ami-cjs.js
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JavaScript
/**
* @module shaders/data
*/
export default class ShadersUniform {
static uniforms() {
return {
'uTextureSize': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uTextureContainer': {
type: 'tv',
value: [],
typeGLSL: 'sampler2D',
length: 7,
},
'uDataDimensions': {
type: 'iv',
value: [0, 0, 0],
typeGLSL: 'ivec3',
},
'uWorldToData': {
type: 'm4',
value: new THREE.Matrix4(),
typeGLSL: 'mat4',
},
'uWindowCenterWidth': {
type: 'fv1',
value: [0.0, 0.0],
typeGLSL: 'float',
length: 2,
},
'uRescaleSlopeIntercept': {
type: 'fv1',
value: [0.0, 0.0],
typeGLSL: 'float',
length: 2,
},
'uNumberOfChannels': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uBitsAllocated': {
type: 'i',
value: 8,
typeGLSL: 'int',
},
'uInvert': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uLut': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uTextureLUT': {
type: 't',
value: [],
typeGLSL: 'sampler2D',
},
'uPixelType': {
type: 'i',
value: 0,
typeGLSL: 'int',
},
'uPackedPerPixel': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uInterpolation': {
type: 'i',
value: 1,
typeGLSL: 'int',
},
'uWorldBBox': {
type: 'fv1',
value: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0],
typeGLSL: 'float',
length: 6,
},
'uSteps': {
type: 'i',
value: 256,
typeGLSL: 'int',
},
'uAlphaCorrection': {
type: 'f',
value: 0.5,
typeGLSL: 'float',
},
'uFrequence': {
type: 'f',
value: 0.0,
typeGLSL: 'float',
},
'uAmplitude': {
type: 'f',
value: 0.0,
typeGLSL: 'float',
},
};
}
}