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//     Backbone.js 1.4.0

//     (c) 2010-2019 Jeremy Ashkenas and DocumentCloud
//     Backbone may be freely distributed under the MIT license.
//     For all details and documentation:
//     http://backbonejs.org

(function(factory) {

	// Establish the root object, `window` (`self`) in the browser, or `global` on the server.
	// We use `self` instead of `window` for `WebWorker` support.
	var root = typeof self == 'object' && self.self === self && self ||
			  typeof global == 'object' && global.global === global && global;
  
	// Set up Backbone appropriately for the environment. Start with AMD.
	if (typeof define === 'function' && define.amd) {
	  define(['underscore', 'jquery', 'exports'], function(_, $, exports) {
		// Export global even in AMD case in case this script is loaded with
		// others that may still expect a global Backbone.
		root.Backbone = factory(root, exports, _, $);
	  });
  
	// Next for Node.js or CommonJS. jQuery may not be needed as a module.
	} else if (typeof exports !== 'undefined') {
	  var _ = require('/alloy/underscore'), $;
	  try { $ = require('jquery'); } catch (e) {}
	  factory(root, exports, _, $);
  
	// Finally, as a browser global.
	} else {
	  root.Backbone = factory(root, {}, root._, root.jQuery || root.Zepto || root.ender || root.$);
	}
  
  })(function(root, Backbone, _, $) {
  
	// Initial Setup
	// -------------
  
	// Save the previous value of the `Backbone` variable, so that it can be
	// restored later on, if `noConflict` is used.
	var previousBackbone = root.Backbone;
  
	// Create a local reference to a common array method we'll want to use later.
	var slice = Array.prototype.slice;
  
	// Current version of the library. Keep in sync with `package.json`.
	Backbone.VERSION = '1.4.0';
  
	// For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
	// the `$` variable.
	Backbone.$ = $;
  
	// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
	// to its previous owner. Returns a reference to this Backbone object.
	Backbone.noConflict = function() {
	  root.Backbone = previousBackbone;
	  return this;
	};
  
	// Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
	// will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and
	// set a `X-Http-Method-Override` header.
	Backbone.emulateHTTP = false;
  
	// Turn on `emulateJSON` to support legacy servers that can't deal with direct
	// `application/json` requests ... this will encode the body as
	// `application/x-www-form-urlencoded` instead and will send the model in a
	// form param named `model`.
	Backbone.emulateJSON = false;
  
	// Backbone.Events
	// ---------------
  
	// A module that can be mixed in to *any object* in order to provide it with
	// a custom event channel. You may bind a callback to an event with `on` or
	// remove with `off`; `trigger`-ing an event fires all callbacks in
	// succession.
	//
	//     var object = {};
	//     _.extend(object, Backbone.Events);
	//     object.on('expand', function(){ alert('expanded'); });
	//     object.trigger('expand');
	//
	var Events = Backbone.Events = {};
  
	// Regular expression used to split event strings.
	var eventSplitter = /\s+/;
  
	// A private global variable to share between listeners and listenees.
	var _listening;
  
	// Iterates over the standard `event, callback` (as well as the fancy multiple
	// space-separated events `"change blur", callback` and jQuery-style event
	// maps `{event: callback}`).
	var eventsApi = function(iteratee, events, name, callback, opts) {
	  var i = 0, names;
	  if (name && typeof name === 'object') {
		// Handle event maps.
		if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;
		for (names = _.keys(name); i < names.length ; i++) {
		  events = eventsApi(iteratee, events, names[i], name[names[i]], opts);
		}
	  } else if (name && eventSplitter.test(name)) {
		// Handle space-separated event names by delegating them individually.
		for (names = name.split(eventSplitter); i < names.length; i++) {
		  events = iteratee(events, names[i], callback, opts);
		}
	  } else {
		// Finally, standard events.
		events = iteratee(events, name, callback, opts);
	  }
	  return events;
	};
  
	// Bind an event to a `callback` function. Passing `"all"` will bind
	// the callback to all events fired.
	Events.on = function(name, callback, context) {
	  this._events = eventsApi(onApi, this._events || {}, name, callback, {
		context: context,
		ctx: this,
		listening: _listening
	  });
  
	  if (_listening) {
		var listeners = this._listeners || (this._listeners = {});
		listeners[_listening.id] = _listening;
		// Allow the listening to use a counter, instead of tracking
		// callbacks for library interop
		_listening.interop = false;
	  }
  
	  return this;
	};
  
	// Inversion-of-control versions of `on`. Tell *this* object to listen to
	// an event in another object... keeping track of what it's listening to
	// for easier unbinding later.
	Events.listenTo = function(obj, name, callback) {
	  if (!obj) return this;
	  var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
	  var listeningTo = this._listeningTo || (this._listeningTo = {});
	  var listening = _listening = listeningTo[id];
  
	  // This object is not listening to any other events on `obj` yet.
	  // Setup the necessary references to track the listening callbacks.
	  if (!listening) {
		this._listenId || (this._listenId = _.uniqueId('l'));
		listening = _listening = listeningTo[id] = new Listening(this, obj);
	  }
  
	  // Bind callbacks on obj.
	  var error = tryCatchOn(obj, name, callback, this);
	  _listening = void 0;
  
	  if (error) throw error;
	  // If the target obj is not Backbone.Events, track events manually.
	  if (listening.interop) listening.on(name, callback);
  
	  return this;
	};
  
	// The reducing API that adds a callback to the `events` object.
	var onApi = function(events, name, callback, options) {
	  if (callback) {
		var handlers = events[name] || (events[name] = []);
		var context = options.context, ctx = options.ctx, listening = options.listening;
		if (listening) listening.count++;
  
		handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening});
	  }
	  return events;
	};
  
	// An try-catch guarded #on function, to prevent poisoning the global
	// `_listening` variable.
	var tryCatchOn = function(obj, name, callback, context) {
	  try {
		obj.on(name, callback, context);
	  } catch (e) {
		return e;
	  }
	};
  
	// Remove one or many callbacks. If `context` is null, removes all
	// callbacks with that function. If `callback` is null, removes all
	// callbacks for the event. If `name` is null, removes all bound
	// callbacks for all events.
	Events.off = function(name, callback, context) {
	  if (!this._events) return this;
	  this._events = eventsApi(offApi, this._events, name, callback, {
		context: context,
		listeners: this._listeners
	  });
  
	  return this;
	};
  
	// Tell this object to stop listening to either specific events ... or
	// to every object it's currently listening to.
	Events.stopListening = function(obj, name, callback) {
	  var listeningTo = this._listeningTo;
	  if (!listeningTo) return this;
  
	  var ids = obj ? [obj._listenId] : _.keys(listeningTo);
	  for (var i = 0; i < ids.length; i++) {
		var listening = listeningTo[ids[i]];
  
		// If listening doesn't exist, this object is not currently
		// listening to obj. Break out early.
		if (!listening) break;
  
		listening.obj.off(name, callback, this);
		if (listening.interop) listening.off(name, callback);
	  }
	  if (_.isEmpty(listeningTo)) this._listeningTo = void 0;
  
	  return this;
	};
  
	// The reducing API that removes a callback from the `events` object.
	var offApi = function(events, name, callback, options) {
	  if (!events) return;
  
	  var context = options.context, listeners = options.listeners;
	  var i = 0, names;
  
	  // Delete all event listeners and "drop" events.
	  if (!name && !context && !callback) {
		for (names = _.keys(listeners); i < names.length; i++) {
		  listeners[names[i]].cleanup();
		}
		return;
	  }
  
	  names = name ? [name] : _.keys(events);
	  for (; i < names.length; i++) {
		name = names[i];
		var handlers = events[name];
  
		// Bail out if there are no events stored.
		if (!handlers) break;
  
		// Find any remaining events.
		var remaining = [];
		for (var j = 0; j < handlers.length; j++) {
		  var handler = handlers[j];
		  if (
			callback && callback !== handler.callback &&
			  callback !== handler.callback._callback ||
				context && context !== handler.context
		  ) {
			remaining.push(handler);
		  } else {
			var listening = handler.listening;
			if (listening) listening.off(name, callback);
		  }
		}
  
		// Replace events if there are any remaining.  Otherwise, clean up.
		if (remaining.length) {
		  events[name] = remaining;
		} else {
		  delete events[name];
		}
	  }
  
	  return events;
	};
  
	// Bind an event to only be triggered a single time. After the first time
	// the callback is invoked, its listener will be removed. If multiple events
	// are passed in using the space-separated syntax, the handler will fire
	// once for each event, not once for a combination of all events.
	Events.once = function(name, callback, context) {
	  // Map the event into a `{event: once}` object.
	  var events = eventsApi(onceMap, {}, name, callback, this.off.bind(this));
	  if (typeof name === 'string' && context == null) callback = void 0;
	  return this.on(events, callback, context);
	};
  
