alclient
Version:
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
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TypeScript
import type { ItemType, WeaponType } from "./definitions/adventureland.js";
import type { Attribute, CharacterType, GData, GItem, ItemName, TitleName } from "./definitions/adventureland-data.js";
import type { ItemData } from "./definitions/adventureland-server.js";
export declare class Item implements ItemData, GItem {
name: ItemName;
expires?: string;
l?: "l" | "s" | "x";
level?: number;
stat_type?: Attribute;
g: number;
id: ItemName;
skin: string;
type: ItemType;
ability?: GItem["ability"];
armor: number;
attack: number;
apiercing: number;
dex: number;
evasion: number;
firesistance: number;
fzresistance: number;
gift: number;
gold: number;
int: number;
luck: number;
p?: TitleName;
pnresistance: number;
q?: number;
range: number;
reflection: number;
resistance: number;
rpiercing: number;
stat: number;
str: number;
class?: CharacterType[];
compound?: GItem["compound"];
e?: number;
upgrade?: GItem["upgrade"];
v?: string;
/** Set if `type` is `weapon` */
wtype?: WeaponType;
data?: string;
G: GData;
constructor(itemData: ItemData, g: GData);
calculateGrade(): number;
calculateMinimumCost(): number;
/**
* How much the player could get for selling this item to an NPC
*/
calculateNpcValue(): number;
/**
* Returns the same value as the game's `calculate_item_value`
*/
calculateValue(): number;
/**
* Returns true if the item is glitched, false otherwise. Glitched items give a bonus random stat.
*/
isGlitched(): boolean;
/**
* Returns true if the item is locked, false otherwise. If the item is locked, you cannot sell or trade it.
*
* @memberof Item
*/
isLocked(): boolean;
/**
* Returns true if the item is PVP marked. If you die to another player, there is a chance to lose this item to the other player.
*
* @memberof Item
*/
isPVPMarked(): boolean;
}