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alpaca

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Alpaca provides the easiest and fastest way to generate interactive forms for the web and mobile devices. It runs simply as HTML5 or more elaborately using Bootstrap, jQuery Mobile or jQuery UI. Alpaca uses Handlebars to process JSON schema and provide

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/*! * jQuery UI Spinner 1.11.2 * http://jqueryui.com * * Copyright 2014 jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/spinner/ */ (function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define([ "jquery", "./core", "./widget", "./button" ], factory ); } else { // Browser globals factory( jQuery ); } }(function( $ ) { function spinner_modifier( fn ) { return function() { var previous = this.element.val(); fn.apply( this, arguments ); this._refresh(); if ( previous !== this.element.val() ) { this._trigger( "change" ); } }; } return $.widget( "ui.spinner", { version: "1.11.2", defaultElement: "<input>", widgetEventPrefix: "spin", options: { culture: null, icons: { down: "ui-icon-triangle-1-s", up: "ui-icon-triangle-1-n" }, incremental: true, max: null, min: null, numberFormat: null, page: 10, step: 1, change: null, spin: null, start: null, stop: null }, _create: function() { // handle string values that need to be parsed this._setOption( "max", this.options.max ); this._setOption( "min", this.options.min ); this._setOption( "step", this.options.step ); // Only format if there is a value, prevents the field from being marked // as invalid in Firefox, see #9573. if ( this.value() !== "" ) { // Format the value, but don't constrain. this._value( this.element.val(), true ); } this._draw(); this._on( this._events ); this._refresh(); // turning off autocomplete prevents the browser from remembering the // value when navigating through history, so we re-enable autocomplete // if the page is unloaded before the widget is destroyed. #7790 this._on( this.window, { beforeunload: function() { this.element.removeAttr( "autocomplete" ); } }); }, _getCreateOptions: function() { var options = {}, element = this.element; $.each( [ "min", "max", "step" ], function( i, option ) { var value = element.attr( option ); if ( value !== undefined && value.length ) { options[ option ] = value; } }); return options; }, _events: { keydown: function( event ) { if ( this._start( event ) && this._keydown( event ) ) { event.preventDefault(); } }, keyup: "_stop", focus: function() { this.previous = this.element.val(); }, blur: function( event ) { if ( this.cancelBlur ) { delete this.cancelBlur; return; } this._stop(); this._refresh(); if ( this.previous !== this.element.val() ) { this._trigger( "change", event ); } }, mousewheel: function( event, delta ) { if ( !delta ) { return; } if ( !this.spinning && !this._start( event ) ) { return false; } this._spin( (delta > 0 ? 1 : -1) * this.options.step, event ); clearTimeout( this.mousewheelTimer ); this.mousewheelTimer = this._delay(function() { if ( this.spinning ) { this._stop( event ); } }, 100 ); event.preventDefault(); }, "mousedown .ui-spinner-button": function( event ) { var previous; // We never want the buttons to have focus; whenever the user is // interacting with the spinner, the focus should be on the input. // If the input is focused then this.previous is properly set from // when the input first received focus. If the input is not focused // then we need to set this.previous based on the value before spinning. previous = this.element[0] === this.document[0].activeElement ? this.previous : this.element.val(); function checkFocus() { var isActive = this.element[0] === this.document[0].activeElement; if ( !isActive ) { this.element.focus(); this.previous = previous; // support: IE // IE sets focus asynchronously, so we need to check if focus // moved off of the input because the user clicked on the button. this._delay(function() { this.previous = previous; }); } } // ensure focus is on (or stays on) the text field event.preventDefault(); checkFocus.call( this ); // support: IE // IE doesn't prevent moving focus even with event.preventDefault() // so we set a flag to know when we should ignore the blur event // and check (again) if focus moved off of the input. this.cancelBlur = true; this._delay(function() { delete this.cancelBlur; checkFocus.call( this ); }); if ( this._start( event ) === false ) { return; } this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); }, "mouseup .ui-spinner-button": "_stop", "mouseenter .ui-spinner-button": function( event ) { // button will add ui-state-active if mouse was down while mouseleave and kept down if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) { return; } if ( this._start( event ) === false ) { return false; } this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); }, // TODO: do we really want to consider this a stop? // shouldn't we just stop the repeater and wait until mouseup before // we trigger the stop event? "mouseleave .ui-spinner-button": "_stop" }, _draw: function() { var uiSpinner = this.uiSpinner = this.element .addClass( "ui-spinner-input" ) .attr( "autocomplete", "off" ) .wrap( this._uiSpinnerHtml() ) .parent() // add buttons .append( this._buttonHtml() ); this.element.attr( "role", "spinbutton" ); // button bindings this.buttons = uiSpinner.find( ".ui-spinner-button" ) .attr( "tabIndex", -1 ) .button() .removeClass( "ui-corner-all" ); // IE 6 doesn't understand height: 50% for the buttons // unless the wrapper has an explicit height if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) && uiSpinner.height() > 0 ) { uiSpinner.height( uiSpinner.height() ); } // disable spinner if element was already disabled if ( this.options.disabled ) { this.disable(); } }, _keydown: function( event ) { var options = this.options, keyCode = $.ui.keyCode; switch ( event.keyCode ) { case keyCode.UP: this._repeat( null, 1, event ); return true; case