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alloytouch

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super tiny size touch and physical motion library for the web

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/* transformjs 1.1.6 * By dntzhang * Github: https://github.com/AlloyTeam/AlloyTouch/tree/master/transformjs */ ; (function () { var DEG_TO_RAD = 0.017453292519943295; var Matrix3D = function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { this.elements = window.Float32Array ? new Float32Array(16) : []; var te = this.elements; te[0] = (n11 !== undefined) ? n11 : 1; te[4] = n12 || 0; te[8] = n13 || 0; te[12] = n14 || 0; te[1] = n21 || 0; te[5] = (n22 !== undefined) ? n22 : 1; te[9] = n23 || 0; te[13] = n24 || 0; te[2] = n31 || 0; te[6] = n32 || 0; te[10] = (n33 !== undefined) ? n33 : 1; te[14] = n34 || 0; te[3] = n41 || 0; te[7] = n42 || 0; te[11] = n43 || 0; te[15] = (n44 !== undefined) ? n44 : 1; }; Matrix3D.prototype = { set: function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) { var te = this.elements; te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14; te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24; te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34; te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44; return this; }, identity: function () { this.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); return this; }, multiplyMatrices: function (a, be) { var ae = a.elements; var te = this.elements; var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; var b11 = be[0], b12 = be[1], b13 = be[2], b14 = be[3]; var b21 = be[4], b22 = be[5], b23 = be[6], b24 = be[7]; var b31 = be[8], b32 = be[9], b33 = be[10], b34 = be[11]; var b41 = be[12], b42 = be[13], b43 = be[14], b44 = be[15]; te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; return this; }, // 解决角度为90的整数倍导致Math.cos得到极小的数,其实是0。导致不渲染 _rounded: function (value, i) { i = Math.pow(10, i || 15); // default return Math.round(value * i) / i; }, _arrayWrap: function (arr) { return window.Float32Array ? new Float32Array(arr) : arr; }, appendTransform: function (x, y, z, scaleX, scaleY, scaleZ, rotateX, rotateY, rotateZ, skewX, skewY, originX, originY, originZ) { var rx = rotateX * DEG_TO_RAD; var cosx = this._rounded(Math.cos(rx)); var sinx = this._rounded(Math.sin(rx)); var ry = rotateY * DEG_TO_RAD; var cosy = this._rounded(Math.cos(ry)); var siny = this._rounded(Math.sin(ry)); var rz = rotateZ * DEG_TO_RAD; var cosz = this._rounded(Math.cos(rz * -1)); var sinz = this._rounded(Math.sin(rz * -1)); this.multiplyMatrices(this, this._arrayWrap([ 1, 0, 0, x, 0, cosx, sinx, y, 0, -sinx, cosx, z, 0, 0, 0, 1 ])); this.multiplyMatrices(this, this._arrayWrap([ cosy, 0, siny, 0, 0, 1, 0, 0, -siny, 0, cosy, 0, 0, 0, 0, 1 ])); this.multiplyMatrices(this, this._arrayWrap([ cosz * scaleX, sinz * scaleY, 0, 0, -sinz * scaleX, cosz * scaleY, 0, 0, 0, 0, 1 * scaleZ, 0, 0, 0, 0, 1 ])); if (skewX || skewY) { this.multiplyMatrices(this, this._arrayWrap([ this._rounded(Math.cos(skewX * DEG_TO_RAD)), this._rounded(Math.sin(skewX * DEG_TO_RAD)), 0, 0, -1 * this._rounded(Math.sin(skewY * DEG_TO_RAD)), this._rounded(Math.cos(skewY * DEG_TO_RAD)), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ])); } if (originX || originY || originZ) { this.elements[12] -= originX * this.elements[0] + originY * this.elements[4] + originZ * this.elements[8]; this.elements[13] -= originX * this.elements[1] + originY * this.elements[5] + originZ * this.elements[9]; this.elements[14] -= originX * this.elements[2] + originY * this.elements[6] + originZ * this.elements[10]; } return this; } }; var Matrix2D = function(a, b, c, d, tx, ty) { this.a = a == null ? 1 : a; this.b = b || 0; this.c = c || 0; this.d = d == null ? 