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alclient

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A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.

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import type BitSet from "bitset"; import type { ItemName, MapName } from "./adventureland-data.js"; export type Grid = BitSet; export type Grids = { [T in MapName]?: Grid; }; export type NodeData = { map: MapName; x: number; y: number; }; export type LinkData = NodeData & /** * Used to travel through doors */ ({ type: "transport"; spawn: number; } /** * Used to travel to the spawn point of the map */ | { type: "town"; } /** * Used when entering a crypt */ | { key: ItemName; type: "enter"; } /** * Used when leaving cyberland or jail */ | { type: "leave"; } /** * Normal movement */ | { type: "move"; }); export type PathfinderOptions = { avoidMaps?: MapName[]; avoidTownWarps?: boolean; getWithin?: number; useBlink?: boolean; costs?: { blink?: number; enter?: number; town?: number; transport?: number; }; /** If set, we will console.log() messages */ showConsole?: boolean; };