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ami-cjs.js

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @module shaders/data */ var ShadersUniform = function () { function ShadersUniform() { _classCallCheck(this, ShadersUniform); } _createClass(ShadersUniform, null, [{ key: 'uniforms', /** * Shaders data uniforms */ value: function uniforms() { return { 'uTextureSize': { type: 'i', value: 0, typeGLSL: 'int' }, 'uTextureContainer': { type: 'tv', value: [], typeGLSL: 'sampler2D', length: 7 }, 'uDataDimensions': { type: 'iv', value: [0, 0, 0], typeGLSL: 'ivec3' }, 'uWorldToData': { type: 'm4', value: new THREE.Matrix4(), typeGLSL: 'mat4' }, 'uWindowCenterWidth': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2 }, 'uRescaleSlopeIntercept': { type: 'fv1', value: [0.0, 0.0], typeGLSL: 'float', length: 2 }, 'uNumberOfChannels': { type: 'i', value: 1, typeGLSL: 'int' }, 'uBitsAllocated': { type: 'i', value: 8, typeGLSL: 'int' }, 'uInvert': { type: 'i', value: 0, typeGLSL: 'int' }, 'uLut': { type: 'i', value: 0, typeGLSL: 'int' }, 'uTextureLUT': { type: 't', value: [], typeGLSL: 'sampler2D' }, 'uPixelType': { type: 'i', value: 0, typeGLSL: 'int' }, 'uPackedPerPixel': { type: 'i', value: 1, typeGLSL: 'int' }, 'uInterpolation': { type: 'i', value: 1, typeGLSL: 'int' }, 'uCanvasWidth': { type: 'f', value: 0., typeGLSL: 'float' }, 'uCanvasHeight': { type: 'f', value: 0., typeGLSL: 'float' }, 'uBorderColor': { type: 'v3', value: [1.0, 0.0, 0.5], typeGLSL: 'vec3' }, 'uBorderWidth': { type: 'f', value: 2., typeGLSL: 'float' }, 'uBorderMargin': { type: 'f', value: 2., typeGLSL: 'float' }, 'uBorderDashLength': { type: 'f', value: 10., typeGLSL: 'float' } }; } }]); return ShadersUniform; }(); exports.default = ShadersUniform; module.exports = exports['default'];