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ami-cjs.js

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/** * @module shaders/data */ export default class ShadersUniform { static uniforms() { return { 'uTextureSize': { type: 'i', value: 0, typeGLSL: 'int', }, 'uTextureContainer': { type: 'tv', value: [], typeGLSL: 'sampler2D', length: 7, }, 'uDataDimensions': { type: 'iv', value: [0, 0, 0], typeGLSL: 'ivec3', }, 'uWorldToData': { type: 'm4', value: new THREE.Matrix4(), typeGLSL: 'mat4', }, 'uWindowCenterWidth': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2, }, 'uRescaleSlopeIntercept': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2, }, 'uNumberOfChannels': { type: 'i', value: 1, typeGLSL: 'int', }, 'uBitsAllocated': { type: 'i', value: 8, typeGLSL: 'int', }, 'uInvert': { type: 'i', value: 0, typeGLSL: 'int', }, 'uLut': { type: 'i', value: 0, typeGLSL: 'int', }, 'uTextureLUT': { type: 't', value: [], typeGLSL: 'sampler2D', }, 'uPixelType': { type: 'i', value: 0, typeGLSL: 'int', }, 'uPackedPerPixel': { type: 'i', value: 1, typeGLSL: 'int', }, 'uInterpolation': { type: 'i', value: 1, typeGLSL: 'int', }, 'uWorldBBox': { type: 'fv1', value: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0], typeGLSL: 'float', length: 6, }, 'uSteps': { type: 'i', value: 256, typeGLSL: 'int', }, 'uAlphaCorrection': { type: 'f', value: 0.5, typeGLSL: 'float', }, 'uFrequence': { type: 'f', value: 0.0, typeGLSL: 'float', }, 'uAmplitude': { type: 'f', value: 0.0, typeGLSL: 'float', }, }; } }