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ami.js

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import {Matrix4} from 'three'; /** * @module shaders/data */ export default class ShadersUniform { /** * Shaders data uniforms */ static uniforms() { return { 'uTextureSize': { type: 'i', value: 0, typeGLSL: 'int', }, 'uTextureContainer': { type: 'tv', value: [], typeGLSL: 'sampler2D', length: 7, }, 'uDataDimensions': { type: 'iv', value: [0, 0, 0], typeGLSL: 'ivec3', }, 'uWorldToData': { type: 'm4', value: new Matrix4(), typeGLSL: 'mat4', }, 'uWindowCenterWidth': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2, }, 'uRescaleSlopeIntercept': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2, }, 'uNumberOfChannels': { type: 'i', value: 1, typeGLSL: 'int', }, 'uBitsAllocated': { type: 'i', value: 8, typeGLSL: 'int', }, 'uInvert': { type: 'i', value: 0, typeGLSL: 'int', }, 'uLut': { type: 'i', value: 0, typeGLSL: 'int', }, 'uTextureLUT': { type: 't', value: [], typeGLSL: 'sampler2D', }, 'uLutSegmentation': { type: 'i', value: 0, typeGLSL: 'int', }, 'uTextureLUTSegmentation': { type: 't', value: [], typeGLSL: 'sampler2D', }, 'uPixelType': { type: 'i', value: 0, typeGLSL: 'int', }, 'uPackedPerPixel': { type: 'i', value: 1, typeGLSL: 'int', }, 'uInterpolation': { type: 'i', value: 1, typeGLSL: 'int', }, 'uCanvasWidth': { type: 'f', value: 0., typeGLSL: 'float', }, 'uCanvasHeight': { type: 'f', value: 0., typeGLSL: 'float', }, 'uBorderColor': { type: 'v3', value: [1.0, 0.0, 0.5], typeGLSL: 'vec3', }, 'uBorderWidth': { type: 'f', value: 2., typeGLSL: 'float', }, 'uBorderMargin': { type: 'f', value: 2., typeGLSL: 'float', }, 'uBorderDashLength': { type: 'f', value: 10., typeGLSL: 'float', }, }; } }