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amazeui

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Sleek, intuitive, and powerful front-end framework for faster and easier web development.

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/*! Amaze UI v2.7.2 | by Amaze UI Team | (c) 2016 AllMobilize, Inc. | Licensed under MIT | 2016-08-17T16:17:24+0800 */ (function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("jquery")); else if(typeof define === 'function' && define.amd) define(["jquery"], factory); else if(typeof exports === 'object') exports["AMUI"] = factory(require("jquery")); else root["AMUI"] = factory(root["jQuery"]); })(this, function(__WEBPACK_EXTERNAL_MODULE_1__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports; /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ exports: {}, /******/ id: moduleId, /******/ loaded: false /******/ }; /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ // Flag the module as loaded /******/ module.loaded = true; /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ // Load entry module and return exports /******/ return __webpack_require__(0); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; var $ = __webpack_require__(1); var UI = __webpack_require__(2); __webpack_require__(3); __webpack_require__(4); __webpack_require__(5); __webpack_require__(6); __webpack_require__(7); __webpack_require__(8); __webpack_require__(9); __webpack_require__(10); __webpack_require__(11); __webpack_require__(14); __webpack_require__(15); __webpack_require__(16); __webpack_require__(17); __webpack_require__(18); __webpack_require__(19); __webpack_require__(20); __webpack_require__(21); __webpack_require__(22); __webpack_require__(24); __webpack_require__(25); __webpack_require__(23); __webpack_require__(27); __webpack_require__(28); __webpack_require__(29); __webpack_require__(30); __webpack_require__(31); __webpack_require__(32); __webpack_require__(33); __webpack_require__(26); __webpack_require__(34); __webpack_require__(35); __webpack_require__(36); __webpack_require__(37); __webpack_require__(38); __webpack_require__(39); __webpack_require__(40); __webpack_require__(41); __webpack_require__(42); __webpack_require__(43); __webpack_require__(44); __webpack_require__(45); __webpack_require__(46); __webpack_require__(47); __webpack_require__(48); __webpack_require__(49); __webpack_require__(50); __webpack_require__(51); __webpack_require__(52); __webpack_require__(53); __webpack_require__(54); module.exports = $.AMUI = UI; /***/ }, /* 1 */ /***/ function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_1__; /***/ }, /* 2 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; var $ = __webpack_require__(1); if (typeof $ === 'undefined') { throw new Error('Amaze UI 2.x requires jQuery :-(\n' + '\u7231\u4e0a\u4e00\u5339\u91ce\u9a6c\uff0c\u53ef\u4f60' + '\u7684\u5bb6\u91cc\u6ca1\u6709\u8349\u539f\u2026'); } var UI = $.AMUI || {}; var $win = $(window); var doc = window.document; var $html = $('html'); UI.VERSION = '2.7.2'; UI.support = {}; UI.support.transition = (function() { var transitionEnd = (function() { // https://developer.mozilla.org/en-US/docs/Web/Events/transitionend#Browser_compatibility var element = doc.body || doc.documentElement; var transEndEventNames = { WebkitTransition: 'webkitTransitionEnd', MozTransition: 'transitionend', OTransition: 'oTransitionEnd otransitionend', transition: 'transitionend' }; for (var name in transEndEventNames) { if (element.style[name] !== undefined) { return transEndEventNames[name]; } } })(); return transitionEnd && {end: transitionEnd}; })(); UI.support.animation = (function() { var animationEnd = (function() { var element = doc.body || doc.documentElement; var animEndEventNames = { WebkitAnimation: 'webkitAnimationEnd', MozAnimation: 'animationend', OAnimation: 'oAnimationEnd oanimationend', animation: 'animationend' }; for (var name in animEndEventNames) { if (element.style[name] !== undefined) { return animEndEventNames[name]; } } })(); return animationEnd && {end: animationEnd}; })(); /* eslint-disable dot-notation */ UI.support.touch = ( ('ontouchstart' in window && navigator.userAgent.toLowerCase().match(/mobile|tablet/)) || (window.DocumentTouch && document instanceof window.DocumentTouch) || (window.navigator['msPointerEnabled'] && window.navigator['msMaxTouchPoints'] > 0) || // IE 10 (window.navigator['pointerEnabled'] && window.navigator['maxTouchPoints'] > 0) || // IE >=11 false); /* eslint-enable dot-notation */ // https://developer.mozilla.org/zh-CN/docs/DOM/MutationObserver UI.support.mutationobserver = (window.MutationObserver || window.WebKitMutationObserver || null); // https://github.com/Modernizr/Modernizr/blob/924c7611c170ef2dc502582e5079507aff61e388/feature-detects/forms/validation.js#L20 UI.support.formValidation = (typeof document.createElement('form'). checkValidity === 'function'); UI.utils = {}; /** * Debounce function * * @param {function} func