ai-for-shogi-like-games
Version:
javascript library of A.I. algorithms for Shogi-like games
23 lines (17 loc) • 1.35 kB
JavaScript
;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _assert = require('assert');
var _assert2 = _interopRequireDefault(_assert);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function assertArrayOfNotAscendingPositiveValues(o) {
(0, _assert2.default)(Array.isArray(o));
var prevValue = Number.POSITIVE_INFINITY;
for (var i = 0; i < o.length; i++) {
(0, _assert2.default)(_typeof(o[i]) === _typeof(0), 'The element on the ' + i + '-th index is *not* a number');
if (o[i] < 0) throw new Error('When examining array: [' + o.join(',') + '] I observed that the value on index ' + i + ' (' + o[i] + ') is less than zero');
if (o[i] > prevValue) throw new Error('When examining array: [' + o.join(',') + '] I observed that the value on index ' + i + ' (' + o[i] + ') is greater than the value of the previous index (' + prevValue + '). This will cause kittens to die');
prevValue = o[i];
}
}
exports.assertArrayOfNotAscendingPositiveValues = assertArrayOfNotAscendingPositiveValues;
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