UNPKG

agentscript

Version:

AgentScript Model in Model/View architecture

65 lines (56 loc) 1.9 kB
<html> <head> <title>Avalanche</title> </head> <body> <script type="module"> import * as util from '/src/utils.js' import Animator from '/src/Animator.js' import Color from '/src/Color.js' import ColorMap from '/src/ColorMap.js' import ThreeDraw from '/src/ThreeDraw.js' import AvalancheModel from '/models/AvalancheModel.js' const pi = Math.PI /** * * View * * */ const colormap = ColorMap.gradientColorMap(20, [ 'rgb(98,52,18)', 'white', ]) const drawOptions = { patchesMesh: 'PointsMesh', patchesSize: 4, patchesColor: p => { const pi2 = 2 * Math.PI const aspect2 = (p.aspect + pi2) % pi2 const k = (Math.PI - Math.abs(aspect2 - Math.PI)) / Math.PI const snow = colormap.scaleColor(p.snowDepth, 0, 6) const foo = Color.typedColor( k * snow[0], k * snow[1], k * snow[2] ) return foo }, } const model = new AvalancheModel() await model.startup() model.setup() const view = new ThreeDraw(model, { div: 'modelDiv' }, drawOptions) util.toWindow({ util, model, view, ColorMap, Color }) await new Animator( () => { model.step() view.draw() }, 500, // run 500 steps 30 // 30 fps ) view.idle() </script> <div id="modelDiv"></div> </body> </html>