Function to be debounced * @param {number} wait Function execution threshold in milliseconds * @param {bool} immediate Whether the function should be called at * the beginning of the delay instead of the * end. Default is false. * @description Executes a function when it stops being invoked for n seconds * @see _.debounce() http://underscorejs.org */ UI.utils.debounce = function(func, wait, immediate) { var timeout; return function() { var context = this; var args = arguments; var later = function() { timeout = null; if (!immediate) { func.apply(context, args); } }; var callNow = immediate && !timeout; clearTimeout(timeout); timeout = setTimeout(later, wait); if (callNow) { func.apply(context, args); } }; }; UI.utils.isInView = function(element, options) { var $element = $(element); var visible = !!($element.width() || $element.height()) && $element.css('display') !== 'none'; if (!visible) { return false; } var windowLeft = $win.scrollLeft(); var windowTop = $win.scrollTop(); var offset = $element.offset(); var left = offset.left; var top = offset.top; options = $.extend({topOffset: 0, leftOffset: 0}, options); return (top + $element.height() >= windowTop && top - options.topOffset <= windowTop + $win.height() && left + $element.width() >= windowLeft && left - options.leftOffset <= windowLeft + $win.width()); }; UI.utils.parseOptions = UI.utils.options = function(string) { if ($.isPlainObject(string)) { return string; } var start = (string ? string.indexOf('{') : -1); var options = {}; if (start != -1) { try { options = (new Function('', 'var json = ' + string.substr(start) + '; return JSON.parse(JSON.stringify(json));'))(); } catch (e) { } } return options; }; UI.utils.generateGUID = function(namespace) { var uid = namespace + '-' || 'am-'; do { uid += Math.random().toString(36).substring(2, 7); } while (document.getElementById(uid)); return uid; }; // @see https://davidwalsh.name/get-absolute-url UI.utils.getAbsoluteUrl = (function() { var a; return function(url) { if (!a) { a = document.createElement('a'); } a.href = url; return a.href; }; })(); /** * Plugin AMUI Component to jQuery * * @param {String} name - plugin name * @param {Function} Component - plugin constructor * @param {Object} [pluginOption] * @param {String} pluginOption.dataOptions * @param {Function} pluginOption.methodCall - custom method call * @param {Function} pluginOption.before * @param {Function} pluginOption.after * @since v2.4.1 */ UI.plugin = function UIPlugin(name, Component, pluginOption) { var old = $.fn[name]; pluginOption = pluginOption || {}; $.fn[name] = function(option) { var allArgs = Array.prototype.slice.call(arguments, 0); var args = allArgs.slice(1); var propReturn; var $set = this.each(function() { var $this = $(this); var dataName = 'amui.' + name; var dataOptionsName = pluginOption.dataOptions || ('data-am-' + name); var instance = $this.data(dataName); var options = $.extend({}, UI.utils.parseOptions($this.attr(dataOptionsName)), typeof option === 'object' && option); if (!instance && option === 'destroy') { return; } if (!instance) { $this.data(dataName, (instance = new Component(this, options))); } // custom method call if (pluginOption.methodCall) { pluginOption.methodCall.call($this, allArgs, instance); } else { // before method call pluginOption.before && pluginOption.before.call($this, allArgs, instance); if (typeof option === 'string') { propReturn = typeof instance[option] === 'function' ? instance[option].apply(instance, args) : instance[option]; } // after method call pluginOption.after && pluginOption.after.call($this, allArgs, instance); } }); return (propReturn === undefined) ? $set : propReturn; }; $.fn[name].Constructor = Component; // no conflict $.fn[name].noConflict = function() { $.fn[name] = old; return this; }; UI[name] = Component; }; // http://blog.alexmaccaw.com/css-transitions $.fn.emulateTransitionEnd = function(duration) { var called = false; var $el = this; $(this).one(UI.support.transition.end, function() { called = true; }); var callback = function() { if (!called) { $($el).trigger(UI.support.transition.end); } $el.transitionEndTimmer = undefined; }; this.transitionEndTimmer = setTimeout(callback, duration); return this; }; $.fn.redraw = function() { return this.each(function() { /* eslint-disable */ var redraw = this.offsetHeight; /* eslint-enable */ }); }; $.fn.transitionEnd = function(callback) { var endEvent = UI.support.transition.end; var dom = this; function fireCallBack(e) { callback.call(this, e); endEvent && dom.off(endEvent, fireCallBack); } if (callback && endEvent) { dom.on(endEvent, fireCallBack); } return this; }; $.fn.removeClassRegEx = function() { return this.each(function(regex) { var classes = $(this).attr('class'); if (!classes || !regex) { return false; } var classArray = []; classes = classes.split(' '); for (var i = 0, len = classes.length; i < len; i++) { if (!classes[i].match(regex)) { classArray.push(classes[i]); } } $(this).attr('class', classArray.join(' ')); }); }; // $.fn.alterClass = function(removals, additions) { var self = this; if (removals.indexOf('*') === -1) { // Use native jQuery methods if there is no wildcard matching self.removeClass(removals); return !additions ? self : self.addClass(additions); } var classPattern = new RegExp('\\s' + removals. replace(/\*/g, '[A-Za-z0-9-_]+'). split(' '). join('\\s|\\s') + '\\s', 'g'); self.each(function(i, it) { var cn = ' ' + it.className + ' '; while (classPattern.test(cn)) { cn = cn.replace(classPattern, ' '); } it.className = $.trim(cn); }); return !additions ? self : self.addClass(additions); }; // handle multiple browsers for requestAnimationFrame() // http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/ // https://github.com/gnarf/jquery-requestAnimationFrame UI.utils.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || // if all else fails, use setTimeout function(callback) { return window.setTimeout(callback, 1000 / 60); // shoot for 60 fps }; })(); // handle multiple browsers for cancelAnimationFrame() UI.utils.cancelAF = (function() { return window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.oCancelAnimationFrame || function(id) { window.clearTimeout(id); }; })(); // via http://davidwalsh.name/detect-scrollbar-width UI.utils.measureScrollbar = function() { if (document.body.clientWidth >= window.innerWidth) { return 0; } // if ($html.width() >= window.innerWidth) return; // var scrollbarWidth = window.innerWidth - $html.width(); var $measure = $('<div ' + 'style="width: 100px;height: 100px;overflow: scroll;' + 'position: absolute;top: -9999px;"></div>'); $(document.body).append($measure); var scrollbarWidth = $measure[0].offsetWidth - $measure[0].clientWidth; $measure.remove(); return scrollbarWidth; }; UI.utils.imageLoader = function($image, callback) { function loaded() { callback($image[0]); } function bindLoad() { this.one('load', loaded); if (/MSIE (\d+\.\d+);/.test(navigator.userAgent)) { var src = this.attr('src'); var param = src.match(/\?/) ? '&' : '?'; param += 'random=' + (new Date()).getTime(); this.attr('src', src + param); } } if (!$image.attr('src')) { loaded(); return; } if ($image[0].complete || $image[0].readyState === 4) { loaded(); } else { bindLoad.call($image); } }; /** * @see https://github.com/cho45/micro-template.js * (c) cho45 http://cho45.github.com/mit-license */ UI.template = function(id, data) { var me = UI.template; if (!me.cache[id]) { me.cache[id] = (function() { var name = id; var string = /^[\w\-]+$/.test(id) ? me.get(id) : (name = 'template(string)', id); // no warnings var line = 1; /* eslint-disable max-len, quotes */ var body = ('try { ' + (me.variable ? 'var ' + me.variable + ' = this.stash;' : 'with (this.stash) { ') + "this.ret += '" + string. replace(/<%/g, '\x11').replace(/%>/g, '\x13'). // if you want other tag, just edit this line replace(/'(?![^\x11\x13]+?\x13)/g, '\\x27'). replace(/^\s*|\s*$/g, ''). replace(/\n/g, function() { return "';\nthis.line = " + (++line) + "; this.ret += '\\n"; }). replace(/\x11-(.+?)\x13/g, "' + ($1) + '"). replace(/\x11=(.+?)\x13/g, "' + this.escapeHTML($1) + '"). replace(/\x11(.+?)\x13/g, "'; $1; this.ret += '") + "'; " + (me.variable ? "" : "}") + "return this.ret;" + "} catch (e) { throw 'TemplateError: ' + e + ' (on " + name + "' + ' line ' + this.line + ')'; } " + "//@ sourceURL=" + name + "\n" // source map ).replace(/this\.ret \+= '';/g, ''); /* eslint-enable max-len, quotes */ var func = new Function(body); var map = { '&': '&amp;', '<': '&lt;', '>': '&gt;', '\x22': '&#x22;', '\x27': '&#x27;' }; var escapeHTML = function(string) { return ('' + string).replace(/[&<>\'\"]/g, function(_) { return map[_]; }); }; return function(stash) { return func.call(me.context = { escapeHTML: escapeHTML, line: 1, ret: '', stash: stash }); }; })(); } return data ? me.cache[id](data) : me.cache[id]; }; UI.template.cache = {}; UI.template.get = function(id) { if (id) { var element = document.getElementById(id); return element && element.innerHTML || ''; } }; // Dom mutation watchers UI.DOMWatchers = []; UI.DOMReady = false; UI.ready = function(callback) { UI.DOMWatchers.push(callback); if (UI.DOMReady) { // console.log('Ready call'); callback(document); } }; UI.DOMObserve = function(elements, options, callback) { var Observer = UI.support.mutationobserver; if (!Observer) { return; } options = $.isPlainObject(options) ? options : {childList: true, subtree: true}; callback = typeof callback === 'function' && callback || function() { }; $(elements).each(function() { var element = this; var $element = $(element); if ($element.data('am.observer')) { return; } try { var observer = new Observer(UI.utils.debounce( function(mutations, instance) { callback.call(element, mutations, instance); // trigger this event manually if MutationObserver not supported $element.trigger('changed.dom.amui'); }, 50)); observer.observe(element, options); $element.data('am.observer', observer); } catch (e) { } }); }; $.fn.DOMObserve = function(options, callback) { return this.each(function() { /* eslint-disable new-cap */ UI.DOMObserve(this, options, callback); /* eslint-enable new-cap */ }); }; if (UI.support.touch) { $html.addClass('am-touch'); } $(document).on('changed.dom.amui', function(e) { var element = e.target; // TODO: just call changed element's watcher // every watcher callback should have a key // use like this: <div data-am-observe='key1, key2'> // get keys via $(element).data('amObserve') // call functions store with these keys $.each(UI.DOMWatchers, function(i, watcher) { watcher(element); }); }); $(function() { var $body = $(document.body); UI.DOMReady = true; // Run default init $.each(UI.DOMWatchers, function(i, watcher) { watcher(document); }); // watches DOM /* eslint-disable new-cap */ UI.DOMObserve('[data-am-observe]'); /* eslint-enable */ $html.removeClass('no-js').addClass('js'); UI.support.animation && $html.addClass('cssanimations'); // iOS standalone mode if (window.navigator.standalone) { $html.addClass('am-standalone'); } $('.am-topbar-fixed-top').length && $body.addClass('am-with-topbar-fixed-top'); $('.am-topbar-fixed-bottom').length && $body.addClass('am-with-topbar-fixed-bottom'); // Remove responsive classes in .am-layout var $layout = $('.am-layout'); $layout.find('[class*="md-block-grid"]').alterClass('md-block-grid-*'); $layout.find('[class*="lg-block-grid"]').alterClass('lg-block-grid'); // widgets not in .am-layout $('[data-am-widget]').each(function() { var $widget = $(this); // console.log($widget.parents('.am-layout').length) if ($widget.parents('.am-layout').length === 0) { $widget.addClass('am-no-layout'); } }); }); module.exports = UI; /***/ }, /* 3 */ /***/ function(module, exports, __webpack_require__) { /*! Hammer.JS - v2.0.8 - 2016-04-22 * http://hammerjs.github.io/ * * Copyright (c) 2016 Jorik Tangelder; * Licensed under the MIT license */ 'use strict'; var $ = __webpack_require__(1); var UI = __webpack_require__(2); var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; var TEST_ELEMENT = document.createElement('div'); var TYPE_FUNCTION = 'function'; var round = Math.round; var abs = Math.abs; var now = Date.now; /** * set a timeout with a given scope * @param {Function} fn * @param {Number} timeout * @param {Object} context * @returns {number} */ function setTimeoutContext(fn, timeout, context) { return setTimeout(bindFn(fn, context), timeout); } /** * if the argument is an array, we want to execute the fn on each entry * if it aint an array we don't want to do a thing. * this is used by all the methods that accept a single and array argument. * @param {*|Array} arg * @param {String} fn * @param {Object} [context] * @returns {Boolean} */ function invokeArrayArg(arg, fn, context) { if (Array.isArray(arg)) { each(arg, context[fn], context); return true; } return false; } /** * walk objects and arrays * @param {Object} obj * @param {Function} iterator * @param {Object} context */ function each(obj, iterator, context) { var i; if (!obj) { return; } if (obj.forEach) { obj.forEach(iterator, context); } else if (obj.length !== undefined) { i = 0; while (i < obj.length) { iterator.call(context, obj[i], i, obj); i++; } } else { for (i in obj) { obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); } } } /** * wrap a method with a deprecation warning and stack trace * @param {Function} method * @param {String} name * @param {String} message * @returns {Function} A new function wrapping the supplied method. */ function deprecate(method, name, message) { var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; return function() { var e = new Error('get-stack-trace'); var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; var log = window.console && (window.console.warn || window.console.log); if (log) { log.call(window.console, deprecationMessage, stack); } return method.apply(this, arguments); }; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} target * @param {...Object} objects_to_assign * @returns {Object} target */ var assign; if (typeof Object.assign !== 'function') { assign = function assign(target) { if (target === undefined || target === null) { throw new TypeError('Cannot convert undefined or null to object'); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== undefined && source !