	// Inversion-of-control versions of `once`.
	Events.listenToOnce = function(obj, name, callback) {
	  // Map the event into a `{event: once}` object.
	  var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind(this, obj));
	  return this.listenTo(obj, events);
	};
  
	// Reduces the event callbacks into a map of `{event: onceWrapper}`.
	// `offer` unbinds the `onceWrapper` after it has been called.
	var onceMap = function(map, name, callback, offer) {
	  if (callback) {
		var once = map[name] = _.once(function() {
		  offer(name, once);
		  callback.apply(this, arguments);
		});
		once._callback = callback;
	  }
	  return map;
	};
  
	// Trigger one or many events, firing all bound callbacks. Callbacks are
	// passed the same arguments as `trigger` is, apart from the event name
	// (unless you're listening on `"all"`, which will cause your callback to
	// receive the true name of the event as the first argument).
	Events.trigger = function(name) {
	  if (!this._events) return this;
  
	  var length = Math.max(0, arguments.length - 1);
	  var args = Array(length);
	  for (var i = 0; i < length; i++) args[i] = arguments[i + 1];
  
	  eventsApi(triggerApi, this._events, name, void 0, args);
	  return this;
	};
  
	// Handles triggering the appropriate event callbacks.
	var triggerApi = function(objEvents, name, callback, args) {
	  if (objEvents) {
		var events = objEvents[name];
		var allEvents = objEvents.all;
		if (events && allEvents) allEvents = allEvents.slice();
		if (events) triggerEvents(events, args);
		if (allEvents) triggerEvents(allEvents, [name].concat(args));
	  }
	  return objEvents;
	};
  
	// A difficult-to-believe, but optimized internal dispatch function for
	// triggering events. Tries to keep the usual cases speedy (most internal
	// Backbone events have 3 arguments).
	var triggerEvents = function(events, args) {
	  var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
	  switch (args.length) {
		case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
		case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
		case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
		case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
		default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
	  }
	};
  
	// A listening class that tracks and cleans up memory bindings
	// when all callbacks have been offed.
	var Listening = function(listener, obj) {
	  this.id = listener._listenId;
	  this.listener = listener;
	  this.obj = obj;
	  this.interop = true;
	  this.count = 0;
	  this._events = void 0;
	};
  
	Listening.prototype.on = Events.on;
  
	// Offs a callback (or several).
	// Uses an optimized counter if the listenee uses Backbone.Events.
	// Otherwise, falls back to manual tracking to support events
	// library interop.
	Listening.prototype.off = function(name, callback) {
	  var cleanup;
	  if (this.interop) {
		this._events = eventsApi(offApi, this._events, name, callback, {
		  context: void 0,
		  listeners: void 0
		});
		cleanup = !this._events;
	  } else {
		this.count--;
		cleanup = this.count === 0;
	  }
	  if (cleanup) this.cleanup();
	};
  
	// Cleans up memory bindings between the listener and the listenee.
	Listening.prototype.cleanup = function() {
	  delete this.listener._listeningTo[this.obj._listenId];
	  if (!this.interop) delete this.obj._listeners[this.id];
	};
  
	// Aliases for backwards compatibility.
	Events.bind   = Events.on;
	Events.unbind = Events.off;
  
	// Allow the `Backbone` object to serve as a global event bus, for folks who
	// want global "pubsub" in a convenient place.
	_.extend(Backbone, Events);
  
	// Backbone.Model
	// --------------
  
	// Backbone **Models** are the basic data object in the framework --
	// frequently representing a row in a table in a database on your server.
	// A discrete chunk of data and a bunch of useful, related methods for
	// performing computations and transformations on that data.
  
	// Create a new model with the specified attributes. A client id (`cid`)
	// is automatically generated and assigned for you.
	var Model = Backbone.Model = function(attributes, options) {
	  var attrs = attributes || {};
	  options || (options = {});
	  this.preinitialize.apply(this, arguments);
	  this.cid = _.uniqueId(this.cidPrefix);
	  this.attributes = {};
	  if (options.collection) this.collection = options.collection;
	  if (options.parse) attrs = this.parse(attrs, options) || {};
	  var defaults = _.result(this, 'defaults');
	  attrs = _.defaults(_.extend({}, defaults, attrs), defaults);
	  this.set(attrs, options);
	  this.changed = {};
	  this.initialize.apply(this, arguments);
	};
  
	// Attach all inheritable methods to the Model prototype.
	_.extend(Model.prototype, Events, {
  
	  // A hash of attributes whose current and previous value differ.
	  changed: null,
  
	  // The value returned during the last failed validation.
	  validationError: null,
  
	  // The default name for the JSON `id` attribute is `"id"`. MongoDB and
	  // CouchDB users may want to set this to `"_id"`.
	  idAttribute: 'id',
  
	  // The prefix is used to create the client id which is used to identify models locally.
	  // You may want to override this if you're experiencing name clashes with model ids.
	  cidPrefix: 'c',
  
	  // preinitialize is an empty function by default. You can override it with a function
	  // or object.  preinitialize will run before any instantiation logic is run in the Model.
	  preinitialize: function(){},
  
	  // Initialize is an empty function by default. Override it with your own
	  // initialization logic.
	  initialize: function(){},
  
	  // Return a copy of the model's `attributes` object.
	  toJSON: function(options) {
		return _.clone(this.attributes);
	  },
  
	  // Proxy `Backbone.sync` by default -- but override this if you need
	  // custom syncing semantics for *this* particular model.
	  sync: function() {
		return Backbone.sync.apply(this, arguments);
	  },
  
	  // Get the value of an attribute.
	  get: function(attr) {
		return this.attributes[attr];
	  },
  
	  // Get the HTML-escaped value of an attribute.
	  escape: function(attr) {
		return _.escape(this.get(attr));
	  },
  
	  // Returns `true` if the attribute contains a value that is not null
	  // or undefined.
	  has: function(attr) {
		return this.get(attr) != null;
	  },
  
	  // Special-cased proxy to underscore's `_.matches` method.
	  matches: function(attrs) {
		return !!_.iteratee(attrs, this)(this.attributes);
	  },
  
	  // Set a hash of model attributes on the object, firing `"change"`. This is
	  // the core primitive operation of a model, updating the data and notifying
	  // anyone who needs to know about the change in state. The heart of the beast.
	  set: function(key, val, options) {
		if (key == null) return this;
  
		// Handle both `"key", value` and `{key: value}` -style arguments.
		var attrs;
		if (typeof key === 'object') {
		  attrs = key;
		  options = val;
		} else {
		  (attrs = {})[key] = val;
		}
  
		options || (options = {});
  
		// Run validation.
		if (!this._validate(attrs, options)) return false;
  
		// Extract attributes and options.
		var unset      = options.unset;
		var silent     = options.silent;
		var changes    = [];
		var changing   = this._changing;
		this._changing = true;
  
		if (!changing) {
		  this._previousAttributes = _.clone(this.attributes);
		  this.changed = {};
		}
  
		var current = this.attributes;
		var changed = this.changed;
		var prev    = this._previousAttributes;
  
		// For each `set` attribute, update or delete the current value.
		for (var attr in attrs) {
		  val = attrs[attr];
		  if (!_.isEqual(current[attr], val)) changes.push(attr);
		  if (!_.isEqual(prev[attr], val)) {
			changed[attr] = val;
		  } else {
			delete changed[attr];
		  }
		  unset ? delete current[attr] : current[attr] = val;
		}
  
		// Update the `id`.
		if (this.idAttribute in attrs) this.id = this.get(this.idAttribute);
  
		// Trigger all relevant attribute changes.
		if (!silent) {
		  if (changes.length) this._pending = options;
		  for (var i = 0; i < changes.length; i++) {
			this.trigger('change:' + changes[i], this, current[changes[i]], options);
		  }
		}
  
		// You might be wondering why there's a `while` loop here. Changes can
		// be recursively nested within `"change"` events.
		if (changing) return this;
		if (!silent) {
		  while (this._pending) {
			options = this._pending;
			this._pending = false;
			this.trigger('change', this, options);
		  }
		}
		this._pending = false;
		this._changing = false;
		return this;
	  },
  
	  // Remove an attribute from the model, firing `"change"`. `unset` is a noop
	  // if the attribute doesn't exist.
	  unset: function(attr, options) {
		return this.set(attr, void 0, _.extend({}, options, {unset: true}));
	  },
  
	  // Clear all attributes on the model, firing `"change"`.
	  clear: function(options) {
		var attrs = {};
		for (var key in this.attributes) attrs[key] = void 0;
		return this.set(attrs, _.extend({}, options, {unset: true}));
	  },
  