keyCode.DOWN: this._repeat( null, -1, event ); return true; case keyCode.PAGE_UP: this._repeat( null, options.page, event ); return true; case keyCode.PAGE_DOWN: this._repeat( null, -options.page, event ); return true; } return false; }, _uiSpinnerHtml: function() { return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>"; }, _buttonHtml: function() { return "" + "<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" + "<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" + "</a>" + "<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" + "<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" + "</a>"; }, _start: function( event ) { if ( !this.spinning && this._trigger( "start", event ) === false ) { return false; } if ( !this.counter ) { this.counter = 1; } this.spinning = true; return true; }, _repeat: function( i, steps, event ) { i = i || 500; clearTimeout( this.timer ); this.timer = this._delay(function() { this._repeat( 40, steps, event ); }, i ); this._spin( steps * this.options.step, event ); }, _spin: function( step, event ) { var value = this.value() || 0; if ( !this.counter ) { this.counter = 1; } value = this._adjustValue( value + step * this._increment( this.counter ) ); if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) { this._value( value ); this.counter++; } }, _increment: function( i ) { var incremental = this.options.incremental; if ( incremental ) { return $.isFunction( incremental ) ? incremental( i ) : Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 ); } return 1; }, _precision: function() { var precision = this._precisionOf( this.options.step ); if ( this.options.min !== null ) { precision = Math.max( precision, this._precisionOf( this.options.min ) ); } return precision; }, _precisionOf: function( num ) { var str = num.toString(), decimal = str.indexOf( "." ); return decimal === -1 ? 0 : str.length - decimal - 1; }, _adjustValue: function( value ) { var base, aboveMin, options = this.options; // make sure we're at a valid step // - find out where we are relative to the base (min or 0) base = options.min !== null ? options.min : 0; aboveMin = value - base; // - round to the nearest step aboveMin = Math.round(aboveMin / options.step) * options.step; // - rounding is based on 0, so adjust back to our base value = base + aboveMin; // fix precision from bad JS floating point math value = parseFloat( value.toFixed( this._precision() ) ); // clamp the value if ( options.max !== null && value > options.max) { return options.max; } if ( options.min !== null && value < options.min ) { return options.min; } return value; }, _stop: function( event ) { if ( !this.spinning ) { return; } clearTimeout( this.timer ); clearTimeout( this.mousewheelTimer ); this.counter = 0; this.spinning = false; this._trigger( "stop", event ); }, _setOption: function( key, value ) { if ( key === "culture" || key === "numberFormat" ) { var prevValue = this._parse( this.element.val() ); this.options[ key ] = value; this.element.val( this._format( prevValue ) ); return; } if ( key === "max" || key === "min" || key === "step" ) { if ( typeof value === "string" ) { value = this._parse( value ); } } if ( key === "icons" ) { this.buttons.first().find( ".ui-icon" ) .removeClass( this.options.icons.up ) .addClass( value.up ); this.buttons.last().find( ".ui-icon" ) .removeClass( this.options.icons.down ) .addClass( value.down ); } this._super( key, value ); if ( key === "disabled" ) { this.widget().toggleClass( "ui-state-disabled", !!value ); this.element.prop( "disabled", !!value ); this.buttons.button( value ? "disable" : "enable" ); } }, _setOptions: spinner_modifier(function( options ) { this._super( options ); }), _parse: function( val ) { if ( typeof val === "string" && val !== "" ) { val = window.Globalize && this.options.numberFormat ? Globalize.parseFloat( val, 10, this.options.culture ) : +val; } return val === "" || isNaN( val ) ? null : val; }, _format: function( value ) { if ( value === "" ) { return ""; } return window.Globalize && this.options.numberFormat ? Globalize.format( value, this.options.numberFormat, this.options.culture ) : value; }, _refresh: function() { this.element.attr({ "aria-valuemin": this.options.min, "aria-valuemax": this.options.max, // TODO: what should we do with values that can't be parsed? "aria-valuenow": this._parse( this.element.val() ) }); }, isValid: function() { var value = this.value(); // null is invalid if ( value === null ) { return false; } // if value gets adjusted, it's invalid return value === this._adjustValue( value ); }, // update the value without triggering change _value: function( value, allowAny ) { var parsed; if ( value !== "" ) { parsed = this._parse( value ); if ( parsed !== null ) { if ( !allowAny ) { parsed = this._adjustValue( parsed ); } value = this._format( parsed ); } } this.element.val( value ); this._refresh(); }, _destroy: function() { this.element .removeClass( "ui-spinner-input" ) .prop( "disabled", false ) .removeAttr( "autocomplete" ) .removeAttr( "role" ) .removeAttr( "aria-valuemin" ) .removeAttr( "aria-valuemax" ) .removeAttr( "aria-valuenow" ); this.uiSpinner.replaceWith( this.element ); }, stepUp: spinner_modifier(function( steps ) { this._stepUp( steps ); }), _stepUp: function( steps ) { if ( this._start() ) { this._spin( (steps || 1) * this.options.step ); this._stop(); } }, stepDown: spinner_modifier(function( steps ) { this._stepDown( steps ); }), _stepDown: function( steps ) { if ( this._start() ) { this._spin( (steps || 1) * -this.options.step ); this._stop(); } }, pageUp: spinner_modifier(function( pages ) { this._stepUp( (pages || 1) * this.options.page ); }), pageDown: spinner_modifier(function( pages ) { this._stepDown( (pages || 1) * this.options.page ); }), value: function( newVal ) { if ( !arguments.length ) { return this._parse( this.element.val() ); } spinner_modifier( this._value ).call( this, newVal ); }, widget: function() { return this.uiSpinner; } }); }));