agentscript
Version:
AgentScript Model in Model/View architecture
44 lines (36 loc) • 1.36 kB
JavaScript
import Model from '/src/Model.js'
import * as util from '/src/utils.js'
// Subclass class Model to create our new model, HelloModel
class HelloModel extends Model {
population = 10 // number of turtles
speed = 0.1 // step size in patch units
wiggleAngle = 10 // wiggle angle in degrees
linksToo = true // handy to show just turtles if false
// worldOptions = undefined, means use default worldOptions:
// 33 x 33 patches with 0,0 origin at the center.
constructor(worldOptions = undefined) {
super(worldOptions)
}
setup() {
// Have turtles "bounce" at the Patches edges. Default is to wrap
this.turtles.setDefault('atEdge', 'bounce')
// create "population" turtles placed on random patches
this.turtles.create(this.population, t =>
t.moveTo(this.patches.oneOf())
)
// If links.too is true, create a link from every turtle to another turtle
if (this.linksToo) {
this.turtles.ask(t => {
this.links.create(t, this.turtles.otherOneOf(t))
})
}
}
step() {
// change heading randomly, moving forward by "speed"
this.turtles.ask(t => {
t.heading += util.randomCentered(this.wiggleAngle)
t.forward(this.speed)
})
}
}
export default HelloModel