alclient
Version:
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
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TypeScript
import type { MapName } from "./definitions/adventureland-data.js";
export declare class Tools {
/**
* From Adventureland's common_functions.js
* @static
* @param {number} defense The difference between armor and armor piercing, or resistance and resistance piercing.
* @return {*} {number}
* @memberof Tools
*/
static damage_multiplier(defense: number): number;
/**
* Returns the distance between two positions.
* @param a Position 1
* @param b Position 2
*/
static distance(a: {
x: number;
y: number;
width?: number;
height?: number;
map?: MapName;
in?: string;
}, b: {
x: number;
y: number;
width?: number;
height?: number;
map?: MapName;
in?: string;
}): number;
/**
* Returns the squared distance between two positions.
*
* This has slightly faster computation than the distance function, and is useful if you're only doing comparisons with the distances between a variety of
*
* @param a Position 1
* @param b Position 2
*/
static squaredDistance(a: {
x: number;
y: number;
width?: number;
height?: number;
map?: MapName;
in?: string;
}, b: {
x: number;
y: number;
width?: number;
height?: number;
map?: MapName;
in?: string;
}): number;
/**
* Calculates the latest the monster could have spawned
*
* @param level
* @param base_hp
* @returns
*/
static estimateSpawnedDate(level: number, base_hp: number): number;
}