	  // Determine if the model has changed since the last `"change"` event.
	  // If you specify an attribute name, determine if that attribute has changed.
	  hasChanged: function(attr) {
		if (attr == null) return !_.isEmpty(this.changed);
		return _.has(this.changed, attr);
	  },
  
	  // Return an object containing all the attributes that have changed, or
	  // false if there are no changed attributes. Useful for determining what
	  // parts of a view need to be updated and/or what attributes need to be
	  // persisted to the server. Unset attributes will be set to undefined.
	  // You can also pass an attributes object to diff against the model,
	  // determining if there *would be* a change.
	  changedAttributes: function(diff) {
		if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
		var old = this._changing ? this._previousAttributes : this.attributes;
		var changed = {};
		var hasChanged;
		for (var attr in diff) {
		  var val = diff[attr];
		  if (_.isEqual(old[attr], val)) continue;
		  changed[attr] = val;
		  hasChanged = true;
		}
		return hasChanged ? changed : false;
	  },
  
	  // Get the previous value of an attribute, recorded at the time the last
	  // `"change"` event was fired.
	  previous: function(attr) {
		if (attr == null || !this._previousAttributes) return null;
		return this._previousAttributes[attr];
	  },
  
	  // Get all of the attributes of the model at the time of the previous
	  // `"change"` event.
	  previousAttributes: function() {
		return _.clone(this._previousAttributes);
	  },
  
	  // Fetch the model from the server, merging the response with the model's
	  // local attributes. Any changed attributes will trigger a "change" event.
	  fetch: function(options) {
		options = _.extend({parse: true}, options);
		var model = this;
		var success = options.success;
		options.success = function(resp) {
		  var serverAttrs = options.parse ? model.parse(resp, options) : resp;
		  if (!model.set(serverAttrs, options)) return false;
		  if (success) success.call(options.context, model, resp, options);
		  model.trigger('sync', model, resp, options);
		};
		wrapError(this, options);
		return this.sync('read', this, options);
	  },
  
	  // Set a hash of model attributes, and sync the model to the server.
	  // If the server returns an attributes hash that differs, the model's
	  // state will be `set` again.
	  save: function(key, val, options) {
		// Handle both `"key", value` and `{key: value}` -style arguments.
		var attrs;
		if (key == null || typeof key === 'object') {
		  attrs = key;
		  options = val;
		} else {
		  (attrs = {})[key] = val;
		}
  
		options = _.extend({validate: true, parse: true}, options);
		var wait = options.wait;
  
		// If we're not waiting and attributes exist, save acts as
		// `set(attr).save(null, opts)` with validation. Otherwise, check if
		// the model will be valid when the attributes, if any, are set.
		if (attrs && !wait) {
		  if (!this.set(attrs, options)) return false;
		} else if (!this._validate(attrs, options)) {
		  return false;
		}
  
		// After a successful server-side save, the client is (optionally)
		// updated with the server-side state.
		var model = this;
		var success = options.success;
		var attributes = this.attributes;
		options.success = function(resp) {
		  // Ensure attributes are restored during synchronous saves.
		  model.attributes = attributes;
		  var serverAttrs = options.parse ? model.parse(resp, options) : resp;
		  if (wait) serverAttrs = _.extend({}, attrs, serverAttrs);
		  if (serverAttrs && !model.set(serverAttrs, options)) return false;
		  if (success) success.call(options.context, model, resp, options);
		  model.trigger('sync', model, resp, options);
		};
		wrapError(this, options);
  
		// Set temporary attributes if `{wait: true}` to properly find new ids.
		if (attrs && wait) this.attributes = _.extend({}, attributes, attrs);
  
		var method = this.isNew() ? 'create' : options.patch ? 'patch' : 'update';
		if (method === 'patch' && !options.attrs) options.attrs = attrs;
		var xhr = this.sync(method, this, options);
  
		// Restore attributes.
		this.attributes = attributes;
  
		return xhr;
	  },
  
	  // Destroy this model on the server if it was already persisted.
	  // Optimistically removes the model from its collection, if it has one.
	  // If `wait: true` is passed, waits for the server to respond before removal.
	  destroy: function(options) {
		options = options ? _.clone(options) : {};
		var model = this;
		var success = options.success;
		var wait = options.wait;
  
		var destroy = function() {
		  model.stopListening();
		  model.trigger('destroy', model, model.collection, options);
		};
  
		options.success = function(resp) {
		  if (wait) destroy();
		  if (success) success.call(options.context, model, resp, options);
		  if (!model.isNew()) model.trigger('sync', model, resp, options);
		};
  
		var xhr = false;
		if (this.isNew()) {
		  _.defer(options.success);
		} else {
		  wrapError(this, options);
		  xhr = this.sync('delete', this, options);
		}
		if (!wait) destroy();
		return xhr;
	  },
  
	  // Default URL for the model's representation on the server -- if you're
	  // using Backbone's restful methods, override this to change the endpoint
	  // that will be called.
	  url: function() {
		var base =
		  _.result(this, 'urlRoot') ||
		  _.result(this.collection, 'url') ||
		  urlError();
		if (this.isNew()) return base;
		var id = this.get(this.idAttribute);
		return base.replace(/[^\/]$/, '$&/') + encodeURIComponent(id);
	  },
  
	  // **parse** converts a response into the hash of attributes to be `set` on
	  // the model. The default implementation is just to pass the response along.
	  parse: function(resp, options) {
		return resp;
	  },
  
	  // Create a new model with identical attributes to this one.
	  clone: function() {
		return new this.constructor(this.attributes);
	  },
  
	  // A model is new if it has never been saved to the server, and lacks an id.
	  isNew: function() {
		return !this.has(this.idAttribute);
	  },
  
	  // Check if the model is currently in a valid state.
	  isValid: function(options) {
		return this._validate({}, _.extend({}, options, {validate: true}));
	  },
  
	  // Run validation against the next complete set of model attributes,
	  // returning `true` if all is well. Otherwise, fire an `"invalid"` event.
	  _validate: function(attrs, options) {
		if (!options.validate || !this.validate) return true;
		attrs = _.extend({}, this.attributes, attrs);
		var error = this.validationError = this.validate(attrs, options) || null;
		if (!error) return true;
		this.trigger('invalid', this, error, _.extend(options, {validationError: error}));
		return false;
	  }
  
	});
  
	// Backbone.Collection
	// -------------------
  
	// If models tend to represent a single row of data, a Backbone Collection is
	// more analogous to a table full of data ... or a small slice or page of that
	// table, or a collection of rows that belong together for a particular reason
	// -- all of the messages in this particular folder, all of the documents
	// belonging to this particular author, and so on. Collections maintain
	// indexes of their models, both in order, and for lookup by `id`.
  
	// Create a new **Collection**, perhaps to contain a specific type of `model`.
	// If a `comparator` is specified, the Collection will maintain
	// its models in sort order, as they're added and removed.
	var Collection = Backbone.Collection = function(models, options) {
	  options || (options = {});
	  this.preinitialize.apply(this, arguments);
	  if (options.model) this.model = options.model;
	  if (options.comparator !== void 0) this.comparator = options.comparator;
	  this._reset();
	  this.initialize.apply(this, arguments);
	  if (models) this.reset(models, _.extend({silent: true}, options));
	};
  
	// Default options for `Collection#set`.
	var setOptions = {add: true, remove: true, merge: true};
	var addOptions = {add: true, remove: false};
  
	// Splices `insert` into `array` at index `at`.
	var splice = function(array, insert, at) {
	  at = Math.min(Math.max(at, 0), array.length);
	  var tail = Array(array.length - at);
	  var length = insert.length;
	  var i;
	  for (i = 0; i < tail.length; i++) tail[i] = array[i + at];
	  for (i = 0; i < length; i++) array[i + at] = insert[i];
	  for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i];
	};
  
	// Define the Collection's inheritable methods.
	_.extend(Collection.prototype, Events, {
  
	  // The default model for a collection is just a **Backbone.Model**.
	  // This should be overridden in most cases.
	  model: Model,
  
  
	  // preinitialize is an empty function by default. You can override it with a function
	  // or object.  preinitialize will run before any instantiation logic is run in the Collection.
	  preinitialize: function(){},
  
	  // Initialize is an empty function by default. Override it with your own
	  // initialization logic.
	  initialize: function(){},
  
	  // The JSON representation of a Collection is an array of the
	  // models' attributes.
	  toJSON: function(options) {
		return this.map(function(model) { return model.toJSON(options); });
	  },
  
	  // Proxy `Backbone.sync` by default.
	  sync: function() {
		return Backbone.sync.apply(this, arguments);
	  },
  
