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amaran-light-cli

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Command line tool for controlling Aputure Amaran lights via WebSocket to a local Amaran desktop app.

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import WebSocket from 'ws'; import type { CommandArgs, CommandCallback, Device, NodeConfig } from './types.js'; /** * Control Aputure Amaran Lights via websocket to the amaran Desktop application. * * @class LightController */ declare class LightController { private ws; private clientId; private deviceList; private sceneList; private nodeConfigs; private commandCallbacks; private pendingQueue; private onInitializedCallback?; private debug; constructor(wsUrl: string, clientId?: string, onInitialized?: () => void, debug?: boolean); private onConnectionOpen; private handleMessage; private processResponseType; private handleDeviceList; private handleSceneList; private handleNodeConfig; private getNodeConfigs; /** * Apply a command to all light devices with throttling. */ private applyToAllLights; setCCTAndIntensityForAllLights(cct: number, intensity?: number, callback?: CommandCallback): Promise<void>; turnOnAllLights(callback?: CommandCallback): Promise<void>; turnOffAllLights(callback?: CommandCallback): Promise<void>; toggleAllLights(callback?: CommandCallback): Promise<void>; setIntensityForAllLights(intensity: number, callback?: CommandCallback): Promise<void>; incrementIntensityForAllLights(delta: number, callback?: CommandCallback): Promise<void>; incrementCCTForAllLights(delta: number, intensity?: number, callback?: CommandCallback): Promise<void>; setHSIForAllLights(hue: number, sat: number, intensity: number, cct?: number, gm?: number, callback?: CommandCallback): Promise<void>; setColorForAllLights(color: string, intensity?: number, callback?: CommandCallback): Promise<void>; setSystemEffectForAllLights(effectType: string, intensity?: number, callback?: CommandCallback): Promise<void>; getFixtureList(callback?: CommandCallback): void; getDeviceList(callback?: CommandCallback): void; getSceneList(callback?: CommandCallback): void; saveScene(name: string, callback?: CommandCallback): void; deleteScene(sceneId: string, callback?: CommandCallback): void; recallScene(sceneId: string, callback?: CommandCallback): void; updateScene(sceneId: string, name?: string, callback?: CommandCallback): void; getPresetList(callback?: CommandCallback): void; recallPreset(nodeId: string, presetId: string, callback?: CommandCallback): void; setPreset(nodeId: string, presetId: string, callback?: CommandCallback): void; getSystemEffectList(callback?: CommandCallback): void; getQuickshotList(callback?: CommandCallback): void; setQuickshot(quickshotId: string, callback?: CommandCallback): void; getGroupList(callback?: CommandCallback): void; createGroup(name: string, callback?: CommandCallback): void; deleteGroup(groupId: string, callback?: CommandCallback): void; addToGroup(groupId: string, nodeId: string, callback?: CommandCallback): void; removeFromGroup(groupId: string, nodeId: string, callback?: CommandCallback): void; getNodeConfig(nodeId: string, callback?: CommandCallback): void; turnLightOn(nodeId: string, callback?: CommandCallback): void; turnLightOff(nodeId: string, callback?: CommandCallback): void; getLightSleepStatus(nodeId: string, callback?: CommandCallback): void; toggleLight(nodeId: string, callback?: CommandCallback): void; getIntensity(nodeId: string, callback?: CommandCallback): void; setIntensity(nodeId: string, intensity: number, callback?: CommandCallback): void; incrementIntensity(nodeId: string, delta: number, callback?: CommandCallback): void; getCCT(nodeId: string, callback?: CommandCallback): void; setCCT(nodeId: string, cct: number, intensity?: number, callback?: CommandCallback): void; incrementCCT(nodeId: string, delta: number, intensity?: number, callback?: CommandCallback): void; getHSI(nodeId: string, callback?: CommandCallback): void; setHSI(nodeId: string, hue: number, sat: number, intensity: number, cct?: number, gm?: number, callback?: CommandCallback): void; getRGB(nodeId: string, callback?: CommandCallback): void; setRGB(nodeId: string, r: number, g: number, b: number, intensity?: number, callback?: CommandCallback): void; getXY(nodeId: string, callback?: CommandCallback): void; setXY(nodeId: string, x: number, y: number, intensity?: number, callback?: CommandCallback): void; setColor(nodeId: string, color: string, intensity?: number, callback?: CommandCallback): void; getSystemEffect(nodeId: string, callback?: CommandCallback): void; setSystemEffect(nodeId: string, effectType: string, intensity?: number, callback?: CommandCallback): void; getEffect(nodeId: string, callback?: CommandCallback): void; setEffect(nodeId: string, effectName: string, args?: CommandArgs, callback?: CommandCallback): void; getFanMode(nodeId: string, callback?: CommandCallback): void; setFanMode(nodeId: string, mode: number, callback?: CommandCallback): void; getFanSpeed(nodeId: string, callback?: CommandCallback): void; setFanSpeed(nodeId: string, speed: number, callback?: CommandCallback): void; setEffectSpeed(nodeId: string, speed: number, callback?: CommandCallback): void; setEffectIntensity(nodeId: string, intensity: number, callback?: CommandCallback): void; getDeviceInfo(nodeId: string, callback?: CommandCallback): void; updateFirmware(nodeId: string, callback?: CommandCallback): void; disconnect(): Promise<void>; private waitForPendingCommands; private sendCommand; private flushPending; private isLightNodeId; private sleep; private log; getWebSocket(): WebSocket; setClientId(clientId: string): void; getDevices(): Device[]; getScenes(): unknown[]; getNode(nodeId: string): NodeConfig | undefined; } export default LightController; //# sourceMappingURL=lightControl.d.ts.map