alpaca
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Alpaca provides the easiest and fastest way to generate interactive forms for the web and mobile devices. It runs simply as HTML5 or more elaborately using Bootstrap, jQuery Mobile or jQuery UI. Alpaca uses Handlebars to process JSON schema and provide
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JavaScript
/*!
* jQuery UI Effects Shake 1.11.2
* http://jqueryui.com
*
* Copyright 2014 jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* http://api.jqueryui.com/shake-effect/
*/
(function( factory ) {
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define([
"jquery",
"./effect"
], factory );
} else {
// Browser globals
factory( jQuery );
}
}(function( $ ) {
return $.effects.effect.shake = function( o, done ) {
var el = $( this ),
props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
mode = $.effects.setMode( el, o.mode || "effect" ),
direction = o.direction || "left",
distance = o.distance || 20,
times = o.times || 3,
anims = times * 2 + 1,
speed = Math.round( o.duration / anims ),
ref = (direction === "up" || direction === "down") ? "top" : "left",
positiveMotion = (direction === "up" || direction === "left"),
animation = {},
animation1 = {},
animation2 = {},
i,
// we will need to re-assemble the queue to stack our animations in place
queue = el.queue(),
queuelen = queue.length;
$.effects.save( el, props );
el.show();
$.effects.createWrapper( el );
// Animation
animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;
// Animate
el.animate( animation, speed, o.easing );
// Shakes
for ( i = 1; i < times; i++ ) {
el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
}
el
.animate( animation1, speed, o.easing )
.animate( animation, speed / 2, o.easing )
.queue(function() {
if ( mode === "hide" ) {
el.hide();
}
$.effects.restore( el, props );
$.effects.removeWrapper( el );
done();
});
// inject all the animations we just queued to be first in line (after "inprogress")
if ( queuelen > 1) {
queue.splice.apply( queue,
[ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
}
el.dequeue();
};
}));