	  // Add a model, or list of models to the set. `models` may be Backbone
	  // Models or raw JavaScript objects to be converted to Models, or any
	  // combination of the two.
	  add: function(models, options) {
		return this.set(models, _.extend({merge: false}, options, addOptions));
	  },
  
	  // Remove a model, or a list of models from the set.
	  remove: function(models, options) {
		options = _.extend({}, options);
		var singular = !_.isArray(models);
		models = singular ? [models] : models.slice();
		var removed = this._removeModels(models, options);
		if (!options.silent && removed.length) {
		  options.changes = {added: [], merged: [], removed: removed};
		  this.trigger('update', this, options);
		}
		return singular ? removed[0] : removed;
	  },
  
	  // Update a collection by `set`-ing a new list of models, adding new ones,
	  // removing models that are no longer present, and merging models that
	  // already exist in the collection, as necessary. Similar to **Model#set**,
	  // the core operation for updating the data contained by the collection.
	  set: function(models, options) {
		if (models == null) return;
  
		options = _.extend({}, setOptions, options);
		if (options.parse && !this._isModel(models)) {
		  models = this.parse(models, options) || [];
		}
  
		var singular = !_.isArray(models);
		models = singular ? [models] : models.slice();
  
		var at = options.at;
		if (at != null) at = +at;
		if (at > this.length) at = this.length;
		if (at < 0) at += this.length + 1;
  
		var set = [];
		var toAdd = [];
		var toMerge = [];
		var toRemove = [];
		var modelMap = {};
  
		var add = options.add;
		var merge = options.merge;
		var remove = options.remove;
  
		var sort = false;
		var sortable = this.comparator && at == null && options.sort !== false;
		var sortAttr = _.isString(this.comparator) ? this.comparator : null;
  
		// Turn bare objects into model references, and prevent invalid models
		// from being added.
		var model, i;
		for (i = 0; i < models.length; i++) {
		  model = models[i];
  
		  // If a duplicate is found, prevent it from being added and
		  // optionally merge it into the existing model.
		  var existing = this.get(model);
		  if (existing) {
			if (merge && model !== existing) {
			  var attrs = this._isModel(model) ? model.attributes : model;
			  if (options.parse) attrs = existing.parse(attrs, options);
			  existing.set(attrs, options);
			  toMerge.push(existing);
			  if (sortable && !sort) sort = existing.hasChanged(sortAttr);
			}
			if (!modelMap[existing.cid]) {
			  modelMap[existing.cid] = true;
			  set.push(existing);
			}
			models[i] = existing;
  
		  // If this is a new, valid model, push it to the `toAdd` list.
		  } else if (add) {
			model = models[i] = this._prepareModel(model, options);
			if (model) {
			  toAdd.push(model);
			  this._addReference(model, options);
			  modelMap[model.cid] = true;
			  set.push(model);
			}
		  }
		}
  
		// Remove stale models.
		if (remove) {
		  for (i = 0; i < this.length; i++) {
			model = this.models[i];
			if (!modelMap[model.cid]) toRemove.push(model);
		  }
		  if (toRemove.length) this._removeModels(toRemove, options);
		}
  
		// See if sorting is needed, update `length` and splice in new models.
		var orderChanged = false;
		var replace = !sortable && add && remove;
		if (set.length && replace) {
		  orderChanged = this.length !== set.length || _.some(this.models, function(m, index) {
			return m !== set[index];
		  });
		  this.models.length = 0;
		  splice(this.models, set, 0);
		  this.length = this.models.length;
		} else if (toAdd.length) {
		  if (sortable) sort = true;
		  splice(this.models, toAdd, at == null ? this.length : at);
		  this.length = this.models.length;
		}
  
		// Silently sort the collection if appropriate.
		if (sort) this.sort({silent: true});
  
		// Unless silenced, it's time to fire all appropriate add/sort/update events.
		if (!options.silent) {
		  for (i = 0; i < toAdd.length; i++) {
			if (at != null) options.index = at + i;
			model = toAdd[i];
			model.trigger('add', model, this, options);
		  }
		  if (sort || orderChanged) this.trigger('sort', this, options);
		  if (toAdd.length || toRemove.length || toMerge.length) {
			options.changes = {
			  added: toAdd,
			  removed: toRemove,
			  merged: toMerge
			};
			this.trigger('update', this, options);
		  }
		}
  
		// Return the added (or merged) model (or models).
		return singular ? models[0] : models;
	  },
  
	  // When you have more items than you want to add or remove individually,
	  // you can reset the entire set with a new list of models, without firing
	  // any granular `add` or `remove` events. Fires `reset` when finished.
	  // Useful for bulk operations and optimizations.
	  reset: function(models, options) {
		options = options ? _.clone(options) : {};
		for (var i = 0; i < this.models.length; i++) {
		  this._removeReference(this.models[i], options);
		}
		options.previousModels = this.models;
		this._reset();
		models = this.add(models, _.extend({silent: true}, options));
		if (!options.silent) this.trigger('reset', this, options);
		return models;
	  },
  
	  // Add a model to the end of the collection.
	  push: function(model, options) {
		return this.add(model, _.extend({at: this.length}, options));
	  },
  
	  // Remove a model from the end of the collection.
	  pop: function(options) {
		var model = this.at(this.length - 1);
		return this.remove(model, options);
	  },
  
	  // Add a model to the beginning of the collection.
	  unshift: function(model, options) {
		return this.add(model, _.extend({at: 0}, options));
	  },
  
	  // Remove a model from the beginning of the collection.
	  shift: function(options) {
		var model = this.at(0);
		return this.remove(model, options);
	  },
  
	  // Slice out a sub-array of models from the collection.
	  slice: function() {
		return slice.apply(this.models, arguments);
	  },
  
	  // Get a model from the set by id, cid, model object with id or cid
	  // properties, or an attributes object that is transformed through modelId.
	  get: function(obj) {
		if (obj == null) return void 0;
		return this._byId[obj] ||
		  this._byId[this.modelId(this._isModel(obj) ? obj.attributes : obj)] ||
		  obj.cid && this._byId[obj.cid];
	  },
  
	  // Returns `true` if the model is in the collection.
	  has: function(obj) {
		return this.get(obj) != null;
	  },
  
	  // Get the model at the given index.
	  at: function(index) {
		if (index < 0) index += this.length;
		return this.models[index];
	  },
  
	  // Return models with matching attributes. Useful for simple cases of
	  // `filter`.
	  where: function(attrs, first) {
		return this[first ? 'find' : 'filter'](attrs);
	  },
  
	  // Return the first model with matching attributes. Useful for simple cases
	  // of `find`.
	  findWhere: function(attrs) {
		return this.where(attrs, true);
	  },
  
	  // Force the collection to re-sort itself. You don't need to call this under
	  // normal circumstances, as the set will maintain sort order as each item
	  // is added.
	  sort: function(options) {
		var comparator = this.comparator;
		if (!comparator) throw new Error('Cannot sort a set without a comparator');
		options || (options = {});
  
		var length = comparator.length;
		if (_.isFunction(comparator)) comparator = comparator.bind(this);
  
		// Run sort based on type of `comparator`.
		if (length === 1 || _.isString(comparator)) {
		  this.models = this.sortBy(comparator);
		} else {
		  this.models.sort(comparator);
		}
		if (!options.silent) this.trigger('sort', this, options);
		return this;
	  },
  
	  // Pluck an attribute from each model in the collection.
	  pluck: function(attr) {
		return this.map(attr + '');
	  },
  
	  // Fetch the default set of models for this collection, resetting the
	  // collection when they arrive. If `reset: true` is passed, the response
	  // data will be passed through the `reset` method instead of `set`.
	  fetch: function(options) {
		options = _.extend({parse: true}, options);
		var success = options.success;
		var collection = this;
		options.success = function(resp) {
		  var method = options.reset ? 'reset' : 'set';
		  collection[method](resp, options);
		  if (success) success.call(options.context, collection, resp, options);
		  collection.trigger('sync', collection, resp, options);
		};
		wrapError(this, options);
		return this.sync('read', this, options);
	  },
  
	  // Create a new instance of a model in this collection. Add the model to the
	  // collection immediately, unless `wait: true` is passed, in which case we
	  // wait for the server to agree.
	  create: function(model, options) {
		options = options ? _.clone(options) : {};
		var wait = options.wait;
		model = this._prepareModel(model, options);
		if (!model) return false;
		if (!wait) this.add(model, options);
		var collection = this;
		var success = options.success;
		options.success = function(m, resp, callbackOpts) {
		  if (wait) collection.add(m, callbackOpts);
		  if (success) success.call(callbackOpts.context, m, resp, callbackOpts);
		};
		model.save(null, options);
		return model;
	  },
  
