alclient
Version:
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
16 lines (15 loc) • 760 B
TypeScript
import type { ProjectileSkillGRDataObject } from "./definitions/adventureland-server.js";
import { PingCompensatedCharacter } from "./PingCompensatedCharacter.js";
export declare class Priest extends PingCompensatedCharacter {
ctype: "priest";
absorbSins(target: string): Promise<unknown>;
curse(target: string): Promise<ProjectileSkillGRDataObject>;
darkBlessing(): Promise<unknown>;
/**
* NOTE: We can't name this function `heal` because of the property `heal` that tells us how much we heal for.
* @param id The ID of the entity or player to heal
*/
healSkill(id: string): Promise<ProjectileSkillGRDataObject>;
partyHeal(): Promise<unknown>;
revive(target: string, essenceOfLife?: number): Promise<unknown>;
}