alclient
Version:
A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.
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TypeScript
import type { TradeSlotType } from "./definitions/adventureland.js";
import { PingCompensatedCharacter } from "./PingCompensatedCharacter.js";
import type { ItemName } from "./definitions/adventureland-data.js";
export declare class Merchant extends PingCompensatedCharacter {
ctype: "merchant";
/**
* Fish for items.
*
* @return {*} {Promise<void>}
* @memberof Merchant
*/
fish(): Promise<string>;
joinGiveaway(slot: TradeSlotType, id: string, rid: string): Promise<void>;
/**
* Lists an item for sale on your merchant stand
*
* @param {number} itemPos the position of the item in your inventory
* @param {number} price the price to sell the item
* @param {TradeSlotType} [tradeSlot] the trade slot to list the item in
* @param {number} [quantity=1] the number of items to sell at this price
* @return {*} {Promise<unknown>}
* @memberof Merchant
*/
listForSale(itemPos: number, price: number, tradeSlot?: TradeSlotType, quantity?: number): Promise<unknown>;
/**
* NOTE: Untested
*
* Adds an item that you want to purchase to your trade listing
*
* To remove a listing, call unequip(tradeSlot)
*
* @param itemName The item you want to buy
* @param price The price you'll pay for it
* @param tradeSlot The trade slot you want to put the request in
* @param quantity How many of the item you want to buy
* @param level For equipment, the level of the item you wish to buy
*/
listForPurchase(itemName: ItemName, price: number, tradeSlot?: TradeSlotType, quantity?: number, level?: number): Promise<unknown>;
merchantCourage(): Promise<unknown>;
mine(): Promise<string>;
mluck(target: string): Promise<unknown>;
massProduction(): Promise<unknown>;
massProductionPP(): Promise<unknown>;
}