	  // **parse** converts a response into a list of models to be added to the
	  // collection. The default implementation is just to pass it through.
	  parse: function(resp, options) {
		return resp;
	  },
  
	  // Create a new collection with an identical list of models as this one.
	  clone: function() {
		return new this.constructor(this.models, {
		  model: this.model,
		  comparator: this.comparator
		});
	  },
  
	  // Define how to uniquely identify models in the collection.
	  modelId: function(attrs) {
		return attrs[this.model.prototype.idAttribute || 'id'];
	  },
  
	  // Get an iterator of all models in this collection.
	  values: function() {
		return new CollectionIterator(this, ITERATOR_VALUES);
	  },
  
	  // Get an iterator of all model IDs in this collection.
	  keys: function() {
		return new CollectionIterator(this, ITERATOR_KEYS);
	  },
  
	  // Get an iterator of all [ID, model] tuples in this collection.
	  entries: function() {
		return new CollectionIterator(this, ITERATOR_KEYSVALUES);
	  },
  
	  // Private method to reset all internal state. Called when the collection
	  // is first initialized or reset.
	  _reset: function() {
		this.length = 0;
		this.models = [];
		this._byId  = {};
	  },
  
	  // Prepare a hash of attributes (or other model) to be added to this
	  // collection.
	  _prepareModel: function(attrs, options) {
		if (this._isModel(attrs)) {
		  if (!attrs.collection) attrs.collection = this;
		  return attrs;
		}
		options = options ? _.clone(options) : {};
		options.collection = this;
		var model = new this.model(attrs, options);
		if (!model.validationError) return model;
		this.trigger('invalid', this, model.validationError, options);
		return false;
	  },
  
	  // Internal method called by both remove and set.
	  _removeModels: function(models, options) {
		var removed = [];
		for (var i = 0; i < models.length; i++) {
		  var model = this.get(models[i]);
		  if (!model) continue;
  
		  var index = this.indexOf(model);
		  this.models.splice(index, 1);
		  this.length--;
  
		  // Remove references before triggering 'remove' event to prevent an
		  // infinite loop. #3693
		  delete this._byId[model.cid];
		  var id = this.modelId(model.attributes);
		  if (id != null) delete this._byId[id];
  
		  if (!options.silent) {
			options.index = index;
			model.trigger('remove', model, this, options);
		  }
  
		  removed.push(model);
		  this._removeReference(model, options);
		}
		return removed;
	  },
  
	  // Method for checking whether an object should be considered a model for
	  // the purposes of adding to the collection.
	  _isModel: function(model) {
		return model instanceof Model;
	  },
  
	  // Internal method to create a model's ties to a collection.
	  _addReference: function(model, options) {
		this._byId[model.cid] = model;
		var id = this.modelId(model.attributes);
		if (id != null) this._byId[id] = model;
		model.on('all', this._onModelEvent, this);
	  },
  
	  // Internal method to sever a model's ties to a collection.
	  _removeReference: function(model, options) {
		delete this._byId[model.cid];
		var id = this.modelId(model.attributes);
		if (id != null) delete this._byId[id];
		if (this === model.collection) delete model.collection;
		model.off('all', this._onModelEvent, this);
	  },
  
	  // Internal method called every time a model in the set fires an event.
	  // Sets need to update their indexes when models change ids. All other
	  // events simply proxy through. "add" and "remove" events that originate
	  // in other collections are ignored.
	  _onModelEvent: function(event, model, collection, options) {
		if (model) {
		  if ((event === 'add' || event === 'remove') && collection !== this) return;
		  if (event === 'destroy') this.remove(model, options);
		  if (event === 'change') {
			var prevId = this.modelId(model.previousAttributes());
			var id = this.modelId(model.attributes);
			if (prevId !== id) {
			  if (prevId != null) delete this._byId[prevId];
			  if (id != null) this._byId[id] = model;
			}
		  }
		}
		this.trigger.apply(this, arguments);
	  }
  
	});
  
	// Defining an @@iterator method implements JavaScript's Iterable protocol.
	// In modern ES2015 browsers, this value is found at Symbol.iterator.
	/* global Symbol */
	var $$iterator = typeof Symbol === 'function' && Symbol.iterator;
	if ($$iterator) {
	  Collection.prototype[$$iterator] = Collection.prototype.values;
	}
  
	// CollectionIterator
	// ------------------
  
	// A CollectionIterator implements JavaScript's Iterator protocol, allowing the
	// use of `for of` loops in modern browsers and interoperation between
	// Backbone.Collection and other JavaScript functions and third-party libraries
	// which can operate on Iterables.
	var CollectionIterator = function(collection, kind) {
	  this._collection = collection;
	  this._kind = kind;
	  this._index = 0;
	};
  
	// This "enum" defines the three possible kinds of values which can be emitted
	// by a CollectionIterator that correspond to the values(), keys() and entries()
	// methods on Collection, respectively.
	var ITERATOR_VALUES = 1;
	var ITERATOR_KEYS = 2;
	var ITERATOR_KEYSVALUES = 3;
  
	// All Iterators should themselves be Iterable.
	if ($$iterator) {
	  CollectionIterator.prototype[$$iterator] = function() {
		return this;
	  };
	}
  
	CollectionIterator.prototype.next = function() {
	  if (this._collection) {
  
		// Only continue iterating if the iterated collection is long enough.
		if (this._index < this._collection.length) {
		  var model = this._collection.at(this._index);
		  this._index++;
  
		  // Construct a value depending on what kind of values should be iterated.
		  var value;
		  if (this._kind === ITERATOR_VALUES) {
			value = model;
		  } else {
			var id = this._collection.modelId(model.attributes);
			if (this._kind === ITERATOR_KEYS) {
			  value = id;
			} else { // ITERATOR_KEYSVALUES
			  value = [id, model];
			}
		  }
		  return {value: value, done: false};
		}
  
		// Once exhausted, remove the reference to the collection so future
		// calls to the next method always return done.
		this._collection = void 0;
	  }
  
	  return {value: void 0, done: true};
	};
  
	// Backbone.View
	// -------------
  
	// Backbone Views are almost more convention than they are actual code. A View
	// is simply a JavaScript object that represents a logical chunk of UI in the
	// DOM. This might be a single item, an entire list, a sidebar or panel, or
	// even the surrounding frame which wraps your whole app. Defining a chunk of
	// UI as a **View** allows you to define your DOM events declaratively, without
	// having to worry about render order ... and makes it easy for the view to
	// react to specific changes in the state of your models.
  
	// Creating a Backbone.View creates its initial element outside of the DOM,
	// if an existing element is not provided...
	var View = Backbone.View = function(options) {
	  this.cid = _.uniqueId('view');
	  this.preinitialize.apply(this, arguments);
	  _.extend(this, _.pick(options, viewOptions));
	  this._ensureElement();
	  this.initialize.apply(this, arguments);
	};
  
	// Cached regex to split keys for `delegate`.
	var delegateEventSplitter = /^(\S+)\s*(.*)$/;
  
	// List of view options to be set as properties.
	var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];
  
	// Set up all inheritable **Backbone.View** properties and methods.
	_.extend(View.prototype, Events, {
  
	  // The default `tagName` of a View's element is `"div"`.
	  tagName: 'div',
  
	  // jQuery delegate for element lookup, scoped to DOM elements within the
	  // current view. This should be preferred to global lookups where possible.
	  $: function(selector) {
		return this.$el.find(selector);
	  },
  
	  // preinitialize is an empty function by default. You can override it with a function
	  // or object.  preinitialize will run before any instantiation logic is run in the View
	  preinitialize: function(){},
  
	  // Initialize is an empty function by default. Override it with your own
	  // initialization logic.
	  initialize: function(){},
  
	  // **render** is the core function that your view should override, in order
	  // to populate its element (`this.el`), with the appropriate HTML. The
	  // convention is for **render** to always return `this`.
	  render: function() {
		return this;
	  },
  
	  // Remove this view by taking the element out of the DOM, and removing any
	  // applicable Backbone.Events listeners.
	  remove: function() {
		this._removeElement();
		this.stopListening();
		return this;
	  },
  
	  // Remove this view's element from the document and all event listeners
	  // attached to it. Exposed for subclasses using an alternative DOM
	  // manipulation API.
	  _removeElement: function() {
		this.$el.remove();
	  },
  
	  // Change the view's element (`this.el` property) and re-delegate the
	  // view's events on the new element.
	  setElement: function(element) {
		this.undelegateEvents();
		this._setElement(element);
		this.delegateEvents();
		return this;
	  },
  
