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Alpaca provides the easiest and fastest way to generate interactive forms for the web and mobile devices. It runs simply as HTML5 or more elaborately using Bootstrap, jQuery Mobile or jQuery UI. Alpaca uses Handlebars to process JSON schema and provide

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# TinyColor ## JavaScript color tooling TinyColor is a small, fast library for color manipulation and conversion in JavaScript. It allows many forms of input, while providing color conversions and other color utility functions. It has no dependencies. [![Build Status](https://travis-ci.org/bgrins/TinyColor.png?branch=master)](https://travis-ci.org/bgrins/TinyColor) ## Including in a browser Download [tinycolor.js](https://raw.githubusercontent.com/bgrins/TinyColor/master/tinycolor.js) or install it with bower: bower install tinycolor Then just include it in the page in a `script` tag: <script type='text/javascript' src='tinycolor.js'></script> <script type='text/javascript'> var color = tinycolor("red"); </script> ## Including in node `tinycolor` may also be included as a [node](http://nodejs.org/) module like so: npm install tinycolor2 Then it can be used in your script like so: var tinycolor = require("tinycolor2"); var color = tinycolor("red"); ## Usage Call `tinycolor(input)` or `new tinycolor(input)`, and you will have an object with the following properties. See Accepted String Input and Accepted Object Input below for more information about what is accepted. ## Accepted String Input The string parsing is very permissive. It is meant to make typing a color as input as easy as possible. All commas, percentages, parenthesis are optional, and most input allow either 0-1, 0%-100%, or 0-n (where n is either 100, 255, or 360 depending on the value). HSL and HSV both require either 0%-100% or 0-1 for the `S`/`L`/`V` properties. The `H` (hue) can have values between 0%-100% or 0-360. RGB input requires either 0-255 or 0%-100%. If you call `tinycolor.fromRatio`, RGB and Hue input can also accept 0-1. Here are some examples of string input: ### Hex, 8-digit (ARGB) Hex tinycolor("#000"); tinycolor("000"); tinycolor("#f0f0f6"); tinycolor("f0f0f6"); tinycolor("#88f0f0f6"); tinycolor("88f0f0f6"); ### RGB, RGBA tinycolor("rgb (255, 0, 0)"); tinycolor("rgb 255 0 0"); tinycolor("rgba (255, 0, 0, .5)"); tinycolor({ r: 255, g: 0, b: 0 }); tinycolor.fromRatio({ r: 1, g: 0, b: 0 }); tinycolor.fromRatio({ r: .5, g: .5, b: .5 }); ### HSL, HSLA tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsla(0, 100%, 50%, .5)"); tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsl 0 1.0 0.5"); tinycolor({ h: 0, s: 1, l: .5 }); tinycolor.fromRatio({ h: 1, s: 0, l: 0 }); tinycolor.fromRatio({ h: .5, s: .5, l: .5 }); ### HSV, HSVA tinycolor("hsv(0, 100%, 100%)"); tinycolor("hsva(0, 100%, 100%, .5)"); tinycolor("hsv (0 100% 100%)"); tinycolor("hsv 0 1 1"); tinycolor({ h: 0, s: 100, v: 100 }); tinycolor.fromRatio({ h: 1, s: 0, v: 0 }); tinycolor.fromRatio({ h: .5, s: .5, v: .5 }); ### Named tinycolor("RED"); tinycolor("blanchedalmond"); tinycolor("darkblue"); ### Accepted Object Input If you are calling this from code, you may want to use object input. Here are some examples of the different types of accepted object inputs: { r: 255, g: 0, b: 0 } { r: 255, g: 0, b: 0, a: .5 } { h: 0, s: 100, l: 50 } { h: 0, s: 100, v: 100 } ## Methods ### getFormat Returns the format used to create the tinycolor instance ```js var color = tinycolor("red"); color.getFormat(); // "name" color = tinycolor({r:255, g:255, b:255}); color.getFormat(); // "rgb" ``` ### getOriginalInput Returns the input passed into the constructer used to create the tinycolor instance ```js var color = tinycolor("red"); color.getOriginalInput(); // "red" color = tinycolor({r:255, g:255, b:255}); color.getOriginalInput(); // "{r: 255, g: 255, b: 255}" ``` ### isValid Return a boolean indicating whether the color was successfully parsed. Note: if the color is not valid then it will act like `black` when being used with other methods. var color1 = tinycolor("red"); color1.isValid(); // true color1.toHexString(); // "#ff0000" var color2 = tinycolor("not a color"); color2.isValid(); // false color2.toString(); // "#000000" ### getBrightness Returns the perceived brightness of a color, from `0-255`, as defined by [Web Content Accessibility Guidelines (Version 1.0)](http://www.w3.org/TR/AERT#color-contrast). var color1 = tinycolor("#fff"); color1.getBrightness(); // 255 var color2 = tinycolor("#000"); color2.getBrightness(); // 