ami.js
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JavaScript
/* globals Stats*/
import ControlsTrackball from 'base/controls/controls.trackball';
import HelpersStack from 'base/helpers/helpers.stack';
import LoadersVolume from 'base/loaders/loaders.volume';
// standard global variables
let controls;
let renderer;
let stats;
let scene;
let camera;
let stackHelper;
let threeD;
function init() {
// this function is executed on each animation frame
function animate() {
controls.update();
renderer.render(scene, camera);
stats.update();
// request new frame
requestAnimationFrame(function() {
animate();
});
}
// renderer
threeD = document.getElementById('r3d');
renderer = new THREE.WebGLRenderer({
antialias: true,
});
renderer.setSize(threeD.offsetWidth, threeD.offsetHeight);
renderer.setClearColor(0x673AB7, 1);
renderer.setPixelRatio(window.devicePixelRatio);
threeD.appendChild(renderer.domElement);
// stats
stats = new Stats();
threeD.appendChild(stats.domElement);
// scene
scene = new THREE.Scene();
// camera
camera =
new THREE.PerspectiveCamera(45, threeD.offsetWidth / threeD.offsetHeight, 1, 10000000);
camera.position.x = 250;
camera.position.y = 250;
camera.position.z = 250;
scene.add(new THREE.AmbientLight(0x353535));
let directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(200, 200, 1000).normalize();
scene.add(directionalLight);
let directionalLight2 = new THREE.DirectionalLight(0xffffff, 1);
directionalLight2.position.set(-200, -200, -1000).normalize();
scene.add(directionalLight2);
// controls
controls = new ControlsTrackball(camera, threeD);
controls.rotateSpeed = 1.4;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
animate();
}
window.onload = function() {
// init threeJS...
init();
// load vtk file
let loader1 = new THREE.VTKLoader();
loader1.
load('https://cdn.rawgit.com/FNNDSC/data/master/vtk/marc_avf/avf.vtk',
function(geometry) {
geometry.computeVertexNormals();
let material = new THREE.MeshLambertMaterial({
shading: THREE.SmoothShading,
color: 0xE91E63,
side: THREE.DoubleSide});
let mesh = new THREE.Mesh(geometry, material);
let RASToLPS = new THREE.Matrix4();
RASToLPS.set(-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
mesh.applyMatrix(RASToLPS);
scene.add(mesh);
});
// instantiate the loader
// it loads and parses the dicom image
let loader = new LoadersVolume(threeD);
loader.
load('https://cdn.rawgit.com/FNNDSC/data/master/nifti/marc_avf/avf_float_32.nii.gz')
.then(function() {
// make a proper function for this guy...
let series = loader.data[0].mergeSeries(loader.data)[0];
let stack = series.stack[0];
stackHelper = new HelpersStack(stack);
stackHelper.bbox.color = 0xF9F9F9;
stackHelper.border.color = 0xF9F9F9;
scene.add(stackHelper);
// update camrea's and control's target
let centerLPS = stackHelper.stack.worldCenter();
camera.lookAt(centerLPS.x, centerLPS.y, centerLPS.z);
camera.updateProjectionMatrix();
controls.target.set(centerLPS.x, centerLPS.y, centerLPS.z);
loader.free();
loader = null;
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
})
.catch(function(error) {
window.console.log('oops... something went wrong...');
window.console.log(error);
});
};