	  // Creates the `this.el` and `this.$el` references for this view using the
	  // given `el`. `el` can be a CSS selector or an HTML string, a jQuery
	  // context or an element. Subclasses can override this to utilize an
	  // alternative DOM manipulation API and are only required to set the
	  // `this.el` property.
	  _setElement: function(el) {
		this.$el = el instanceof Backbone.$ ? el : Backbone.$(el);
		this.el = this.$el[0];
	  },
  
	  // Set callbacks, where `this.events` is a hash of
	  //
	  // *{"event selector": "callback"}*
	  //
	  //     {
	  //       'mousedown .title':  'edit',
	  //       'click .button':     'save',
	  //       'click .open':       function(e) { ... }
	  //     }
	  //
	  // pairs. Callbacks will be bound to the view, with `this` set properly.
	  // Uses event delegation for efficiency.
	  // Omitting the selector binds the event to `this.el`.
	  delegateEvents: function(events) {
		events || (events = _.result(this, 'events'));
		if (!events) return this;
		this.undelegateEvents();
		for (var key in events) {
		  var method = events[key];
		  if (!_.isFunction(method)) method = this[method];
		  if (!method) continue;
		  var match = key.match(delegateEventSplitter);
		  this.delegate(match[1], match[2], method.bind(this));
		}
		return this;
	  },
  
	  // Add a single event listener to the view's element (or a child element
	  // using `selector`). This only works for delegate-able events: not `focus`,
	  // `blur`, and not `change`, `submit`, and `reset` in Internet Explorer.
	  delegate: function(eventName, selector, listener) {
		this.$el.on(eventName + '.delegateEvents' + this.cid, selector, listener);
		return this;
	  },
  
	  // Clears all callbacks previously bound to the view by `delegateEvents`.
	  // You usually don't need to use this, but may wish to if you have multiple
	  // Backbone views attached to the same DOM element.
	  undelegateEvents: function() {
		if (this.$el) this.$el.off('.delegateEvents' + this.cid);
		return this;
	  },
  
	  // A finer-grained `undelegateEvents` for removing a single delegated event.
	  // `selector` and `listener` are both optional.
	  undelegate: function(eventName, selector, listener) {
		this.$el.off(eventName + '.delegateEvents' + this.cid, selector, listener);
		return this;
	  },
  
	  // Produces a DOM element to be assigned to your view. Exposed for
	  // subclasses using an alternative DOM manipulation API.
	  _createElement: function(tagName) {
		return document.createElement(tagName);
	  },
  
	  // Ensure that the View has a DOM element to render into.
	  // If `this.el` is a string, pass it through `$()`, take the first
	  // matching element, and re-assign it to `el`. Otherwise, create
	  // an element from the `id`, `className` and `tagName` properties.
	  _ensureElement: function() {
		if (!this.el) {
		  var attrs = _.extend({}, _.result(this, 'attributes'));
		  if (this.id) attrs.id = _.result(this, 'id');
		  if (this.className) attrs['class'] = _.result(this, 'className');
		  this.setElement(this._createElement(_.result(this, 'tagName')));
		  this._setAttributes(attrs);
		} else {
		  this.setElement(_.result(this, 'el'));
		}
	  },
  
	  // Set attributes from a hash on this view's element.  Exposed for
	  // subclasses using an alternative DOM manipulation API.
	  _setAttributes: function(attributes) {
		this.$el.attr(attributes);
	  }
  
	});
  
	// Proxy Backbone class methods to Underscore functions, wrapping the model's
	// `attributes` object or collection's `models` array behind the scenes.
	//
	// collection.filter(function(model) { return model.get('age') > 10 });
	// collection.each(this.addView);
	//
	// `Function#apply` can be slow so we use the method's arg count, if we know it.
	var addMethod = function(base, length, method, attribute) {
	  switch (length) {
		case 1: return function() {
		  return base[method](this[attribute]);
		};
		case 2: return function(value) {
		  return base[method](this[attribute], value);
		};
		case 3: return function(iteratee, context) {
		  return base[method](this[attribute], cb(iteratee, this), context);
		};
		case 4: return function(iteratee, defaultVal, context) {
		  return base[method](this[attribute], cb(iteratee, this), defaultVal, context);
		};
		default: return function() {
		  var args = slice.call(arguments);
		  args.unshift(this[attribute]);
		  return base[method].apply(base, args);
		};
	  }
	};
  
	var addUnderscoreMethods = function(Class, base, methods, attribute) {
	  _.each(methods, function(length, method) {
		if (base[method]) Class.prototype[method] = addMethod(base, length, method, attribute);
	  });
	};
  
	// Support `collection.sortBy('attr')` and `collection.findWhere({id: 1})`.
	var cb = function(iteratee, instance) {
	  if (_.isFunction(iteratee)) return iteratee;
	  if (_.isObject(iteratee) && !instance._isModel(iteratee)) return modelMatcher(iteratee);
	  if (_.isString(iteratee)) return function(model) { return model.get(iteratee); };
	  return iteratee;
	};
	var modelMatcher = function(attrs) {
	  var matcher = _.matches(attrs);
	  return function(model) {
		return matcher(model.attributes);
	  };
	};
  
	// Underscore methods that we want to implement on the Collection.
	// 90% of the core usefulness of Backbone Collections is actually implemented
	// right here:
	var collectionMethods = {forEach: 3, each: 3, map: 3, collect: 3, reduce: 0,
	  foldl: 0, inject: 0, reduceRight: 0, foldr: 0, find: 3, detect: 3, filter: 3,
	  select: 3, reject: 3, every: 3, all: 3, some: 3, any: 3, include: 3, includes: 3,
	  contains: 3, invoke: 0, max: 3, min: 3, toArray: 1, size: 1, first: 3,
	  head: 3, take: 3, initial: 3, rest: 3, tail: 3, drop: 3, last: 3,
	  without: 0, difference: 0, indexOf: 3, shuffle: 1, lastIndexOf: 3,
	  isEmpty: 1, chain: 1, sample: 3, partition: 3, groupBy: 3, countBy: 3,
	  sortBy: 3, indexBy: 3, findIndex: 3, findLastIndex: 3};
  
  
	// Underscore methods that we want to implement on the Model, mapped to the
	// number of arguments they take.
	var modelMethods = {keys: 1, values: 1, pairs: 1, invert: 1, pick: 0,
	  omit: 0, chain: 1, isEmpty: 1};
  
	// Mix in each Underscore method as a proxy to `Collection#models`.
  
	_.each([
	  [Collection, collectionMethods, 'models'],
	  [Model, modelMethods, 'attributes']
	], function(config) {
	  var Base = config[0],
		  methods = config[1],
		  attribute = config[2];
  
	  Base.mixin = function(obj) {
		var mappings = _.reduce(_.functions(obj), function(memo, name) {
		  memo[name] = 0;
		  return memo;
		}, {});
		addUnderscoreMethods(Base, obj, mappings, attribute);
	  };
  
	  addUnderscoreMethods(Base, _, methods, attribute);
	});
  
	// Backbone.sync
	// -------------
  
	// Override this function to change the manner in which Backbone persists
	// models to the server. You will be passed the type of request, and the
	// model in question. By default, makes a RESTful Ajax request
	// to the model's `url()`. Some possible customizations could be:
	//
	// * Use `setTimeout` to batch rapid-fire updates into a single request.
	// * Send up the models as XML instead of JSON.
	// * Persist models via WebSockets instead of Ajax.
	//
	// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
	// as `POST`, with a `_method` parameter containing the true HTTP method,
	// as well as all requests with the body as `application/x-www-form-urlencoded`
	// instead of `application/json` with the model in a param named `model`.
	// Useful when interfacing with server-side languages like **PHP** that make
	// it difficult to read the body of `PUT` requests.
	Backbone.sync = function(method, model, options) {
	  var type = methodMap[method];
  
	  // Default options, unless specified.
	  _.defaults(options || (options = {}), {
		emulateHTTP: Backbone.emulateHTTP,
		emulateJSON: Backbone.emulateJSON
	  });
  
	  // Default JSON-request options.
	  var params = {type: type, dataType: 'json'};
  
	  // Ensure that we have a URL.
	  if (!options.url) {
		params.url = _.result(model, 'url') || urlError();
	  }
  
	  // Ensure that we have the appropriate request data.
	  if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
		params.contentType = 'application/json';
		params.data = JSON.stringify(options.attrs || model.toJSON(options));
	  }
  
	  // For older servers, emulate JSON by encoding the request into an HTML-form.
	  if (options.emulateJSON) {
		params.contentType = 'application/x-www-form-urlencoded';
		params.data = params.data ? {model: params.data} : {};
	  }
  
