteeringValue(steering: number, wheel: number): void; getWheelTransformWS(wheelIndex: number): btTransform; updateWheelTransform(wheelIndex: number, interpolatedTransform: boolean): void; addWheel(connectionPointCS0: btVector3, wheelDirectionCS0: btVector3, wheelAxleCS: btVector3, suspensionRestLength: number, wheelRadius: number, tuning: btVehicleTuning, isFrontWheel: boolean): btWheelInfo; getNumWheels(): number; getRigidBody(): btRigidBody; getWheelInfo(index: number): btWheelInfo; setBrake(brake: number, wheelIndex: number): void; setCoordinateSystem(rightIndex: number, upIndex: number, forwardIndex: number): void; getCurrentSpeedKmHour(): number; getChassisWorldTransform(): btTransform; rayCast(wheel: btWheelInfo): number; updateVehicle(step: number): void; resetSuspension(): void; getSteeringValue(wheel: number): number; updateWheelTransformsWS(wheel: btWheelInfo, interpolatedTransform?: boolean): void; setPitchControl(pitch: number): void; updateSuspension(deltaTime: number): void; updateFriction(timeStep: number): void; getRightAxis(): number; getUpAxis(): number; getForwardAxis(): number; getForwardVector(): btVector3; getUserConstraintType(): number; setUserConstraintType(userConstraintType: number): void; setUserConstraintId(uid: number): void; getUserConstraintId(): number; } class btGhostObject extends btCollisionObject { constructor(); getNumOverlappingObjects(): number; getOverlappingObject(index: number): btCollisionObject; } class btPairCachingGhostObject extends btGhostObject { constructor(); } class btGhostPairCallback { constructor(); } class btSoftBodyWorldInfo { constructor(); get_air_density(): number; set_air_density(air_density: number): void; get_water_density(): number; set_water_density(water_density: number): void; get_water_offset(): number; set_water_offset(water_offset: number): void; get_m_maxDisplacement(): number; set_m_maxDisplacement(m_maxDisplacement: number): void; get_water_normal(): btVector3; set_water_normal(water_normal: btVector3): void; get_m_broadphase(): btBroadphaseInterface; set_m_broadphase(m_broadphase: btBroadphaseInterface): void; get_m_dispatcher(): btDispatcher; set_m_dispatcher(m_dispatcher: btDispatcher): void; get_m_gravity(): btVector3; set_m_gravity(m_gravity: btVector3): void; } class Face { get_m_n(): ReadonlyArray<Node>; set_m_n(m_n: ReadonlyArray<Node>): void; get_m_normal(): btVector3; set_m_normal(m_normal: btVector3): void; get_m_ra(): number; set_m_ra(m_ra: number): void; } class tFaceArray { size(): number; at(n: number): Face; } class Node { get_m_x(): btVector3; set_m_x(m_x: btVector3): void; get_m_q(): btVector3; set_m_q(m_q: btVector3): void; get_m_v(): btVector3; set_m_v(m_v: btVector3): void; get_m_f(): btVector3; set_m_f(m_f: btVector3): void; get_m_n(): btVector3; set_m_n(m_n: btVector3): void; get_m_im(): number; set_m_im(m_im: number): void; get_m_area(): number; set_m_area(m_area: number): void; } class tNodeArray { size(): number; at(n: number): Node; } class Material { get_m_kLST(): number; set_m_kLST(m_kLST: number): void; get_m_kAST(): number; set_m_kAST(m_kAST: number): void; get_m_kVST(): number; set_m_kVST(m_kVST: number): void; get_m_flags(): number; set_m_flags(m_flags: number): void; } class tMaterialArray { size(): number; at(n: number): Material; } class Anchor { get_m_node(): Node; set_m_node(m_node: Node): void; get_m_local(): btVector3; set_m_local(m_local: btVector3): void; get_m_body(): btRigidBody; set_m_body(m_body: btRigidBody): void; get_m_influence(): number; set_m_influence(m_influence: number): void; get_m_c0(): btMatrix3x3; set_m_c0(m_c0: btMatrix3x3): void; get_m_c1(): btVector3; set_m_c1(m_c1: btVector3): void; get_m_c2(): number; set_m_c2(m_c2: number): void; } class tAnchorArray { size(): number; at(n: number): Anchor; clear(): void; push_back(val: Anchor): void; pop_back(): void; } class Config { get_kVCF(): number; set_kVCF(kVCF: number): void; get_kDP(): number; set_kDP(kDP: number): void; get_kDG(): number; set_kDG(kDG: number): void; get_kLF(): number; set_kLF(kLF: number): void; get_kPR(): number; set_kPR(kPR: number): void; get_kVC(): number; set_kVC(kVC: number): void; get_kDF(): number; set_kDF(kDF: number): void; get_kMT(): number; set_kMT(kMT: number): void; get_kCHR(): number; set_kCHR(kCHR: number): void; get_kKHR(): number; set_kKHR(kKHR: number): void; get_kSHR(): number; set_kSHR(kSHR: number): void; get_kAHR(): number; set_kAHR(kAHR: number): void; get_kSRHR_CL(): number; set_kSRHR_CL(kSRHR_CL: number): void; get_kSKHR_CL(): number; set_kSKHR_CL(kSKHR_CL: number): void; get_kSSHR_CL(): number; set_kSSHR_CL(kSSHR_CL: number): void; get_kSR_SPLT_CL(): number; set_kSR_SPLT_CL(kSR_SPLT_CL: number): void; get_kSK_SPLT_CL(): number; set_kSK_SPLT_CL(kSK_SPLT_CL: number): void; get_kSS_SPLT_CL(): number; set_kSS_SPLT_CL(kSS_SPLT_CL: number): void; get_maxvolume(): number; set_maxvolume(maxvolume: number): void; get_timescale(): number; set_timescale(timescale: number): void; get_viterations(): number; set_viterations(viterations: number): void; get_piterations(): number; set_piterations(piterations: number): void; get_diterations(): number; set_diterations(diterations: number): void; get_citerations(): number; set_citerations(citerations: number): void; get_collisions(): number; set_collisions(collisions: number): void; } class btSoftBody extends btCollisionObject { constructor(worldInfo: btSoftBodyWorldInfo, node_count: number, x: btVector3, m: ReadonlyArray<number>); get_m_cfg(): Config; set_m_cfg(m_cfg: Config): void; get_m_nodes(): tNodeArray; set_m_nodes(m_nodes: tNodeArray): void; get_m_faces(): tFaceArray; set_m_faces(m_faces: tFaceArray): void; get_m_materials(): tMaterialArray; set_m_materials(m_materials: tMaterialArray): void; get_m_anchors(): tAnchorArray; set_m_anchors(m_anchors: tAnchorArray): void; checkLink(node0: number, node1: number): boolean; checkFace(node0: number, node1: number, node2: number): boolean; appendMaterial(): Material; appendNode(x: btVector3, m: number): void; appendLink(node0: number, node1: number, mat: Material, bcheckexist: boolean): void; appendFace(node0: number, node1: number, node2: number, mat: Material): void; appendTetra(node0: number, node1: number, node2: number, node3: number, mat: Material): void; appendAnchor(node: number, body: btRigidBody, disableCollisionBetweenLinkedBodies: boolean, influence: number): void; addForce(force: btVector3): void; addForce(force: btVector3, node: number): void; addAeroForceToNode(windVelocity: btVector3, nodeIndex: number): void; getTotalMass(): number; setTotalMass(mass: number, fromfaces: boolean): void; setMass(node: number, mass: number): void; transform(trs: btTransform): void; translate(trs: btVector3): void; rotate(rot: btQuaternion): void; scale(scl: btVector3): void; generateClusters(k: number, maxiterations?: number): number; generateBendingConstraints(distance: number, mat: Material): number; upcast(colObj: btCollisionObject): btSoftBody; } class btSoftBodyRigidBodyCollisionConfiguration extends btDefaultCollisionConfiguration { constructor(info?: btDefaultCollisionConstructionInfo); } class btSoftBodySolver { } class btDefaultSoftBodySolver extends btSoftBodySolver { constructor(); } class btSoftBodyArray { size(): number; at(n: number): btSoftBody; } class btSoftRigidDynamicsWorld extends btDiscreteDynamicsWorld { constructor(dispatcher: btDispatcher, pairCache: btBroadphaseInterface, constraintSolver: btConstraintSolver, collisionConfiguration: btCollisionConfiguration, softBodySolver: btSoftBodySolver); addSoftBody(body: btSoftBody, collisionFilterGroup: number, collisionFilterMask: number): void; removeSoftBody(body: btSoftBody): void; removeCollisionObject(collisionObject: btCollisionObject): void; getWorldInfo(): btSoftBodyWorldInfo; getSoftBodyArray(): btSoftBodyArray; } class btSoftBodyHelpers { constructor(); CreateRope(worldInfo: btSoftBodyWorldInfo, from: btVector3, to: btVector3, res: number, fixeds: number): btSoftBody; CreatePatch(worldInfo: btSoftBodyWorldInfo, corner00: btVector3, corner10: btVector3, corner01: btVector3, corner11: btVector3, resx: number, resy: number, fixeds: number, gendiags: boolean): btSoftBody; CreatePatchUV(worldInfo: btSoftBodyWorldInfo, corner00: btVector3, corner10: btVector3, corner01: btVector3, corner11: btVector3, resx: number, resy: number, fixeds: number, gendiags: boolean, tex_coords: ReadonlyArray<number>): btSoftBody; CreateEllipsoid(worldInfo: btSoftBodyWorldInfo, center: btVector3, radius: btVector3, res: number): btSoftBody; CreateFromTriMesh(worldInfo: btSoftBodyWorldInfo, vertices: ReadonlyArray<number>, triangles: ReadonlyArray<number>, ntriangles: number, randomizeConstraints: boolean): btSoftBody; CreateFromConvexHull(worldInfo: btSoftBodyWorldInfo, vertices: btVector3, nv