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ai-for-shogi-like-games

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javascript library of A.I. algorithms for Shogi-like games

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'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _lodash = require('lodash'); var _lodash2 = _interopRequireDefault(_lodash); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } (function () { var sourceMapSupport = require('source-map-support'); sourceMapSupport.install(); })(); var PieceSet = function () { function PieceSet() { _classCallCheck(this, PieceSet); this.pieces = new Map(); this.isSealed = false; } _createClass(PieceSet, [{ key: 'add', value: function add(piece) { if (!this.isSealed) { if (this.pieces.has(piece.code)) throw new Error('duplicate key: ${piece.code}');else this.pieces.set(piece.code, piece); } else throw new Error('set is sealed'); } }, { key: 'seal', value: function seal() { this.isSealed = true; } }, { key: 'fromCode', value: function fromCode(code) { return this.pieces.get(code); } }]); return PieceSet; }(); function createPieceSet(pieces) { if (pieces.length === 0) throw new Error('set needs at least one piece'); var kings = _lodash2.default.filter(pieces, function (x) { return x.isKing; }); if (kings.length !== 1) throw new Error('set needs to have exactly one King; it instead contains ' + kings.length); var rv = new PieceSet(); var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = pieces[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var piece = _step.value; rv.add(piece); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } rv.seal(); return rv; } exports.PieceSet = PieceSet; exports.createPieceSet = createPieceSet; //# sourceMappingURL=piece-set-factory.js.map