	  // For older servers, emulate HTTP by mimicking the HTTP method with `_method`
	  // And an `X-HTTP-Method-Override` header.
	  if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
		params.type = 'POST';
		if (options.emulateJSON) params.data._method = type;
		var beforeSend = options.beforeSend;
		options.beforeSend = function(xhr) {
		  xhr.setRequestHeader('X-HTTP-Method-Override', type);
		  if (beforeSend) return beforeSend.apply(this, arguments);
		};
	  }
  
	  // Don't process data on a non-GET request.
	  if (params.type !== 'GET' && !options.emulateJSON) {
		params.processData = false;
	  }
  
	  // Pass along `textStatus` and `errorThrown` from jQuery.
	  var error = options.error;
	  options.error = function(xhr, textStatus, errorThrown) {
		options.textStatus = textStatus;
		options.errorThrown = errorThrown;
		if (error) error.call(options.context, xhr, textStatus, errorThrown);
	  };
  
	  // Make the request, allowing the user to override any Ajax options.
	  var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
	  model.trigger('request', model, xhr, options);
	  return xhr;
	};
  
	// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
	var methodMap = {
	  create: 'POST',
	  update: 'PUT',
	  patch: 'PATCH',
	  delete: 'DELETE',
	  read: 'GET'
	};
  
	// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
	// Override this if you'd like to use a different library.
	Backbone.ajax = function() {
	  return Backbone.$.ajax.apply(Backbone.$, arguments);
	};
  
	// Backbone.Router
	// ---------------
  
	// Routers map faux-URLs to actions, and fire events when routes are
	// matched. Creating a new one sets its `routes` hash, if not set statically.
	var Router = Backbone.Router = function(options) {
	  options || (options = {});
	  this.preinitialize.apply(this, arguments);
	  if (options.routes) this.routes = options.routes;
	  this._bindRoutes();
	  this.initialize.apply(this, arguments);
	};
  
	// Cached regular expressions for matching named param parts and splatted
	// parts of route strings.
	var optionalParam = /\((.*?)\)/g;
	var namedParam    = /(\(\?)?:\w+/g;
	var splatParam    = /\*\w+/g;
	var escapeRegExp  = /[\-{}\[\]+?.,\\\^$|#\s]/g;
  
	// Set up all inheritable **Backbone.Router** properties and methods.
	_.extend(Router.prototype, Events, {
  
	  // preinitialize is an empty function by default. You can override it with a function
	  // or object.  preinitialize will run before any instantiation logic is run in the Router.
	  preinitialize: function(){},
  
	  // Initialize is an empty function by default. Override it with your own
	  // initialization logic.
	  initialize: function(){},
  
	  // Manually bind a single named route to a callback. For example:
	  //
	  //     this.route('search/:query/p:num', 'search', function(query, num) {
	  //       ...
	  //     });
	  //
	  route: function(route, name, callback) {
		if (!_.isRegExp(route)) route = this._routeToRegExp(route);
		if (_.isFunction(name)) {
		  callback = name;
		  name = '';
		}
		if (!callback) callback = this[name];
		var router = this;
		Backbone.history.route(route, function(fragment) {
		  var args = router._extractParameters(route, fragment);
		  if (router.execute(callback, args, name) !== false) {
			router.trigger.apply(router, ['route:' + name].concat(args));
			router.trigger('route', name, args);
			Backbone.history.trigger('route', router, name, args);
		  }
		});
		return this;
	  },
  
	  // Execute a route handler with the provided parameters.  This is an
	  // excellent place to do pre-route setup or post-route cleanup.
	  execute: function(callback, args, name) {
		if (callback) callback.apply(this, args);
	  },
  
	  // Simple proxy to `Backbone.history` to save a fragment into the history.
	  navigate: function(fragment, options) {
		Backbone.history.navigate(fragment, options);
		return this;
	  },
  
	  // Bind all defined routes to `Backbone.history`. We have to reverse the
	  // order of the routes here to support behavior where the most general
	  // routes can be defined at the bottom of the route map.
	  _bindRoutes: function() {
		if (!this.routes) return;
		this.routes = _.result(this, 'routes');
		var route, routes = _.keys(this.routes);
		while ((route = routes.pop()) != null) {
		  this.route(route, this.routes[route]);
		}
	  },
  
	  // Convert a route string into a regular expression, suitable for matching
	  // against the current location hash.
	  _routeToRegExp: function(route) {
		route = route.replace(escapeRegExp, '\\$&')
		  .replace(optionalParam, '(?:$1)?')
		  .replace(namedParam, function(match, optional) {
			return optional ? match : '([^/?]+)';
		  })
		  .replace(splatParam, '([^?]*?)');
		return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$');
	  },
  
	  // Given a route, and a URL fragment that it matches, return the array of
	  // extracted decoded parameters. Empty or unmatched parameters will be
	  // treated as `null` to normalize cross-browser behavior.
	  _extractParameters: function(route, fragment) {
		var params = route.exec(fragment).slice(1);
		return _.map(params, function(param, i) {
		  // Don't decode the search params.
		  if (i === params.length - 1) return param || null;
		  return param ? decodeURIComponent(param) : null;
		});
	  }
  
	});
  
	// Backbone.History
	// ----------------
  
	// Handles cross-browser history management, based on either
	// [pushState](http://diveintohtml5.info/history.html) and real URLs, or
	// [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
	// and URL fragments. If the browser supports neither (old IE, natch),
	// falls back to polling.
	var History = Backbone.History = function() {
	  this.handlers = [];
	  this.checkUrl = this.checkUrl.bind(this);
  
	  // Ensure that `History` can be used outside of the browser.
	  if (typeof window !== 'undefined') {
		this.location = window.location;
		this.history = window.history;
	  }
	};
  
	// Cached regex for stripping a leading hash/slash and trailing space.
	var routeStripper = /^[#\/]|\s+$/g;
  
	// Cached regex for stripping leading and trailing slashes.
	var rootStripper = /^\/+|\/+$/g;
  
	// Cached regex for stripping urls of hash.
	var pathStripper = /#.*$/;
  
	// Has the history handling already been started?
	History.started = false;
  
	// Set up all inheritable **Backbone.History** properties and methods.
	_.extend(History.prototype, Events, {
  
	  // The default interval to poll for hash changes, if necessary, is
	  // twenty times a second.
	  interval: 50,
  
	  // Are we at the app root?
	  atRoot: function() {
		var path = this.location.pathname.replace(/[^\/]$/, '$&/');
		return path === this.root && !this.getSearch();
	  },
  
	  // Does the pathname match the root?
	  matchRoot: function() {
		var path = this.decodeFragment(this.location.pathname);
		var rootPath = path.slice(0, this.root.length - 1) + '/';
		return rootPath === this.root;
	  },
  
	  // Unicode characters in `location.pathname` are percent encoded so they're
	  // decoded for comparison. `%25` should not be decoded since it may be part
	  // of an encoded parameter.
	  decodeFragment: function(fragment) {
		return decodeURI(fragment.replace(/%25/g, '%2525'));
	  },
  
	  // In IE6, the hash fragment and search params are incorrect if the
	  // fragment contains `?`.
	  getSearch: function() {
		var match = this.location.href.replace(/#.*/, '').match(/\?.+/);
		return match ? match[0] : '';
	  },
  
	  // Gets the true hash value. Cannot use location.hash directly due to bug
	  // in Firefox where location.hash will always be decoded.
	  getHash: function(window) {
		var match = (window || this).location.href.match(/#(.*)$/);
		return match ? match[1] : '';
	  },
  
	  // Get the pathname and search params, without the root.
	  getPath: function() {
		var path = this.decodeFragment(
		  this.location.pathname + this.getSearch()
		).slice(this.root.length - 1);
		return path.charAt(0) === '/' ? path.slice(1) : path;
	  },
  
	  // Get the cross-browser normalized URL fragment from the path or hash.
	  getFragment: function(fragment) {
		if (fragment == null) {
		  if (this._usePushState || !this._wantsHashChange) {
			fragment = this.getPath();
		  } else {
			fragment = this.getHash();
		  }
		}
		return fragment.replace(routeStripper, '');
	  },
  
	  // Start the hash change handling, returning `true` if the current URL matches
	  // an existing route, and `false` otherwise.
	  start: function(options) {
		if (History.started) throw new Error('Backbone.history has already been started');
		History.started = true;
  
		// Figure out the initial configuration. Do we need an iframe?
		// Is pushState desired ... is it available?
		this.options          = _.extend({root: '/'}, this.options, options);
		this.root             = this.options.root;
		this._wantsHashChange = this.options.hashChange !== false;
		this._hasHashChange   = 'onhashchange' in window && (document.documentMode === void 0 || document.documentMode > 7);
		this._useHashChange   = this._wantsHashChange && this._hasHashChange;
		this._wantsPushState  = !!this.options.pushState;
		this._hasPushState    = !!(this.history && this.history.pushState);
		this._usePushState    = this._wantsPushState && this._hasPushState;
		this.fragment         = this.getFragment();
  
