UNPKG

alclient

Version:

A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.

72 lines (71 loc) 2.05 kB
import type { ItemType, WeaponType } from "./definitions/adventureland.js"; import type { Attribute, CharacterType, GData, GItem, ItemName, TitleName } from "./definitions/adventureland-data.js"; import type { ItemData } from "./definitions/adventureland-server.js"; export declare class Item implements ItemData, GItem { name: ItemName; expires?: string; l?: "l" | "s" | "x"; level?: number; stat_type?: Attribute; g: number; id: ItemName; skin: string; type: ItemType; ability?: GItem["ability"]; armor: number; attack: number; apiercing: number; dex: number; evasion: number; firesistance: number; fzresistance: number; gift: number; gold: number; int: number; luck: number; p?: TitleName; pnresistance: number; q?: number; range: number; reflection: number; resistance: number; rpiercing: number; stat: number; str: number; class?: CharacterType[]; compound?: GItem["compound"]; e?: number; upgrade?: GItem["upgrade"]; v?: string; /** Set if `type` is `weapon` */ wtype?: WeaponType; data?: string; G: GData; constructor(itemData: ItemData, g: GData); calculateGrade(): number; calculateMinimumCost(): number; /** * How much the player could get for selling this item to an NPC */ calculateNpcValue(): number; /** * Returns the same value as the game's `calculate_item_value` */ calculateValue(): number; /** * Returns true if the item is glitched, false otherwise. Glitched items give a bonus random stat. */ isGlitched(): boolean; /** * Returns true if the item is locked, false otherwise. If the item is locked, you cannot sell or trade it. * * @memberof Item */ isLocked(): boolean; /** * Returns true if the item is PVP marked. If you die to another player, there is a chance to lose this item to the other player. * * @memberof Item */ isPVPMarked(): boolean; }