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ami.js

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export default class ShadersVertex { compute() { return ` varying vec4 vProjectedCoords; // // main // void main() { vec4 vPos = modelMatrix * vec4(position, 1.0 ); mat4 vProjectionViewMatrix = projectionMatrix * viewMatrix; vProjectedCoords = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0 ); } `; } }