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alpaca

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Alpaca provides the easiest and fastest way to generate interactive forms for the web and mobile devices. It runs simply as HTML5 or more elaborately using Bootstrap, jQuery Mobile or jQuery UI. Alpaca uses Handlebars to process JSON schema and provide

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define("ace/snippets/actionscript",["require","exports","module"],function(e,t,n){"use strict";t.snippetText='snippet main\n package {\n import flash.display.*;\n import flash.Events.*;\n \n public class Main extends Sprite {\n public function Main ( ) {\n trace("start");\n stage.scaleMode = StageScaleMode.NO_SCALE;\n stage.addEventListener(Event.RESIZE, resizeListener);\n }\n \n private function resizeListener (e:Event):void {\n trace("The application window changed size!");\n trace("New width: " + stage.stageWidth);\n trace("New height: " + stage.stageHeight);\n }\n \n }\n \n }\nsnippet class\n ${1:public|internal} class ${2:name} ${3:extends } {\n public function $2 ( ) {\n ("start");\n }\n }\nsnippet all\n package name {\n\n ${1:public|internal|final} class ${2:name} ${3:extends } {\n private|public| static const FOO = "abc";\n private|public| static var BAR = "abc";\n if Cababilities.os == "Linux|MacOS" {\n FOO = "other";\n }\n public function $2 ( ){\n super2();\n trace("start");\n }\n public function name (a, b...){\n super.name(..);\n lable:break\n }\n }\n }\n\n function A(){\n }\nsnippet switch\n switch(${1}){\n case ${2}:\n ${3}\n break;\n default:\n }\nsnippet case\n case ${1}:\n ${2}\n break;\nsnippet package\n package ${1:package}{\n ${2}\n }\nsnippet wh\n while ${1:cond}{\n ${2}\n }\nsnippet do\n do {\n ${2}\n } while (${1:cond})\nsnippet while\n while ${1:cond}{\n ${2}\n }\nsnippet for enumerate names\n for (${1:var} in ${2:object}){\n ${3}\n }\nsnippet for enumerate values\n for each (${1:var} in ${2:object}){\n ${3}\n }\nsnippet get_set\n function get ${1:name} {\n return ${2}\n }\n function set $1 (newValue) {\n ${3}\n }\nsnippet interface\n interface name {\n function method(${1}):${2:returntype};\n }\nsnippet try\n try {\n ${1}\n } catch (error:ErrorType) {\n ${2}\n } finally {\n ${3}\n }\n# For Loop (same as c.snippet)\nsnippet for for (..) {..}\n for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {\n ${4:/* code */}\n }\n# Custom For Loop\nsnippet forr\n for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {\n ${5:/* code */}\n }\n# If Condition\nsnippet if\n if (${1:/* condition */}) {\n ${2:/* code */}\n }\nsnippet el\n else {\n ${1}\n }\n# Ternary conditional\nsnippet t\n ${1:/* condition */} ? ${2:a} : ${3:b}\nsnippet fun\n function ${1:function_name}(${2})${3}\n {\n ${4:/* code */}\n }\n# FlxSprite (usefull when using the flixel library)\nsnippet FlxSprite\n package\n {\n import org.flixel.*\n\n public class ${1:ClassName} extends ${2:FlxSprite}\n {\n public function $1(${3: X:Number, Y:Number}):void\n {\n super(X,Y);\n ${4: //code...}\n }\n\n override public function update():void\n {\n super.update();\n ${5: //code...}\n }\n }\n }\n\n',t.scope="actionscript"})