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alclient

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A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.

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import type { ProjectileSkillGRDataObject } from "./definitions/adventureland-server.js"; import { PingCompensatedCharacter } from "./PingCompensatedCharacter.js"; export declare class Priest extends PingCompensatedCharacter { ctype: "priest"; absorbSins(target: string): Promise<unknown>; curse(target: string): Promise<ProjectileSkillGRDataObject>; darkBlessing(): Promise<unknown>; /** * NOTE: We can't name this function `heal` because of the property `heal` that tells us how much we heal for. * @param id The ID of the entity or player to heal */ healSkill(id: string): Promise<ProjectileSkillGRDataObject>; partyHeal(): Promise<unknown>; revive(target: string, essenceOfLife?: number): Promise<unknown>; }