ami.js
Version:
<p align="center"> <img src="https://cloud.githubusercontent.com/assets/214063/23213764/78ade038-f90c-11e6-8208-4fcade5f3832.png" width="60%"> </p>
129 lines (126 loc) • 2.48 kB
JavaScript
import {Matrix4} from 'three';
/**
* @module shaders/data
*/
export default class ShadersUniform {
/**
* Shaders data uniforms
*/
static uniforms() {
return {
'uTextureSize': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uTextureContainer': {
type: 'tv',
value: [],
typeGLSL: 'sampler2D',
length: 7,
},
'uDataDimensions': {
type: 'iv',
value: [0, 0, 0],
typeGLSL: 'ivec3',
},
'uWorldToData': {
type: 'm4',
value: new Matrix4(),
typeGLSL: 'mat4',
},
'uWindowCenterWidth': {
type: 'fv1',
value: [0.0, 0.0],
typeGLSL: 'float',
length: 2,
},
'uRescaleSlopeIntercept': {
type: 'fv1',
value: [0.0, 0.0],
typeGLSL: 'float',
length: 2,
},
'uNumberOfChannels': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uBitsAllocated': {
type: 'i',
value: 8,
typeGLSL: 'int',
},
'uInvert': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uLut': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uTextureLUT': {
type: 't',
value: [],
typeGLSL: 'sampler2D',
},
'uLutSegmentation': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uTextureLUTSegmentation': {
type: 't',
value: [],
typeGLSL: 'sampler2D',
},
'uPixelType': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uPackedPerPixel': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uInterpolation': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uCanvasWidth': {
type: 'f',
value: 0.,
typeGLSL: 'float',
},
'uCanvasHeight': {
type: 'f',
value: 0.,
typeGLSL: 'float',
},
'uBorderColor': {
type: 'v3',
value: [1.0, 0.0, 0.5],
typeGLSL: 'vec3',
},
'uBorderWidth': {
type: 'f',
value: 2.,
typeGLSL: 'float',
},
'uBorderMargin': {
type: 'f',
value: 2.,
typeGLSL: 'float',
},
'uBorderDashLength': {
type: 'f',
value: 10.,
typeGLSL: 'float',
},
};
}
}