0 ### isLight Return a boolean indicating whether the color's perceived brightness is light. var color1 = tinycolor("#fff"); color1.isLight(); // true var color2 = tinycolor("#000"); color2.isLight(); // false ### isDark Return a boolean indicating whether the color's perceived brightness is dark. var color1 = tinycolor("#fff"); color1.isDark(); // false var color2 = tinycolor("#000"); color2.isDark(); // true ### getLuminance Returns the perceived luminance of a color, from `0-1` as defined by [Web Content Accessibility Guidelines (Version 2.0).](http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef) var color1 = tinycolor("#fff"); color1.getLuminance(); // 1 var color2 = tinycolor("#000"); color2.getLuminance(); // 0 ### getAlpha Returns the alpha value of a color, from `0-1`. var color1 = tinycolor("rgba(255, 0, 0, .5)"); color1.getAlpha(); // 0.5 var color2 = tinycolor("rgb(255, 0, 0)"); color2.getAlpha(); // 1 var color3 = tinycolor("transparent"); color3.getAlpha(); // 0 ### setAlpha Sets the alpha value on a current color. Accepted range is in between `0-1`. var color = tinycolor("red"); color.getAlpha(); // 1 color.setAlpha(.5); color.getAlpha(); // .5 color.toRgbString(); // "rgba(255, 0, 0, .5)" ### String Representations The following methods will return a property for the `alpha` value, which can be ignored: `toHsv`, `toHsl`, `toRgb` ### toHsv var color = tinycolor("red"); color.toHsv(); // { h: 0, s: 1, v: 1, a: 1 } ### toHsvString var color = tinycolor("red"); color.toHsvString(); // "hsv(0, 100%, 100%)" color.setAlpha(0.5); color.toHsvString(); // "hsva(0, 100%, 100%, 0.5)" ### toHsl var color = tinycolor("red"); color.toHsl(); // { h: 0, s: 1, l: 0.5, a: 1 } ### toHslString var color = tinycolor("red"); color.toHslString(); // "hsl(0, 100%, 50%)" color.setAlpha(0.5); color.toHslString(); // "hsla(0, 100%, 50%, 0.5)" ### toHex var color = tinycolor("red"); color.toHex(); // "ff0000" ### toHexString var color = tinycolor("red"); color.toHexString(); // "#ff0000" ### toHex8 var color = tinycolor("red"); color.toHex8(); // "ffff0000" ### toHex8String var color = tinycolor("red"); color.toHex8String(); // "#ffff0000" ### toRgb var color = tinycolor("red"); color.toRgb(); // { r: 255, g: 0, b: 0, a: 1 } ### toRgbString var color = tinycolor("red"); color.toRgbString(); // "rgb(255, 0, 0)" color.setAlpha(0.5); color.toRgbString(); // "rgba(255, 0, 0, 0.5)" ### toPercentageRgb var color = tinycolor("red"); color.toPercentageRgb() // { r: "100%", g: "0%", b: "0%", a: 1 } ### toPercentageRgbString var color = tinycolor("red"); color.toPercentageRgbString(); // "rgb(100%, 0%, 0%)" color.setAlpha(0.5); color.toPercentageRgbString(); // "rgba(100%, 0%, 0%, 0.5)" ### toName var color = tinycolor("red"); color.toName(); // "red" ### toFilter var color = tinycolor("red"); color.toFilter(); // "progid:DXImageTransform.Microsoft.gradient(startColorstr=#ffff0000,endColorstr=#ffff0000)" ### toString Print to a string, depending on the input format. You can also override this by passing one of `"rgb", "prgb", "hex6", "hex3", "hex8", "name", "hsl", "hsv"` into the function. var color1 = tinycolor("red"); color1.toString(); // "red" color1.toString("hsv"); // "hsv(0, 100%, 100%)" var color2 = tinycolor("rgb(255, 0, 0)"); color2.toString(); // "rgb(255, 0, 0)" color2.setAlpha(.5); color2.toString(); // "rgba(255, 0, 0, 0.5)" ### Color Modification These methods manipulate the current color, and return it for chaining. For instance: tinycolor("red").lighten().desaturate().toHexString() // "#f53d3d" ### lighten `lighten: function(amount = 10) -> TinyColor`. Lighten the color a given amount, from 0 to 100. Providing 100 will always return white. tinycolor("#f00").lighten().toString(); // "#ff3333" tinycolor("#f00").lighten(100).toString(); // "#ffffff" ### brighten `brighten: function(amount = 10) -> TinyColor`. Brighten the color a given amount, from 0 to 100. tinycolor("#f00").brighten().toString(); // "#ff1919" ### darken `darken: function(amount = 10) -> TinyColor`. Darken the color a given amount, from 0 to 100. Providing 100 will always return black. tinycolor("#f00").darken().toString(); // "#cc0000" tinycolor("#f00").darken(100).toString(); // "#000000" ### desaturate `desaturate: function(amount = 10) -> TinyColor`. Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling `greyscale`. tinycolor("#f00").desaturate().toString(); // "#f20d0d" tinycolor("#f00").desaturate(100).toString(); // "#808080" ### saturate `saturate: function(amount = 10) -> TinyColor`. Saturate the color a given amount, from 0 to 100. tinycolor("hsl(0, 10%, 50%)").saturate().toString(); // "hsl(0, 20%, 50%)" ### greyscale `greyscale: function() -> TinyColor`. Completely desaturates a color into greyscale. Same as calling `desaturate(100)`. tinycolor("#f00").greyscale().toString(); // "#808080" ### spin `spin: function(amount = 0) -> TinyColor`. Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing (since it sets the hue back to what it was before). tinycolor("#f00").spin(180).toString(); // "#00ffff" tinycolor("#f00").spin(-90).toString(); // "#7f00ff" tinycolor("#f00").spin(90).toString(); // "#80ff00" // spin(0) and spin(360) do nothing tinycolor("#f00").spin(0).toString(); // "#ff0000" tinycolor("#f00").spin(360).toString(); // "#ff0000" ### Color Combinations Combination functions return an array of TinyColor objects unless otherwise noted. ### analogous `analogous: function(, results = 6, slices = 30) -> array<TinyColor>`. var colors = tinycolor("#f00").analogous(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#ff0066", "#ff0033", "#ff0000", "#ff3300", "#ff6600" ] ### monochromatic `monochromatic: function(, results = 6) -> array<TinyColor>`. var colors = tinycolor("#f00").monochromatic(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#2a0000", "#550000", "#800000", "#aa0000", "#d40000" ] ### splitcomplement `splitcomplement: function() -> array<TinyColor>`. var colors = tinycolor("#f00").splitcomplement(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#ccff00", "#0066ff" ] ### triad `triad: function() -> array<TinyColor>`. var colors = tinycolor("#f00").triad(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#00ff00", "#0000ff" ] ### tetrad `tetrad: function() -> array<TinyColor>`. var colors = tinycolor("#f00").tetrad(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#80ff00", "#00ffff", "#7f00ff" ] ### complement `complement: function() -> TinyColor`. tinycolor("#f00").complement().toHexString(); // "#00ffff" ## Color Utilities tinycolor.equals(color1, color2) tinycolor.mix(color1, color2, amount = 50) ### random Returns a random color. ```js var color = tinycolor.random(); color.toRgb(); // "{r: 145, g: 40, b: 198, a: 1}" ``` ### Readability TinyColor assesses readability based on the [Web Content Accessibility Guidelines (Version 2.0)](http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef). #### readability `readability: function(TinyColor, TinyColor) -> Object`. Returns the contrast ratio between two colors. tinycolor.readability("#000", "#000"); // 1 tinycolor.readability("#000", "#111"); // 1.1121078324840545 tinycolor.readability("#000", "#fff"); // 21 Use the values in your own calculations, or use one of the convenience functions below. #### isReadable `isReadable: function(TinyColor, TinyColor, Object) -> Boolean`. Ensure that foreground and background color combinations meet WCAG guidelines. `Object` is optional, defaulting to `{level: "AA",size: "small"}`. `level` can be `"AA"` or "AAA" and `size` can be `"small"` or `"large"`. Here are links to read more about the [AA](http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html) and [AAA](http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast7.html) requirements. tinycolor.isReadable("#000", "#111", {}); // false tinycolor.isReadable("#ff0088", "#5c1a72",{level:"AA",size:"small"}); //false tinycolor.isReadable("#ff0088", "#5c1a72",{level:"AA",size:"large"}), //true #### mostReadable `mostReadable: function(TinyColor, [TinyColor, Tinycolor ...], Object) -> Boolean`. Given a base color and a list of possible foreground or background colors for that base, returns the most readable color. If none of the colors in the list is readable, `mostReadable` will return the better of black or white if `includeFallbackColors:true`. tinycolor.mostReadable("#000", ["#f00", "#0f0", "#00f"]).toHexString(); // "#00ff00" tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" tinycolor.mostReadable("#ff0088", ["#2e0c3a"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString() // "#2e0c3a", tinycolor.mostReadable("#ff0088", ["#2e0c3a"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString() // "#000000", See [index.html](https://github.com/bgrins/TinyColor/blob/master/index.html) in the project for a demo. ## Common operations ### clone `clone: function() -> TinyColor`. Instantiate a new TinyColor object with the same color. Any changes to the new one won't affect the old one. var color1 = tinycolor("#F00"); var color2 = color1.clone(); color2.setAlpha(.5); color1.toString(); // "#ff0000" color2.toString(); // "rgba(255, 0, 0, 0.5)"