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agentscript

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AgentScript Model in Model/View architecture

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<!DOCTYPE html> <html> <head> <title>GUI</title> </head> <body> <div id="modelDiv"></div> <script type="module"> import * as util from '/src/utils.js' import Model from '/models/HelloModel.js' import TwoDraw from '/src/TwoDraw.js' import Animator from '/src/Animator.js' import GUI from '/src/GUI.js' import Mouse from '/src/Mouse.js' const model = new Model() model.setup() const view = new TwoDraw(model, { div: 'modelDiv', patchSize: 20, }) const anim = new Animator( () => { model.step() view.draw() }, -1, // run forever 30 // fps ).startStats() anim.setIdle(() => view.draw()) util.toWindow({ model, view, anim }) let selectedTurtle const mouse = new Mouse(model, view, mouse => { const { x, y, action } = mouse switch (action) { case 'mousedown': // anim.stop() selectedTurtle = model.turtles.minOneOf(t => t.distanceXY(x, y) ) break case 'mousedrag': if (selectedTurtle) selectedTurtle.setxy(x, y) break case 'mouseup': // anim.start() selectedTurtle = null break } }).start() const gui = new GUI({ fps: { slider: [40, [5, 60, 5]], cmd: val => anim.setFps(val), }, 'Turtles Folder': { turtlesShape: { chooser: [ 'bug', ['bug', 'dart', 'person', 'circle', 'arrow'], ], cmd: val => (view.drawOptions.turtlesShape = val), }, turtlesSize: { slider: [1, [0.5, 10, 0.5]], cmd: val => (view.drawOptions.turtlesSize = val), }, turtlesColor: { color: '#ff0000', cmd: val => (view.drawOptions.turtlesColor = val), }, }, downloadCanvas: { button: () => view.downloadCanvas(), }, stop: { switch: false, cmd: val => { if (val) { anim.stop() } else { anim.start() } }, }, useMouse: { switch: false, cmd: val => { if (val) { mouse.start() } else { mouse.stop() } }, }, setTitle: { input: 'Play', cmd: val => (document.title = val), }, modelTicks: { monitor: [model, 'ticks'], // the object and property to monitor }, }) util.toWindow({ GUI, gui }) // util.toWindow({ model, view, anim, GUI, gui }) </script> </body> </html>