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ami.js

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/** * @module shaders/data */ export default class ShadersUniform { static uniforms() { return { 'uCanvasWidth': { type: 'f', value: 0., typeGLSL: 'float', }, 'uCanvasHeight': { type: 'f', value: 0., typeGLSL: 'float', }, 'uWidth': { type: 'f', value: 1., typeGLSL: 'float', }, 'uTextureFilled': { type: 't', value: [], typeGLSL: 'sampler2D', }, }; } }