1 : d; this.tx = tx || 0; this.ty = ty || 0; return this; }; Matrix2D.prototype = { identity : function() { this.a = this.d = 1; this.b = this.c = this.tx = this.ty = 0; return this; }, appendTransform : function(x, y, scaleX, scaleY, rotation, skewX, skewY, originX, originY) { if (rotation % 360) { var r = rotation * DEG_TO_RAD; var cos = Math.cos(r); var sin = Math.sin(r); } else { cos = 1; sin = 0; } if (skewX || skewY) { skewX *= DEG_TO_RAD; skewY *= DEG_TO_RAD; this.append(Math.cos(skewY), Math.sin(skewY), -Math.sin(skewX), Math.cos(skewX), x, y); this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, 0, 0); } else { this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, x, y); } if (originX || originY) { this.tx -= originX * this.a + originY * this.c; this.ty -= originX * this.b + originY * this.d; } return this; }, append : function(a, b, c, d, tx, ty) { var a1 = this.a; var b1 = this.b; var c1 = this.c; var d1 = this.d; this.a = a * a1 + b * c1; this.b = a * b1 + b * d1; this.c = c * a1 + d * c1; this.d = c * b1 + d * d1; this.tx = tx * a1 + ty * c1 + this.tx; this.ty = tx * b1 + ty * d1 + this.ty; return this; }, initialize : function(a, b, c, d, tx, ty) { this.a = a; this.b = b; this.c = c; this.d = d; this.tx = tx; this.ty = ty; return this; }, setValues : function(a, b, c, d, tx, ty) { this.a = a == null ? 1 : a; this.b = b || 0; this.c = c || 0; this.d = d == null ? 1 : d; this.tx = tx || 0; this.ty = ty || 0; return this; }, copy : function(matrix) { return this.setValues(matrix.a, matrix.b, matrix.c, matrix.d, matrix.tx, matrix.ty); } }; function observe(target, props, callback) { for (var i = 0, len = props.length; i < len; i++) { var prop = props[i]; watch(target, prop, callback); } } function watch(target, prop, callback) { Object.defineProperty(target, prop, { get: function () { return this["_" + prop]; }, set: function (value) { this["_" + prop] = value; callback(); } }); } function isElement(o) { return ( typeof HTMLElement === "object" ? o instanceof HTMLElement : //DOM2 o && typeof o === "object" && o !== null && o.nodeType === 1 && typeof o.nodeName === "string" ); } function Transform(obj, notPerspective) { if(obj.___mixCSS3Transform) return; var observeProps = ["translateX", "translateY", "translateZ", "scaleX", "scaleY", "scaleZ", "rotateX", "rotateY", "rotateZ", "skewX", "skewY", "originX", "originY", "originZ"], objIsElement = isElement(obj); if (!notPerspective) { observeProps.push("perspective"); } obj.___mixCSS3Transform = true observe( obj, observeProps, function () { var mtx = obj.matrix3d.identity().appendTransform(obj.translateX, obj.translateY, obj.translateZ, obj.scaleX, obj.scaleY, obj.scaleZ, obj.rotateX, obj.rotateY, obj.rotateZ, obj.skewX, obj.skewY, obj.originX, obj.originY, obj.originZ); var transform = (notPerspective ? "" : "perspective(" + obj.perspective + "px) ") + "matrix3d(" + Array.prototype.slice.call(mtx.elements).join(",") + ")"; if (objIsElement) { obj.style.transform = obj.style.msTransform = obj.style.OTransform = obj.style.MozTransform = obj.style.webkitTransform = transform; } else { obj.transform = transform; } }); obj.matrix3d = new Matrix3D(); if (!notPerspective) { obj.perspective = 500; } obj.scaleX = obj.scaleY = obj.scaleZ = 1; //由于image自带了x\y\z,所有加上translate前缀 obj.translateX = obj.translateY = obj.translateZ = obj.rotateX = obj.rotateY = obj.rotateZ = obj.skewX = obj.skewY = obj.originX = obj.originY = obj.originZ = 0; } Transform.getMatrix3D = function (option) { var defaultOption = { translateX: 0, translateY: 0, translateZ: 0, rotateX: 0, rotateY: 0, rotateZ: 0, skewX: 0, skewY: 0, originX: 0, originY: 0, originZ: 0, scaleX: 1, scaleY: 1, scaleZ: 1 }; for (var key in option) { if (option.hasOwnProperty(key)) { defaultOption[key] = option[key]; } } return new Matrix3D().identity().appendTransform(defaultOption.translateX, defaultOption.translateY, defaultOption.translateZ, defaultOption.scaleX, defaultOption.scaleY, defaultOption.scaleZ, defaultOption.rotateX, defaultOption.rotateY, defaultOption.rotateZ, defaultOption.skewX, defaultOption.skewY, defaultOption.originX, defaultOption.originY, defaultOption.originZ).elements; } Transform.getMatrix2D = function(option){ var defaultOption = { translateX: 0, translateY: 0, rotation: 0, skewX: 0, skewY: 0, originX: 0, originY: 0, scaleX: 1, scaleY: 1 }; for (var key in option) { if (option.hasOwnProperty(key)) { defaultOption[key] = option[key]; } } return new Matrix2D().identity().appendTransform(defaultOption.translateX, defaultOption.translateY, defaultOption.scaleX, defaultOption.scaleY, defaultOption.rotation, defaultOption.skewX, defaultOption.skewY, defaultOption.originX, defaultOption.originY); } if (typeof module !== 'undefined' && typeof exports === 'object') { module.exports = Transform; }else { window.Transform = Transform; } })();