== null) { for (var nextKey in source) { if (source.hasOwnProperty(nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } else { assign = Object.assign; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} dest * @param {Object} src * @param {Boolean} [merge=false] * @returns {Object} dest */ var extend = deprecate(function extend(dest, src, merge) { var keys = Object.keys(src); var i = 0; while (i < keys.length) { if (!merge || (merge && dest[keys[i]] === undefined)) { dest[keys[i]] = src[keys[i]]; } i++; } return dest; }, 'extend', 'Use `assign`.'); /** * merge the values from src in the dest. * means that properties that exist in dest will not be overwritten by src * @param {Object} dest * @param {Object} src * @returns {Object} dest */ var merge = deprecate(function merge(dest, src) { return extend(dest, src, true); }, 'merge', 'Use `assign`.'); /** * simple class inheritance * @param {Function} child * @param {Function} base * @param {Object} [properties] */ function inherit(child, base, properties) { var baseP = base.prototype, childP; childP = child.prototype = Object.create(baseP); childP.constructor = child; childP._super = baseP; if (properties) { assign(childP, properties); } } /** * simple function bind * @param {Function} fn * @param {Object} context * @returns {Function} */ function bindFn(fn, context) { return function boundFn() { return fn.apply(context, arguments); }; } /** * let a boolean value also be a function that must return a boolean * this first item in args will be used as the context * @param {Boolean|Function} val * @param {Array} [args] * @returns {Boolean} */ function boolOrFn(val, args) { if (typeof val == TYPE_FUNCTION) { return val.apply(args ? args[0] || undefined : undefined, args); } return val; } /** * use the val2 when val1 is undefined * @param {*} val1 * @param {*} val2 * @returns {*} */ function ifUndefined(val1, val2) { return (val1 === undefined) ? val2 : val1; } /** * addEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function addEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.addEventListener(type, handler, false); }); } /** * removeEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function removeEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.removeEventListener(type, handler, false); }); } /** * find if a node is in the given parent * @method hasParent * @param {HTMLElement} node * @param {HTMLElement} parent * @return {Boolean} found */ function hasParent(node, parent) { while (node) { if (node == parent) { return true; } node = node.parentNode; } return false; } /** * small indexOf wrapper * @param {String} str * @param {String} find * @returns {Boolean} found */ function inStr(str, find) { return str.indexOf(find) > -1; } /** * split string on whitespace * @param {String} str * @returns {Array} words */ function splitStr(str) { return str.trim().split(/\s+/g); } /** * find if a array contains the object using indexOf or a simple polyFill * @param {Array} src * @param {String} find * @param {String} [findByKey] * @return {Boolean|Number} false when not found, or the index */ function inArray(src, find, findByKey) { if (src.indexOf && !findByKey) { return src.indexOf(find); } else { var i = 0; while (i < src.length) { if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { return i; } i++; } return -1; } } /** * convert array-like objects to real arrays * @param {Object} obj * @returns {Array} */ function toArray(obj) { return Array.prototype.slice.call(obj, 0); } /** * unique array with objects based on a key (like 'id') or just by the array's value * @param {Array} src [{id:1},{id:2},{id:1}] * @param {String} [key] * @param {Boolean} [sort=False] * @returns {Array} [{id:1},{id:2}] */ function uniqueArray(src, key, sort) { var results = []; var values = []; var i = 0; while (i < src.length) { var val = key ? src[i][key] : src[i]; if (inArray(values, val) < 0) { results.push(src[i]); } values[i] = val; i++; } if (sort) { if (!key) { results = results.sort(); } else { results = results.sort(function sortUniqueArray(a, b) { return a[key] > b[key]; }); } } return results; } /** * get the prefixed property * @param {Object} obj * @param {String} property * @returns {String|Undefined} prefixed */ function prefixed(obj, property) { var prefix, prop; var camelProp = property[0].toUpperCase() + property.slice(1); var i = 0; while (i < VENDOR_PREFIXES.length) { prefix = VENDOR_PREFIXES[i]; prop = (prefix) ? prefix + camelProp : property; if (prop in obj) { return prop; } i++; } return undefined; } /** * get a unique id * @returns {number} uniqueId */ var _uniqueId = 1; function uniqueId() { return _uniqueId++; } /** * get the window object of an element * @param {HTMLElement} element * @returns {DocumentView|Window} */ function getWindowForElement(element) { var doc = element.ownerDocument || element; return (doc.defaultView || doc.parentWindow || window); } var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; var SUPPORT_TOUCH = ('ontouchstart' in window); var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); var INPUT_TYPE_TOUCH = 'touch'; var INPUT_TYPE_PEN = 'pen'; var INPUT_TYPE_MOUSE = 'mouse'; var INPUT_TYPE_KINECT = 'kinect'; var COMPUTE_INTERVAL = 25; var INPUT_START = 1; var INPUT_MOVE = 2; var INPUT_END = 4; var INPUT_CANCEL = 8; var DIRECTION_NONE = 1; var DIRECTION_LEFT = 2; var DIRECTION_RIGHT = 4; var DIRECTION_UP = 8; var DIRECTION_DOWN = 16; var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; var PROPS_XY = ['x', 'y']; var PROPS_CLIENT_XY = ['clientX', 'clientY']; /** * create new input type