		// Normalize root to always include a leading and trailing slash.
		this.root = ('/' + this.root + '/').replace(rootStripper, '/');
  
		// Transition from hashChange to pushState or vice versa if both are
		// requested.
		if (this._wantsHashChange && this._wantsPushState) {
  
		  // If we've started off with a route from a `pushState`-enabled
		  // browser, but we're currently in a browser that doesn't support it...
		  if (!this._hasPushState && !this.atRoot()) {
			var rootPath = this.root.slice(0, -1) || '/';
			this.location.replace(rootPath + '#' + this.getPath());
			// Return immediately as browser will do redirect to new url
			return true;
  
		  // Or if we've started out with a hash-based route, but we're currently
		  // in a browser where it could be `pushState`-based instead...
		  } else if (this._hasPushState && this.atRoot()) {
			this.navigate(this.getHash(), {replace: true});
		  }
  
		}
  
		// Proxy an iframe to handle location events if the browser doesn't
		// support the `hashchange` event, HTML5 history, or the user wants
		// `hashChange` but not `pushState`.
		if (!this._hasHashChange && this._wantsHashChange && !this._usePushState) {
		  this.iframe = document.createElement('iframe');
		  this.iframe.src = 'javascript:0';
		  this.iframe.style.display = 'none';
		  this.iframe.tabIndex = -1;
		  var body = document.body;
		  // Using `appendChild` will throw on IE < 9 if the document is not ready.
		  var iWindow = body.insertBefore(this.iframe, body.firstChild).contentWindow;
		  iWindow.document.open();
		  iWindow.document.close();
		  iWindow.location.hash = '#' + this.fragment;
		}
  
		// Add a cross-platform `addEventListener` shim for older browsers.
		var addEventListener = window.addEventListener || function(eventName, listener) {
		  return attachEvent('on' + eventName, listener);
		};
  
		// Depending on whether we're using pushState or hashes, and whether
		// 'onhashchange' is supported, determine how we check the URL state.
		if (this._usePushState) {
		  addEventListener('popstate', this.checkUrl, false);
		} else if (this._useHashChange && !this.iframe) {
		  addEventListener('hashchange', this.checkUrl, false);
		} else if (this._wantsHashChange) {
		  this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
		}
  
		if (!this.options.silent) return this.loadUrl();
	  },
  
	  // Disable Backbone.history, perhaps temporarily. Not useful in a real app,
	  // but possibly useful for unit testing Routers.
	  stop: function() {
		// Add a cross-platform `removeEventListener` shim for older browsers.
		var removeEventListener = window.removeEventListener || function(eventName, listener) {
		  return detachEvent('on' + eventName, listener);
		};
  
		// Remove window listeners.
		if (this._usePushState) {
		  removeEventListener('popstate', this.checkUrl, false);
		} else if (this._useHashChange && !this.iframe) {
		  removeEventListener('hashchange', this.checkUrl, false);
		}
  
		// Clean up the iframe if necessary.
		if (this.iframe) {
		  document.body.removeChild(this.iframe);
		  this.iframe = null;
		}
  
		// Some environments will throw when clearing an undefined interval.
		if (this._checkUrlInterval) clearInterval(this._checkUrlInterval);
		History.started = false;
	  },
  
	  // Add a route to be tested when the fragment changes. Routes added later
	  // may override previous routes.
	  route: function(route, callback) {
		this.handlers.unshift({route: route, callback: callback});
	  },
  
	  // Checks the current URL to see if it has changed, and if it has,
	  // calls `loadUrl`, normalizing across the hidden iframe.
	  checkUrl: function(e) {
		var current = this.getFragment();
  
		// If the user pressed the back button, the iframe's hash will have
		// changed and we should use that for comparison.
		if (current === this.fragment && this.iframe) {
		  current = this.getHash(this.iframe.contentWindow);
		}
  
		if (current === this.fragment) return false;
		if (this.iframe) this.navigate(current);
		this.loadUrl();
	  },
  
	  // Attempt to load the current URL fragment. If a route succeeds with a
	  // match, returns `true`. If no defined routes matches the fragment,
	  // returns `false`.
	  loadUrl: function(fragment) {
		// If the root doesn't match, no routes can match either.
		if (!this.matchRoot()) return false;
		fragment = this.fragment = this.getFragment(fragment);
		return _.some(this.handlers, function(handler) {
		  if (handler.route.test(fragment)) {
			handler.callback(fragment);
			return true;
		  }
		});
	  },
  
	  // Save a fragment into the hash history, or replace the URL state if the
	  // 'replace' option is passed. You are responsible for properly URL-encoding
	  // the fragment in advance.
	  //
	  // The options object can contain `trigger: true` if you wish to have the
	  // route callback be fired (not usually desirable), or `replace: true`, if
	  // you wish to modify the current URL without adding an entry to the history.
	  navigate: function(fragment, options) {
		if (!History.started) return false;
		if (!options || options === true) options = {trigger: !!options};
  
		// Normalize the fragment.
		fragment = this.getFragment(fragment || '');
  
		// Don't include a trailing slash on the root.
		var rootPath = this.root;
		if (fragment === '' || fragment.charAt(0) === '?') {
		  rootPath = rootPath.slice(0, -1) || '/';
		}
		var url = rootPath + fragment;
  
		// Strip the fragment of the query and hash for matching.
		fragment = fragment.replace(pathStripper, '');
  
		// Decode for matching.
		var decodedFragment = this.decodeFragment(fragment);
  
		if (this.fragment === decodedFragment) return;
		this.fragment = decodedFragment;
  
		// If pushState is available, we use it to set the fragment as a real URL.
		if (this._usePushState) {
		  this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);
  
		// If hash changes haven't been explicitly disabled, update the hash
		// fragment to store history.
		} else if (this._wantsHashChange) {
		  this._updateHash(this.location, fragment, options.replace);
		  if (this.iframe && fragment !== this.getHash(this.iframe.contentWindow)) {
			var iWindow = this.iframe.contentWindow;
  
			// Opening and closing the iframe tricks IE7 and earlier to push a
			// history entry on hash-tag change.  When replace is true, we don't
			// want this.
			if (!options.replace) {
			  iWindow.document.open();
			  iWindow.document.close();
			}
  
			this._updateHash(iWindow.location, fragment, options.replace);
		  }
  
		// If you've told us that you explicitly don't want fallback hashchange-
		// based history, then `navigate` becomes a page refresh.
		} else {
		  return this.location.assign(url);
		}
		if (options.trigger) return this.loadUrl(fragment);
	  },
  
	  // Update the hash location, either replacing the current entry, or adding
	  // a new one to the browser history.
	  _updateHash: function(location, fragment, replace) {
		if (replace) {
		  var href = location.href.replace(/(javascript:|#).*$/, '');
		  location.replace(href + '#' + fragment);
		} else {
		  // Some browsers require that `hash` contains a leading #.
		  location.hash = '#' + fragment;
		}
	  }
  
	});
  
	// Create the default Backbone.history.
	Backbone.history = new History;
  
	// Helpers
	// -------
  
	// Helper function to correctly set up the prototype chain for subclasses.
	// Similar to `goog.inherits`, but uses a hash of prototype properties and
	// class properties to be extended.
	var extend = function(protoProps, staticProps) {
	  var parent = this;
	  var child;
  
	  // The constructor function for the new subclass is either defined by you
	  // (the "constructor" property in your `extend` definition), or defaulted
	  // by us to simply call the parent constructor.
	  if (protoProps && _.has(protoProps, 'constructor')) {
		child = protoProps.constructor;
	  } else {
		child = function(){ return parent.apply(this, arguments); };
	  }
  
	  // Add static properties to the constructor function, if supplied.
	  _.extend(child, parent, staticProps);
  
	  // Set the prototype chain to inherit from `parent`, without calling
	  // `parent`'s constructor function and add the prototype properties.
	  child.prototype = _.create(parent.prototype, protoProps);
	  child.prototype.constructor = child;
  
	  // Set a convenience property in case the parent's prototype is needed
	  // later.
	  child.__super__ = parent.prototype;
  
	  return child;
	};
  
	// Set up inheritance for the model, collection, router, view and history.
	Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
  
	// Throw an error when a URL is needed, and none is supplied.
	var urlError = function() {
	  throw new Error('A "url" property or function must be specified');
	};
  
	// Wrap an optional error callback with a fallback error event.
	var wrapError = function(model, options) {
	  var error = options.error;
	  options.error = function(resp) {
		if (error) error.call(options.context, model, resp, options);
		model.trigger('error', model, resp, options);
	  };
	};
  
	return Backbone;
  });