alclient
Version:
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
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TypeScript
/**
* This file is deprecated.
* Please contribute to `adventureland-data` or `adventureland-server`
* Please help me transfer definitions to those files, too!
*/
import type { BankPackName, ConditionName, ItemName, MapName, MonsterName } from "./adventureland-data.js";
import type { ItemData, ItemDataTrade } from "./adventureland-server.js";
export type BankInfo = {
[T in Exclude<BankPackName, "gold">]?: ItemData[];
} & {
gold: number;
};
export type ChestInfo = PositionReal & {
alpha: number;
skin: string | "chest3";
};
export type TradeItemInfo = ItemData & {
/** Number of minutes remaining for giveaway items */
giveaway?: number;
/** List of character IDs that are in the giveaway */
list?: string[];
price: number;
rid: string;
};
export type SlotInfo = {
[T in SlotType]: ItemData | null;
} & {
[T in TradeSlotType]?: ItemDataTrade | null;
};
export type StatusInfo = {
[T in ConditionName | "typing"]?: {
/** How many ms left before this condition expires */
ms: number;
};
} & {
burned?: {
/** Damage that the burn will do per second. Damage is currently split between an attack about every 200ms (about 5 attacks/second). */
intensity: number;
/** The character, or monster name (NOT ID!) that caused the burn */
f: string;
/** The entity ID that caused the burn */
fid: string;
/** TODO: Is this the last date that burn was inflicted, or the last date that the burn did damage? */
last: string;
};
coop?: {
id: string;
ms: number;
p: number;
};
darkblessing?: {
/** The priest that provided the darkblessing */
f: string;
};
/** Set on a ghost if a priest heals it */
healed?: {
ms: number;
};
mluck?: {
/** The ID of the merchant who cast mluck */
f: string;
/** A flag to show if the mluck was cast by the user's merchant. If unset, the character can be mlucked by any merchant. */
strong?: boolean;
};
monsterhunt?: {
/** The server ID where the monster hunt is valid */
sn: string;
/** Number of monsters remaining to kill */
c: number;
/** What monster we have to kill */
id: MonsterName;
/** A delevel flag. If true, killing a level 1 monster will delevel another monster that is higher than level 1. */
dl?: boolean;
};
newcomersblessing?: {
/** The ID of the player who you received the blessing from */
f: string;
};
citizen0aura?: {
luck: number;
};
citizen4aura?: {
citizens: true;
gold: number;
ms: number;
name: string;
skin: string;
};
self_healing?: {
ability: true;
ms: number;
};
rspeed?: {
f: string;
};
blink?: {
in: string;
map: MapName;
x: number;
y: number;
d: number;
};
young?: {
ms: number;
};
};
export type PositionReal = IPosition & {
map: MapName;
real_x?: number;
real_y?: number;
};
export type PositionMovable = PositionReal & {
from_x?: number;
from_y?: number;
going_x: number;
going_y: number;
};
export type PositionSmart = IPosition & {
map: MapName;
transport?: boolean;
i?: number;
s?: number;
};
export type IPosition = {
map?: MapName;
/** Instance ID */
in?: string;
x: number;
y: number;
};
export type TokenType = Extract<ItemName, "friendtoken" | "funtoken" | "monstertoken" | "pvptoken">;
export type ItemType = "activator" | "amulet" | "bank_key" | "belt" | "booster" | "box" | "cape" | "chest" | "chrysalis" | "computer" | "container" | "cosmetics" | "cscroll" | "dungeon_key" | "earring" | "elixir" | "flute" | "gem" | "gloves" | "helmet" | "jar" | "licence" | "material" | "misc_offhand" | "misc" | "offering" | "orb" | "pants" | "petlicence" | "placeholder" | "pot" | "pscroll" | "qubics" | "quest" | "quiver" | "ring" | "shield" | "shoes" | "skill_item" | "source" | "spawner" | "stand" | "stone" | "test" | "throw" | "token" | "tome" | "tool" | "tracker" | "uscroll" | "weapon" | "xp";
export type WeaponType = "axe" | "basher" | "bow" | "crossbow" | "dagger" | "dartgun" | "fist" | "great_staff" | "great_sword" | "mace" | "misc_offhand" | "pickaxe" | "pmace" | "quiver" | "rapier" | "rod" | "scythe" | "shield" | "short_sword" | "source" | "spear" | "staff" | "stars" | "sword" | "wand" | "wblade";
export type SlotType = "amulet" | "belt" | "cape" | "chest" | "earring1" | "earring2" | "elixir" | "gloves" | "helmet" | "mainhand" | "offhand" | "orb" | "pants" | "ring1" | "ring2" | "shoes";
export type TradeSlotType = "trade1" | "trade2" | "trade3" | "trade4" | "trade5" | "trade6" | "trade7" | "trade8" | "trade9" | "trade10" | "trade11" | "trade12" | "trade13" | "trade14" | "trade15" | "trade16" | "trade17" | "trade18" | "trade19" | "trade20" | "trade21" | "trade22" | "trade23" | "trade24" | "trade25" | "trade26" | "trade27" | "trade28" | "trade29" | "trade30";
export type NPCRole = "announcer" | "blocker" | "bouncer" | "citizen" | "companion" | "compound" | "craftsman" | "cx" | "daily_events" | "exchange" | "funtokens" | "gold" | "guard" | "items" | "jailer" | "locksmith" | "lostandfound" | "lottery" | "mcollector" | "merchant" | "monstertokens" | "newupgrade" | "newyear_tree" | "petkeeper" | "premium" | "pvp_announcer" | "pvptokens" | "quest" | "repeater" | "resort" | "santa" | "secondhands" | "shells" | "ship" | "shrine" | "standmerchant" | "tavern" | "tease" | "thesearch" | "transport" | "witch";
export type ServerIdentifier = "HARDCORE" | "I" | "II" | "III" | "PVP";
export type ServerRegion = "ASIA" | "EU" | "US";