manager * @param {Manager} manager * @param {Function} callback * @returns {Input} * @constructor */ function Input(manager, callback) { var self = this; this.manager = manager; this.callback = callback; this.element = manager.element; this.target = manager.options.inputTarget; // smaller wrapper around the handler, for the scope and the enabled state of the manager, // so when disabled the input events are completely bypassed. this.domHandler = function(ev) { if (boolOrFn(manager.options.enable, [manager])) { self.handler(ev); } }; this.init(); } Input.prototype = { /** * should handle the inputEvent data and trigger the callback * @virtual */ handler: function() { }, /** * bind the events */ init: function() { this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** * unbind the events */ destroy: function() { this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** * create new input type manager * called by the Manager constructor * @param {Hammer} manager * @returns {Input} */ function createInputInstance(manager) { var Type; var inputClass = manager.options.inputClass; if (inputClass) { Type = inputClass; } else if (SUPPORT_POINTER_EVENTS) { Type = PointerEventInput; } else if (SUPPORT_ONLY_TOUCH) { Type = TouchInput; } else if (!SUPPORT_TOUCH) { Type = MouseInput; } else { Type = TouchMouseInput; } return new (Type)(manager, inputHandler); } /** * handle input events * @param {Manager} manager * @param {String} eventType * @param {Object} input */ function inputHandler(manager, eventType, input) { var pointersLen = input.pointers.length; var changedPointersLen = input.changedPointers.length; var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); input.isFirst = !!isFirst; input.isFinal = !!isFinal; if (isFirst) { manager.session = {}; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input.eventType = eventType; // compute scale, rotation etc computeInputData(manager, input); // emit secret event manager.emit('hammer.input', input); manager.recognize(input); manager.session.prevInput = input; } /** * extend the data with some usable properties like scale, rotate, velocity etc * @param {Object} manager * @param {Object} input */ function computeInputData(manager, input) { var session = manager.session; var pointers = input.pointers; var pointersLength = pointers.length; // store the first input to calculate the distance and direction if (!session.firstInput) { session.firstInput = simpleCloneInputData(input); } // to compute scale and rotation we need to store the multiple touches if (pointersLength > 1 && !session.firstMultiple) { session.firstMultiple = simpleCloneInputData(input); } else if (pointersLength === 1) { session.firstMultiple = false; } var firstInput = session.firstInput; var firstMultiple = session.firstMultiple; var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; var center = input.center = getCenter(pointers); input.timeStamp = now(); input.deltaTime = input.timeStamp - firstInput.timeStamp; input.angle = getAngle(offsetCenter, center); input.distance = getDistance(offsetCenter, center); computeDeltaXY(session, input); input.offsetDirection = getDirection(input.deltaX, input.deltaY); var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); input.overallVelocityX = overallVelocity.x; input.overallVelocityY = overallVelocity.y; input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); computeIntervalInputData(session, input); // find the correct target var target = manager.element; if (hasParent(input.srcEvent.target, target)) { target = input.srcEvent.target; } input.target = target; } function computeDeltaXY(session, input) { var center = input.center; var offset = session.offsetDelta || {}; var prevDelta = session.prevDelta || {}; var prevInput = session.prevInput || {}; if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { prevDelta = session.prevDelta = { x: prevInput.deltaX || 0, y: prevInput.deltaY || 0 }; offset = session.offsetDelta = { x: center.x, y: center.y }; } input.deltaX = prevDelta.x + (center.x - offset.x); input.deltaY = prevDelta.y + (center.y - offset.y); } /** * velocity is calculated every x ms * @param {Object} session * @param {Object} input */ function computeIntervalInputData(session, input) { var last = session.lastInterval || input, deltaTime = input.timeStamp - last.timeStamp, velocity, velocityX, velocityY, direction; if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { var deltaX = input.deltaX - last.deltaX; var deltaY = input.deltaY - last.deltaY; var v = getVelocity(deltaTime, deltaX, deltaY); velocityX = v.x; velocityY = v.y; velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; direction = getDirection(deltaX, deltaY); session.lastInterval = input; } else { // use latest velocity info if it doesn't overtake a minimum period velocity = last.velocity; velocityX = last.velocityX; velocityY = last.velocityY; direction = last.direction; } input.velocity = velocity; input.velocityX = velocityX; input.velocityY = velocityY; input.direction = direction; } /** * create a simple clone from the input used for storage of firstInput and firstMultiple * @param {Object} input * @returns {Object} clonedInputData */ function simpleCloneInputData(input) { // make a simple copy of the pointers because we will get a reference if we don't // we only need clientXY for the calculations var pointers = []; var i = 0; while (i < input.pointers.length) { pointers[i] = { clientX: round(input.pointers[i].clientX), clientY: round(input.pointers[i].clientY) }; i++; } return { timeStamp: now(), pointers: pointers, center: getCenter(pointers), deltaX: input.deltaX, deltaY: input.deltaY }; } /** * get the center of all the pointers * @param {Array} pointers * @return {Object} center contains `x` and `y` properties */ function getCenter(pointers) { var pointersLength = pointers.length; // no need to loop when only one touch if (pointersLength === 1) { return { x: round(pointers[0].clientX), y: round(pointers[0].clientY) }; } var x = 0, y = 0, i = 0; while (i < pointersLength) { x += pointers[i].clientX; y += pointers[i].clientY; i++; } return { x: round(x / pointersLength), y: round(y / pointersLength) }; } /** * calculate the velocity between two points. unit is in px per ms. * @param {Number} deltaTime * @param {Number} x * @param {Number} y * @return {Object} velocity `x` and `y` */ function getVelocity(deltaTime, x, y) { return { x: x / deltaTime || 0, y: y / deltaTime || 0 }; } /** * get the direction between two points * @param {Number} x * @param {Number} y * @return {Number} direction */ function getDirection(x, y) { if (x === y) { return DIRECTION_NONE; } if (abs(x) >= abs(y)) { return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; } return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** * calculate the absolute distance between two points * @param {Object} p1 {x, y} * @param {Object} p2 {x, y} * @param {Array} [props] containing x and y keys * @return {Number} distance */ function getDistance(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.sqrt((x * x) + (y * y)); } /** * calculate the angle between two coordinates * @param {Object} p1 * @param {Object} p2 * @param {Array} [props] containing x and y keys * @return {Number} angle */ function getAngle(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.atan2(y, x) * 180 / Math.PI; } /** * calculate the rotation degrees between two pointersets * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} rotation */ function getRotation(start, end) { return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); } /** * calculate the scale factor between two pointersets * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} scale */ function getScale(start, end) { return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); } var MOUSE_INPUT_MAP = { mousedown: INPUT_START, mousemove: INPUT_MOVE, mouseup: INPUT_END }; var MOUSE_ELEMENT_EVENTS = 'mousedown'; var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; /** * Mouse events input * @constructor * @extends Input */ function MouseInput() { this.evEl = MOUSE_ELEMENT_EVENTS; this.evWin = MOUSE_WINDOW_EVENTS; this.pressed = false; // mousedown state Input.apply(this, arguments); } inherit(MouseInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function MEhandler(ev) { var eventType = MOUSE_INPUT_MAP[ev.type]; // on start we want to have the left mouse button down if (eventType & INPUT_START && ev.button === 0) { this.pressed = true; } if (eventType & INPUT_MOVE && ev.which !== 1) { eventType = INPUT_END; } // mouse must be down if (!this.pressed) { return; } if (eventType & INPUT_END) { this.pressed = false; } this.callback(this.manager, eventType, { pointers: [ev], changedPointers: [ev], pointerType: INPUT_TYPE_MOUSE, srcEvent: ev }); } }); var POINTER_INPUT_MAP = { pointerdown: INPUT_START, pointermove: INPUT_MOVE, pointerup: INPUT_END, pointercancel: INPUT_CANCEL, pointerout: INPUT_CANCEL }; // in IE10 the pointer types is defined as an enum var IE10_POINTER_TYPE_ENUM = { 2: INPUT_TYPE_TOUCH, 3: INPUT_TYPE_PEN, 4: INPUT_TYPE_MOUSE, 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 }; var POINTER_ELEMENT_EVENTS = 'pointerdown'; var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; // IE10 has prefixed support, and case-sensitive if (window.MSPointerEvent && !window.PointerEvent) { POINTER_ELEMENT_EVENTS = 'MSPointerDown'; POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; } /** * Pointer events input * @constructor * @extends Input */ function PointerEventInput() { this.evEl = POINTER_ELEMENT_EVENTS; this.evWin = POINTER_WINDOW_EVENTS; Input.apply(this, arguments); this.store = (this.manager.session.pointerEvents = []); } inherit(PointerEventInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function PEhandler(ev) { var store = this.store; var removePointer = false; var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; var isTouch = (pointerType == INPUT_TYPE_TOUCH); // get index of the event in the store var storeIndex = inArray(store, ev.pointerId, 'pointerId'); // start and mouse must be down if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { if (storeIndex < 0) { store.push(ev); storeIndex = store.length - 1; } } else if (eventType & (INPUT_END | INPUT_CANCEL)) { removePointer = true; } // it not found, so the pointer hasn't been down (so it's probably a hover) if (storeIndex < 0) { return; } // update the event in the store store[storeIndex] = ev; this.callback(this.manager, eventType, { pointers: store, changedPointers: [ev], pointerType: pointerType, srcEvent: ev }); if (removePointer) { // remove from the store store.splice(storeIndex, 1); } } }); var SINGLE_TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Touch events input * @constructor * @extends Input */ function SingleTouchInput() { this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; this.started = false; Input.apply(this, arguments); } inherit(SingleTouchInput, Input, { handler: function TEhandler(ev) { var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; // should we handle the touch events? if (type === INPUT_START) { this.started = true; } if (!this.started) { return; } var touches = normalizeSingleTouches.call(this, ev, type); // when done, reset the started state if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { this.started = false; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function normalizeSingleTouches(ev, type) { var all = toArray(ev.touches); var changed = toArray(ev.changedTouches); if (type & (INPUT_END | INPUT_CANCEL)) { all = uniqueArray(all.concat(changed), 'identifier', true); } return [all, changed]; } var TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Multi-user touch events input * @constructor * @extends Input */ function TouchInput() { this.evTarget = TOUCH_TARGET_EVENTS; this.targetIds = {}; Input.apply(this, arguments); } inherit(TouchInput, Input, { handler: function MTEhandler(ev) { var type = TOUCH_INPUT_MAP[ev.type]; var touches = getTouches.call(this, ev, type); if (!touches) { return; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function getTouches(ev, type) { var allTouches = toArray(ev.touches); var targetIds = this.targetIds; // when there is only one touch, the process can be simplified if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { targetIds[allTouches[0].identifier] = true; return [allTouches, allTouches]; } var i, targetTouches, changedTouches = toArray(ev.changedTouches), changedTargetTouches = [], target = this.target; // get target touches from touches targetTouches = allTouches.filter(function(touch) { return hasParent(touch.target, target); }); // collect touches if (type === INPUT_START) { i = 0; while (i < targetTouches.length) { targetIds[targetTouches[i].identifier] = true; i++; } } // filter changed touches to only contain touches that exist in the collected target ids i = 0; while (i < changedTouches.length) { if (targetIds[changedTouches[i].identifier]) { changedTargetTouches.push(changedTouches[i]); } // cleanup removed touches if (type & (INPUT_END | INPUT_CANCEL)) { delete targetIds[changedTouches[i].identifier]; } i++; } if (!changedTargetTouches.length) { return; } return [ // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), changedTargetTouches ]; } /** * Combined touch and mouse input * * Touch has a higher priority then mouse, and while touching no mouse events are allowed. * This because touch devices also emit mouse events while doing a touch. * * @constructor * @extends Input */ var DEDUP_TIMEOUT = 2500; var DEDUP_DISTANCE = 25; function TouchMouseInput() { Input.apply(this, arguments); var handler = bindFn(this.handler, this); this.touch = new TouchInput(this.manager, handler); this.mouse = new MouseInput(this.manager, handler); this.primaryTouch = null; this.lastTouches = []; } inherit(TouchMouseInput, Input, { /** * handle mouse and touch events * @param {Hammer} manager * @param {String} inputEvent * @param {Object} inputData */ handler: function TMEhandler(manager, inputEvent, inputData) { var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) { return; } // when we're in a touch event, record touches to de-dupe synthetic mouse event if (isTouch) { recordTouches.call(this, inputEvent, inputData); } else if (isMouse && isSyntheticEvent.call(this, inputData)) { return; } this.callback(manager, inputEvent, inputData); }, /** * remove the event listeners */ destroy: function destroy() { this.touch.destroy(); this.mouse.destroy(); } }); function recordTouches(eventType, eventData) { if (eventType & INPUT_START) { this.primaryTouch = eventData.changedPointers[0].identifier; setLastTouch.call(this, eventData); } else if (eventType & (INPUT_END | INPUT_CANCEL)) { setLastTouch.call(this, eventData); } } function setLastTouch(eventData) { var touch = eventData.changedPointers[0]; if (touch.identifier === this.primaryTouch) { var l